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Chapter 319 Three Plans

The difficulty of the game at the beginning is very low, and most of the content is being built and guided by beginners.

As a strategy simulation game, the game content in "Star Fire" is still very complicated. Although most of the people who play this kind of game are strategy gamers and have a high acceptance of this topic, Zhong Ming still has to consider those players who are new to the game, so the guidance of novices is relatively detailed.

The first problem Tang Ying encountered was architecture, including how various buildings should be placed, the specific functions of the buildings, etc.

The initial resource layout should have been designed, and the veins of crystal ore, gas ore and metal ore can be detected on the plains around the spacecraft, and small collection sites can be built on it.

There are many types of collection sites in the game. Tang Ying is currently a novice, so he can only build the simplest small collection site. To put it bluntly, it is similar to an ordinary mine pit. Mining vehicles transport resources from mine pits to energy stations, which is relatively inefficient.

In the future, as the technology tree rises, the collection site will continue to evolve. There will be a large automatic collection site, and resources buried deep in the future can be dug out continuously.

The buildings in the game are divided into many types, including resource, production, and combat. Each type of buildings has a unique function.

Architecture is also very important. For example, the most basic rule is that all buildings must be within the energy supply range of the energy station. Then how to distribute the energy stations to take care of the most buildings has become a first issue that players need to consider.

Moreover, the size of the buildings varies, a bit like building blocks. There are gaps between large buildings and large buildings. At this time, you can use some small buildings to maximize the use of space.

There will be connections between different buildings, such as the processing plant has the function of smelting. After the metal ore is sent in, it must be processed by the processing plant before it can be sent to the arsenal to make weapons. Therefore, the construction locations of the processing plant and the arsenal must be closer to the metal ore, otherwise the transport vehicle will go in a detour, affecting the speed of resource delivery.

In addition, different types of buildings will also have constraints between each other. For example, the processing plant will consume resources. If the resource supply cannot keep up, the processing plant will shut down; or the processing plant will build too little and all resources will accumulate. After the warehouse is full, the collection site will stop mining resources.

Therefore, collection sites, warehouses, processing plants, arsenals and other buildings have a roughly appropriate proportion. Only when this proportion is maintained within a reasonable range can the speed of development be ensured. Otherwise, any link will directly slow down the entire process except for problems, and it may not be too late to run when the helium flashes.

The first batch of buildings were completed, and the entire human base was in a prosperous stage. The layout of various buildings was relatively reasonable and arranged very neatly. Tang Ying was very satisfied with this.

Immediately afterwards, Tang Ying entered the next stage, which was to formulate laws.

[Issuing Law: Human civilization is facing a crisis. Neither the laws on the earth nor the laws on the interstellar fleet are adapted to the current situation. As the Supreme Consul, in order to save human civilization, you must start to formulate the Interstellar Fire Law. The highest purpose of this law is to ensure the survival of human civilization. For this reason, any necessary sacrifice is worth it.]

By formulating the "Star Fire Law", players can gain some benefits, but may also cause some problems.

Open the law column and it is an interface similar to the talent tree. There are many different legal provisions on it, which go in different directions.

However, when facing some specific problems, there are often two or three branches, and these branches are contradictory to each other. Players cannot change it after choosing one of them.

After all, it is best not to change the law once it is promulgated. "Changing the orders every day" is not a good thing.

There are many legal provisions in this, such as emergency shifts and delayed shifts. Now most people have fixed working hours, but these laws can mandate to extend working hours. After signing the overtime law, you can freely adjust the overtime hours of various facilities. For example, too much resource storage will allow people from the processing plant to work overtime.

There are also laws for food. In the face of insufficient food, the law can stipulate that only soup is supplied, food additives are used in food, or food quota rationing is carried out. These strategies will alleviate the situation of food shortage to varying degrees and will also cause dissatisfaction to varying degrees.

In addition, there are laws for the injured, laws for the deceased, and laws for children...

Different laws focus on solving different problems. Many laws are very unreasonable at first glance, but they can bring real benefits to consuls, such as overtime, food additives, child labor, etc.

At this time, how to choose between interests and dissatisfaction among everyone has become a very critical issue.

The promulgation of the law is continuously promoted based on the player's game process. At the same time, players also need to start solving some wild emergencies.

In addition to the warning outpost, players can also set up expedition camps and arrange personnel to go to the wild for exploration.

Exploration is not only for collecting resources, but also for discovering the threat of Zerg earlier.

In the background of this game, the Zerg is basically entrenched in every corner of the entire planet. With the continuous expansion of human power, conflicts between humans and Zerg will inevitably become more and more frequent.

When the human base is attacked by Zerg, if there is no warning outpost, the Zerg may directly arrive inside the human base and drill out from the ground, causing serious damage to some key facilities and causing heavy losses to players; if there is a warning outpost, the warning scope will be expanded a lot, and humans can block Zergs at the periphery of the base as early as possible to reduce losses.

However, even if there is a warning outpost, the warning scope is not very large, and the role of the expedition team is reflected at this time.

Players can form many expedition teams to explore the outer areas freely.

During exploration, the expedition may find Zergs lurking underground nearby, and players can summon troops to take the initiative to eliminate Zergs;

The expedition team may also discover some special resource mines. After confirming that they are safe, they can bring back some resources, or players can send people to mine;

The expedition team may also encounter some emergencies, such as being suddenly besieged by a large number of insect swarms. At this time, as the consul, the player must make a decision to send more troops to rescue, or give up the expedition team and instead face the Zerg army in a more favorable position for him?

...

At the beginning, Tang Ying thought it was quite good. The Zerg's attack was not so rampant, and the nearby resources were easier to exploit. Various buildings were built one after another, making a prosperous and prosperous scene.

But soon, Tang Ying encountered various difficulties.

