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Chapter 296 "Mysterious Armor Project" (6000 8000

Lin Xiaoguang suddenly realized.

Indeed, he was trapped in a misunderstanding of thinking.

But this cannot be said that Lin Xiaoguang's mind is not smart enough. As a hardware research and development worker, his first reaction in his mind is always to "change hardware to adapt to games", and he never thought of "change games to adapt to hardware".

Not to mention Lin Xiaoguang, most hardware manufacturers in the world would not think so.

Because hardware is ultimately for software, the ultimate goal of all hardware is to better reflect the content of the game, so these hardware manufacturers naturally form this kind of thinking pattern. When encountering problems such as hardware and software dissonance, they will first consider how the hardware should be modified.

Moreover, even if Lin Xiaoguang had such an idea before, it would not be possible.

Imagine that he made a piece of hardware and then defined a set of game design standards. What should he do? Let all the game companies he cooperated with in the future do this according to this set of standards? Isn’t that a fool?

Only when the hardware he made one day unifies the global market will he have this confidence.

But Zhong Ming is different. He started out in games. If he changed his own games, what is that?

Games and hardware are both their own things. In order to ensure the effect of the hardware, changing the game content is simply something that Zhong Ming thinks is simply a simple thing.

In Zhong Ming's previous life, the only one who achieved this level was probably Nintendo. In this world, because technology is more developed, Zhong Ming can think more divergently.

The idea of ​​simply accommodating software is one-sided, and the combination of software and hardware is the king.

Of course, there is a prerequisite for saying this, that is, no matter the software or hardware, it must be of excellent quality.

Otherwise, the equipment is made, but the games made for the equipment cannot become popular and no one can play it. Isn’t that the silence?

"Teacher Zhong, do you have confidence in this game?" Lin Xiaoguang asked.

Zhong Ming smiled: "When did I have no confidence in my game? What I want to do this time is an online game, which is definitely a hit. Moreover, not only this game, but all games on the simulator in the future will be based on this standard. In the future, other manufacturers will also make games according to my standards."

"Okay, then I will study with the technicians and estimate the development cycle and approximate selling price. Is the name of the equipment available?" Lin Xiaoguang asked.

Zhong Ming: "gs1,gamespae."

...

Strictly speaking, something like an emulator should be a special product of a special period.

Zhong Ming also had many simulators in his previous life. The most common one was the steering wheel that simulated driving a vehicle. The more magnificent one was the flight simulator. The entire seat was suspended and could be flipped horizontally at 360 degrees.

But in general, these simulators are all toys of rich people due to the price.

The technology level in this world is higher. Whether it is the screen or hardware configuration, the price has been reduced or there is little change. The price of a complete set of simulators has been reduced to more than 10,000 yuan, which is affordable for many people.

The reason why the simulator shows this development trend is mainly because the technical level is not up to date, the neural link VR technology is far away, and there is not even the most basic technical reserve, only guesses.

To achieve neural link VR technology, unless it is a zenith star invasion or a technology explosion lasts for more than ten years.

The VR headset, both in terms of display accuracy and specific practicality, is a thousand miles away from the simulator, and the price is not cheap.

Therefore, from the perspective of practicality, popularity, and cost-effectiveness, the order from high to low should be: bracelet, pc, host, simulator, regular vr, neural link vr.

The latter two VR devices are basically in a state of Goubuli. There are some new devices and new games every now and then, but as long as the technology does not make a big progress, VR can only be a fantasy.

And in terms of the technological level of this world, it is the time when simulators are popular.

Zhong Ming started working on hardware first, and naturally it was due to this consideration.

Next, we will develop a game that matches GS1. The name of this game is "The Legend of Armor", a battle royale game that has never appeared in this world.

...

Zhong Ming first thought of the shape and function of the armored exoskeleton.

The concept of "Xuanjia" comes from a special cavalry unit, Xuanjia Army, formed by Emperor Taizong of Tang Dynasty, and once established a reputation in the battle to conquer the Turks.

The background of the game is that in a certain era in the future, exoskeleton technology is highly developed, and countries have developed armored exoskeletons with their own characteristics.

In addition to the conventional assistance, these armored exoskeles also have a complete ecological circulation system and protection system, allowing humans to survive and fight under various harsh conditions, providing possibilities for humans to explore the barbaric planets in space.

