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Chapter 337 The first game of Xinhuo Studio

The most authoritative review website in the world, IGP, directly gave a super high rating of 10 points in "Ink and Wash 2", and it was also generous in comments.

“This is a pleasant and fascinating game, an example of open world games.”

"Thanks to the Chinese manufacturer Weiguang Studio for bringing us such an open world model work. In this huge open world, puzzles are everywhere waiting to be explored. There are a large number of tasks in front of players, and there is a unique story behind each task. Although it has spent dozens of hours in this huge world, it is still possible to find something that has never been seen before. Its game content is so rich that all the previous open world games have become empty."

"While inheriting the characteristics of the previous work, "Ink and Wash 2" has also made drastic improvements. The entire worldview has become huge and rich. The four holy beasts and the surrounding environment have made the entire Chinese world more vivid. The painting environment and handwriting design have made the collection elements spread throughout the entire game world. Moreover, although there is a lot of content in the game, players can handle the above goals completely at their own pace. The game never forces you to do the main line, and all the systems in the game perfectly fit and become an unforgettable and unique world."

"Thanks to "Ink and Wash 2" for allowing us to understand Chinese culture so closely. It is an immortal masterpiece of art."

"advantage:"

"Beautiful and romantic open world"

"A lot of rich and unrepeatable puzzle content, and there are many different solutions."

“Amazing human NPC, and rich story background”

"A moderately difficult battle, and an imaginative way of fighting"

"Inspired boss battle"

"shortcoming:"

"none"

“Total review: 10/10”

The evaluation website of Huaxia District, Star Game Network, also gave a very high evaluation of "Ink and Wash 2".

"This is an adventure that belongs to the players themselves. It is a story that belongs to Chinese players and also a story that belongs to players all over the world!"

"I'm very happy to see that Chinese culture can go to the world in this way, allowing the traditional cultural content of the four sacred beasts, painting environment, calligraphy, and the five elements to regain vitality through this classic re-creation!"

"Ink and Wash 2 does not place narratives in a very important position. This time, Weiguang Studio hopes that players can truly immerse themselves in the game, find the fun of everyone, and start their own adventure. The game has only one goal, which is to defeat the nightmare beast. Players can choose the order to liberate the four holy beasts by themselves, or simply not liberate one of them. It is also possible to face the powerful nightmare beasts directly, as long as you have enough confidence in your skills."

"This high degree of freedom design makes the numerical system, skill system and other content of "Ink and Wash 2" completely different from traditional games. You can imagine how much courage this highly innovative game system requires."

"At the same time, there is a complex but just right weather system in the game, which makes the whole world more realistic and no longer just maps. For example, in snow-capped mountains, frostbite due to the severe cold, wooden weapons will catch fire in volcanic areas, and metal weapons will cause thunder in thunderstorms... These weather systems will feel very complicated when they first try, but after getting used to it, they will deepen their sense of identity with the game."

"The effect of "Ink Clouds and Smoke 2" on the holographic projection display is shocking. The effects of ink and wash style and cartoon rendering allow "Ink Clouds and Smoke 2" to make great use of the display effect of the full-view display, fully leveraging the strengths and avoiding the weaknesses. On the one hand, it avoids the shortcomings caused by the low picture accuracy, and on the other hand, it greatly exerts the three-dimensional display effect of the full-view display."

"Ink Clouds and Smoke 2" combines traditional Chinese culture with modern popular game elements so perfectly. This easy-to-use way of using Chinese traditional culture is also a major feature of Weiguang Studio. Perhaps in the future, Ink Clouds and Smoke 2 will become a monument in the history of the game, and it will be a common memory of gamers all over the world!"

...

Under the "Ink and Wash 2" section of Star Game Network and the comment section of the Weiguang Game Platform, players' evaluations of this game are also well received.