As the process progressed, the Zerg's attacks became more and more frequent. Although Tang Ying built many warning outposts, the Zerg would still bypass from many tricky locations and cause damage to the human base. The most serious time, a collection site and two military factories of Tang Ying were destroyed, killing more than 300 people, which made her feel so painful.

Moreover, the pressure on resources has gradually increased. At the beginning, some relatively shallow resources were mined, but after the shallow resources were mined, players could only mine deep resources, or resources farther away. Whether it was mining difficulty or transportation difficulty, it often stopped working by accident, which wasted a lot of time.

The most annoying thing is that after the promulgation of various laws, people's dissatisfaction is also rising. According to Musci's prompt, if people's satisfaction reaches full value, then players as consuls will be overturned and directly game over.

While Tang Ying was trying every means to carry out construction, she also tried her best to comfort her subordinates, feeling a little worried.

...

The first stage was finally passed without any danger. After all, Tang Ying chose the simple and difficult level.

After the resource output, production capacity and technology tree reach a certain value, the first stage ends and a simple summary appears on the screen.

【The establishment of human base】

[After a period of hard work, we finally initially established a base on the planet. We dig the resources on the planet, restore the original scientific and technological trees, and resist the attack of the Zerg. Now, the human base has been initially established, and we have gained a valuable respite.]

[But, there is an even more serious problem immediately before mankind.]

[Although helium flash will only happen in the future, now we must develop a viable escape plan. Currently, the scientists of the Starfleet are divided into two factions: the spacecraft faction and the planet faction.]

[Listen to the opinions of the two factions and make a choice.]

Tang Ying opened the technology interface and found that a new tab appeared, with two different escape plans appearing on it.

The purpose of the game has been clear from the beginning, which is to use resources to restore the original technology on this planet and escape from this planet.

But Tang Ying didn't expect that there were two different solutions to how to escape the planet.

According to the usual understanding of most players, since everyone comes by a spaceship, if the spaceship breaks, just repair the spaceship directly. After the spaceship is repaired, everyone will fly away together. How natural it is.

But after reading the opinions of these two factions, Tang Ying realized that this setting was not that simple.

According to the settings in the game, the spacecraft that humans can sail interstellar is up to three kilometers long, each of which is equivalent to a small city, ten times larger than the largest aircraft carrier.

The number of members on such a spacecraft has reached more than 50,000, and the entire fleet consists of 187 such a huge spacecraft, so the total number of existing people has reached nearly 10 million.

However, because the fleet had previously landed on the planet for resource replenishment, war broke out with the main army of the Zerg, almost all spacecraft faced varying degrees of damage, and the crew members on the starship were also seriously injured. At present, no interstellar spacecraft has the ability to voyage in the interstellar world.

There are two solutions for the spaceship:

The first solution: remove the parts on the existing spacecraft and piece together a small number of spacecraft into a spacecraft that can be driven away, so that they can immediately escape after replenishing fuel. However, because these spacecraft have varying degrees of damage, scientists estimate that with the most optimistic result, humans can obtain 20 spacecraft that can carry up to 1 million people.

However, this means that the remaining more than 8 million people will be abandoned on this planet and wait for death.

The second plan: develop the technology tree in the direction of the spacecraft and repair the existing starship as much as possible before the helium flash burst. The optimistic result is that it can repair about one-third to half, that is, about 90 starships and 5 million people can be rescued, because the various components and resources required to repair the spacecraft are very scarce, and it is impossible to repair all of them.

Compared with the first plan, the second plan can save five times more people, but it takes longer, because the technology tree in the direction of the spacecraft must be developed, and the whole process may last for decades or hundreds of years. Moreover, during this period, we are facing Zerg riots, threats of helium flashes, and possible civil strife.

The spaceship sect cannot save everyone, so some scientists have become the "planet sect".

This planet is much smaller than the Earth, but it is very dense. Under the dunes are hard rocks and metals, and the earth's crust is very hard. Its northern hemisphere is dominated by plains and is relatively easy to transform the terrain and construct.

Therefore, the Planet School proposed a third solution.

The third plan: give up the science and technology tree in the direction of the spacecraft, make every effort to develop science and technology in the direction of reunification, use the resources on the planet to build a large number of thrusters in the plains of the northern hemisphere, and gradually push the entire planet away from the star that is about to die. In this way, all 10 million people can be saved.

Moreover, in a few decades, the number of humans that may survive will no longer be 10 million, because during this period, a new generation of human beings is also born. In order to continuate human civilization, every couple encourages to have 2 to 3 children, and all children will be cared for and raised in a unified manner. Therefore, by the time of escape, the population of human beings may have reached the third generation and the fourth generation, and the population will increase rapidly.

Then, even if the most optimistic progress is estimated, the spacecraft's plan must give up millions and tens of millions of people, which is obviously absolutely unacceptable to the abandoned people.

Three solutions, three directions.

However, players do not have to choose one of the plans, but should develop technology according to the introduction of the plans in the future.

These solutions only write down the development direction of technology and the possible results that may be caused. How players do it specifically is the player's business. When players meet certain conditions, the corresponding options will be triggered.

For example, if the player chooses to remove the parts of the spacecraft and combine them into a complete spacecraft, then Musci will ask whether to execute the plan and escape once it is implemented. If the player chooses Yes, it will automatically execute the plan.

In addition, players also have to announce to the public the plan they will implement, but the plan they announced may not be their true thoughts.

Announcement of the plan will arouse dissatisfaction among different groups of people. As consuls, players can say something and actually do something. For example, announcing the implementation plan for the third time in the early stage to reduce everyone's dissatisfaction, allowing them to work with peace of mind, and then silently repair the spacecraft execution plan and escape. This operation is completely allowed in the game.

The green shirt makes the drunk
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