Chapter 339 100 Dead Words (March 2400)
"What does this place in the design draft mean?" Hu Bin pointed to a setting on the concept draft.
[Writing 100 different dead words, each time they appear randomly, they all gather to get a trophy.]
"This? Is there anything difficult to understand?" Zhong Ming asked.
"Uh, it's easy to understand. But..." Hu Bin was a little puzzled, "What's the point of writing so many dead words? What's the use? And 100 fonts are required?"
"Then you can also add some other words to it, such as 'dish', 'embarrassing'..." Zhong Ming said.
"...I don't mean that." Hu Bin was exhausted for a while, "Okay, it's okay to do this, although it doesn't feel meaningful."
"No, no, of course it makes sense." Zhong Ming said seriously, "this is the essence of this game."
"..." Hu Bin didn't understand Zhong Ming's meaning very much, but he didn't have the nerve to continue asking questions, otherwise he would seem very ignorant.
He took the design concept draft given by Zhong Ming and continued to look carefully.
Zhong Ming had already introduced the content of this game to him before, including combat system, stealth assassination, basic plot, etc. These are actually not difficult to understand.
However, Hu Bin is still a little confused about the final form of this game.
At the beginning, Hu Bin was a little puzzled. He should have known most of the contents of this game, so why do he still feel confused?
Looking at the design draft carefully, Hu Bin suddenly figured it out.
It was because he didn't have a very clear impression of the first feeling of playing this game.
Most of the action games on the market basically have a very clear first feeling.
For example, "cool" (the characters' movements are very handsome), "cool" (the sense of blowing is excellent), "gorgeous" (the special effects are more exaggerated), etc.
Different action games also have different routes. For example, some games that emphasize combos very much. Players need to press more than a dozen keys to release combos to make a beautiful combo and get high scores; while others are simply to please players and make players happy, and they can play unparalleled at a large group of soldiers, cutting monsters is like cutting grass; and some games will design some very handsome actions to win with pictures and actions.
But the game "Sekiro" seems to be not particularly outstanding in these aspects?
Is the character handsome? It's not ugly, but overall it is a realistic style. The protagonist is a ninja with a broken hand, and his clothes are also broken due to long battles. Compared with those glamorous characters, it seems to be a little shabby;
Are combos complicated? There are no combos at all. According to Zhong Ming's settings, players mostly press the parry key, ding ding ding ding ding ding ding ding ding , occasionally jumping , dodging , and then touching two swords. There is basically no combo operations.
Are the special effects gorgeous? Obviously not, the special effects are very average. It seems that the design draft does not emphasize the special effects at all. It just means that a spark will burst out when the parry is perfect, but it is just a spark, and it is not much gorgeous.
As for "satisfaction"... this is not mentioned at all in the design draft.
Zhong Ming did say that the game was very pleasant, but Hu Bin didn't see it at all.
"If there is no problem, let's do it first. I'll go back and write the word 'death' to the players, and I'll send you the art materials." Zhong Ming got up and was about to leave.
"Wait a minute, I suddenly remembered... It seems that there is a missing value?" Hu Bin suddenly realized this.
He always felt that this design draft seemed to be a disadvantage, and suddenly he found that Zhong Ming did not write a single word about the content of the numerical area.
"Number? Values are not important. Just match them up after making the game." Zhong Ming said casually.
"Oh...so." Hu Bin nodded, "But there is no need to drag it down. I have a very good numerical design, otherwise let him do the numerical value first?"
"That's OK," said Zhong Ming.
Hu Bin used to do MMORPG and was a krypton gold game, so he was very sensitive to numerical aspects.
Most of the projects Hu Bin did before were numerical first. After the concept draft was written, the numerical table should be immediately pulled. These numerical tables include character upgrade attributes, boss attributes, combat system values and many other aspects. Moreover, the numerical modification work basically runs through the entire game development process.
This is also the norm for most Chinese companies. The emphasis on numerical values is deeply rooted in the bones, and the status of numerical designers is second only to that of main designers.
As a result, Zhong Ming is too casual, right? He just doesn’t do the numbers? After the game is finished, fill it in?
Hu Bin guessed that this might be Zhong Ming’s personal habit, but after all, his habit is to do the numbers first, so he doesn’t feel very adaptable, so he still thinks it’s safer to do the numbers first.
"Well, by the way, although I am a numerical designer, like me, I mainly have the experience in designing online games. When the time comes, you will still help me check it and see if it is suitable." Hu Bin said.
"Okay." Zhong Ming nodded and agreed very readily.
After Zhong Ming left, Hu Bin went directly outside and called the numerical designer over.
"Huang Yan, come on. Tell you about the new game value. That, Xiao Zhao, call the rest of the design team and have a meeting."
Huang Yan is only twenty-eight or nine years old. Although he has been in the industry for four or five years, it is very good to be able to achieve the main value at this age.
Huang Yan looked like he was facing a great enemy. After all, this is the numerical design of the first game and must be taken seriously.
Huang Yan and the others in the design team came to the conference room to listen to Hu Bin talking about the new game.
In fact, Hu Bin has basically understood this game. There is actually nothing difficult to understand about combat systems, gameplay, level design, etc.
Of course, this is just a concept draft. After that, Zhong Ming will give you a lot of materials, such as a large number of concept original drawings, level structure diagrams, etc., which are all given slowly during the game development process.
Hu Bin briefly talked to everyone about the design concept of the game "Sekiro".
The other people's reactions were similar to Hu Bin, but they didn't realize what was good about this game. At least they felt that there was a clear gap between this game and "Ink and Wash 2".
Of course, after all, it was Zhong Ming personally who gave the design draft. Although everyone didn't understand it very much, they still carefully comprehend it.
"Huang Yan, your work these days is mainly to study the numerical values of this game first. Let's follow the previous process, first come up with the numerical framework, and other work will be carried out simultaneously. Xiao Zhao, please straighten out the plot process..." Hu Bin assigned tasks to everyone.
"Okay, Brother Hu, don't worry, I will prepare the numerical framework as soon as possible." Huang Yan slapped his chest.
Chapter completed!