"This is not even a magical work that can be summarized. This is definitely the most fun game in history! Every time I climb up to a high place and overlook the entire continent, the shock is never before. You can catch bugs on the grass, draw a horse to gallop, climb a cliff, and explore everywhere, looking for painting and handwriting... This degree of freedom is really great!"

"The puzzle design is really throughout the whole process. From the painting realm to the boss battle between the four saint beasts, it feels like every step is a test of wisdom. Every time I solve a new puzzle, I feel like a genius!"

"Zhong Ming is simply a genius! It is hard to imagine how such a complex world was designed, such a weather system, painting skills, five elements incompatible, combat system, world view setting... so many complex contents are all just rightly integrated, and under the background of Chinese culture, there is no sense of incongruity! I really kneel down!"

"To be honest, I think this game is the culmination of Weiguang Studio so far, and it is also a super explosion that Zhong Ming has accumulated so many works. In "Ink Clouds and Smoke 2", you can see many shadows of other Weiguang games, such as painting and calligraphy entering the game. This setting originated from the predecessor of "Ink Clouds and Smoke", and the process of fighting a large boss with the four sacred beasts is very similar to "Zodiac Guardian". It is so lucky that such a talented designer and boutique studio appeared in China!"

"This game has helped me regain the most essential fun of playing games."

"To be honest, I thought the main storyline was not long at first, but after really following this journey, I couldn't bear to leave the main line. I really wanted to walk this journey for a lifetime, not more than ten hours. I miss the princess and sisters of the mermaids, the loyal and honest tiger demon brother of the monster race, and the number one archer of the feathers who is cold on the surface but actually arrogant…"

"I originally thought that the full-view monitor was just a funny thing, but after watching the effect of "Ink and Wash 2" on the full-view monitor, I couldn't help but want to buy one..."

...

In the Tinghuo Studio, Hu Bin was playing "Ink and Wash 2" and couldn't help but sigh as he looked at the comments about this game online.

A real man should be like this!

I have to say that it is really annoying to compare people.

While playing "Ink and Wash 2", Hu Bin was deeply shocked by this game like an ordinary player.

Strictly speaking, although the technical level and art level of the game itself are also very high, it is not that high. If Hu Bin asked him to recruit people and make them by himself, he might not be able to do so quickly, but it would definitely be possible to make it a little longer.

But the key is that the game design level is not the same.

While playing the game, Hu Bin kept thinking about how this system was designed? How was that system designed? How did this boss battle come up?

The more you play in depth, the more you admire it.

After seeing "Ink and Wash 2", Hu Bin suddenly felt that he would not lose money at all when joining Weiguang Interactive Entertainment. Being able to work directly with a first-class designer like Zhong Ming and directly see the research and development process of such a world-class 3A masterpiece is simply a huge profit!

During the period when "Ink and Wash 2" is becoming more popular, Tsuke Studio is gradually getting on the right track.

Hu Bin also has some connections in the industry. Although he only took away some of his old employees after resigning from Guangyi Interactive Entertainment, after this period of recruitment and replenishing personnel, the large framework of the Tungfu Studio has been built and can start working at any time.

However, Zhong Ming has not explained what game to make.

When talking about cooperation before, Zhong Ming said that the first game was designed by him, and Hu Bin and Xinhuo Studio were allowed to develop their own works, as long as they did not conflict with Zhong Ming's development plan.

At first, Hu Bin felt a little awkward and had no freedom, but after seeing "Ink and Wash 2", Hu Bin suddenly stopped thinking so. He wanted Zhong Ming to throw him a detailed design plan!

"Ink and Wash 2" is the first, and Tinghuo Studio is still a studio under Weiguang Interactive Entertainment. If the game you made is smashed, it would be too embarrassing!

Hu Bin has never been so confident about himself, but instead looks forward to what project Zhong Ming will give him.

Not only Hu Bin, but many people at Tsinghuo Studio are not particularly clear about the specific work of this studio.

Logically speaking, Zhong Ming has two studios now, so Wei Guang Studio naturally needs to be said to be the high-quality Chinese style games, mainly to make reputation; Tianji Studio mainly develops krypton gold games, mainly for profit; and what about Shipeng Studio? Zhong Ming said that he wanted to make stand-alone games, but in this way, isn’t it repeated with Wei Guang Studio’s positioning?

Therefore, these people from Tsuke Studio are still a little nervous. They are looking forward to being at the same level as Wei Guang Studio and Tianji Studio, but they are worried that their strength is insufficient.

...

The bell rang to the 55th floor.

On the Weiguang Live, the popularity has been rising recently, and Chen Nan is also very busy every day.

Zhong Ming did not fool him. "Ink and Wash 2" is indeed a game with very good live broadcast effect, so Chen Nan also seized this opportunity and started several activities to increase popularity for Weiguang Live.

Weiguang Live has done a lot of screening and recommendation conditions for the live broadcast section of "Ink and Wash 2". Viewers can accurately screen anchors according to their needs. For example, players who want to watch a specific boss battle, or want to watch technical anchors or funny anchors, can easily search for them.

For several anchors with skills and good live broadcast effects, Chen Nan arranged a recommendation position for them, and worked hard to provide one-on-one tutoring, telling them how to create program effects and how to drive the audience's emotions, which is really a step-by-step teaching.

The administrators and managers recruited by Weiguang Live have also been checked by Chen Nan. The overall business quality is very good. As Weiguang Live's data gets better and better, everyone is full of motivation.

At present, other live broadcast platforms are becoming more and more poaching, and Chen Nan is also constantly dealing with it. At present, it does not constitute much problem.

With the popularity of "Ink and Wash 2", a group of more potential stand-alone game anchors appeared on Weiguang Live, and these are the key targets for future training.

Of course, just a stand-alone game is not enough.

The content of stand-alone games is relatively fixed. As an open world game, "Ink and Wash 2" is actually relatively better. Many other stand-alone games are often experienced in more than ten hours. They can only be used as follow-up programs in live content, and the audience's viscosity will not be very high.

At present, Weiguang Live is still focusing on the anchors of "Xuanjia Plan" as the focus, and is also actively exploring stand-alone game anchors.

In fact, in the final analysis, promoting anchors is still a character design. Competitive games may be more important in technology. For stand-alone games, it mainly makes the audience like the anchor himself. Although technology is also important, it is not that important.

Now Chen Nan’s job is to dig out the anchors as much as possible, teach them how to live broadcast and create program effects, and prevent other companies from poaching them.

Zhong Ming went to Weiguang Live for a while and felt everything was OK, so he came to the Torrent Studio on the same floor again.

I took a look at it casually and there were already a lot of people.

When Hu Bin saw Zhong Ming coming, he got up from the sofa and greeted him.

As for why I was sitting on the sofa...of course it was because I was playing "Ink and Wash 2".

"How is the studio? Is recruiting people smooth?" Zhong Ming asked.

Hu Bin nodded: "Well, it's going well."

Weiguang Studio is quite famous. Hu Bin is also famous in the industry and has good treatment. Of course, recruiting people is not a problem.

"That's right, let's talk to you about the new game."

The two of them came to the small conference room and began the next development plan.

Hu Bin is still looking forward to what kind of action game will the designer who can create "Ink and Wash 2" design?

Zhong Ming lit a few times on his bracelet and brought out an original painting.

A bright moon hangs high in the sky. Under the dim starry sky, there are lush reeds on the ground, pale, drifting with the wind.

Among the reeds, two ninjas were drawing their swords to confront each other. The long sword reflected the moonlight, revealing a few chills.

Two art words are written above the original painting: Sekiro.

"Sekiro? Is this the name of the game?" Hu Bin asked.

Zhong Ming nodded: "Yes."

"The protagonist is the ninja? Well... there are many games with ninja as the protagonist, and their artistic images are relatively mature." Hu Bin nodded.
Chapter completed!
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