However, this powerful armored exoskeleton is still in the testing stage. Although it can be put into actual combat, there is still a lot of room for improvement. Moreover, various regions have also come up with their own armored exoskeleton solutions, and all parties have argued endlessly about which method is better.

In order to better test the practicality of this armored exoskeleton and explore which solution is the optimal solution for alien planetary combat, and at the same time, it also improves the combat effectiveness of special forces in actual combat exercises, the world government proposed the "Xiongauge Plan".

Humans have built a huge test field in the lunar base. The test field can simulate various extreme environments, such as extreme cold, heat, deserts, mountains, cliffs, heavy rain, etc. Each region sends the most elite special forces, each using the best armored exoskeletons in each region. A team of three people fight in the test field, and if they are defeated, they will be eliminated. In the end, the remaining team is the winner.

Various supplies were scattered in the test site, including guns, ammunition, thrown objects, shields, etc. The three-person team must defeat other teams as much as possible while searching for supplies and obtain the final victory.

Different characters have different abilities because of the different armored exoskeletons worn by different armored exoskeles. Some armored exoskeles are covered with a layer of state-of-the-art optical camouflage, which can be temporarily invisible; some armored exoskeles are equipped with special maneuvering devices, which have good maneuverability; some armored exoskeles have stronger auxiliary functions, including rescue, enemy recruitment, etc.

In addition to these differences, these armored exoskeletons also have some commonalities, such as their movement methods are all through the soles of their feet. Although they are called roller skates, they are just similar in shape. In fact, their principles are completely different from those of roller skates.

This kind of shoes also has the effect of adsorption and shock absorption, greatly reducing the friction of various materials, allowing soldiers wearing armored exoskeletons to move quickly on any ground, and even on some inclined facades to move through this kind of shoes. In layman's terms, they can climb walls.

The settings in the game are closely combined with the device's movement method, allowing players to get a completely consistent experience.

In addition, the equipment has two gun simulators, both of which are a long spear and a pistol.

This is also included in the "Xuanjia Plan".

In the game "The Legend of Armor", players do not pick up guns from the ground, but pick up specific weapon modules. For example, pick up shotgun modules. The gun simulator fires shot shotgun bullets, and when picking up sniper rifle modules, they fires shot sniper rifle bullets.

In other words, although the bullets fired by the gun are different, the appearance of the gun will not change.

After picking up the corresponding module, the light strips on the gun simulator will change. Different modules have different colors and types. Players can look down at the lights and images of the light strips on the gun simulator in their hands to determine what gun they are holding and can also see clearly the number of bullets.

In addition, players can also pick up different accessories. After picking up the accessories, the specific location of the gun simulator will glow. For example, if you pick up the butt stock, the lights on the butt stock will change color. The accessories are divided into four colors: green, blue, purple, and gold. Players can just look down and know what the rough configuration of the gun in their hand is.

Of course, this will also be prompted on the screen ui, but the gun body prompt will make the player feel more immersive.

Moreover, adding these luminous parts won't cost much money, anyway, they are all lights.

This feeling is somewhat similar to Zhong Ming's old antique game "Contra" in his previous life. The gun remains unchanged, but after picking up the weapon module, the bullets fired will change.

This solves a problem, which is that the gun obtained in the game is much different from the gun simulator in the hands of the player.

The pistol also has a similar treatment method. When you pick up different weapon modules, you can turn on the corresponding functions for the pistol.

In addition, all throwing objects are also fired with a pistol. Use the rollers on the pistol to select the picked throwing objects, such as fragmented grenades, incendiary bombs, etc. A long throwing curve will appear at the screen where the pistol muzzle is pointed at, and these special throwing objects can be directly fired out.

The pistol can also perform some high-precision shooting, but the premise is that the player needs to pick up the corresponding weapon modules, accessories and ammunition.

Players carry guns at the beginning of landing, but the initial damage of these two guns is particularly low, and the firing rate is very slow, so it is difficult to kill people with them. However, as long as the player picks up the weapon module, the gun will become a shotgun, an automatic rifle, a sniper rifle, etc. This solves the problem of the player not responding to using the gun simulator when he has not received the gun.

In addition, according to the settings in the game, melee attacks are no longer daggers, but directly using buttstocks, so players only need to swing the spear simulator to reach a certain range to trigger the damage of melee attacks. Of course, melee attacks will be less commonly used, and in most cases, players will use shotguns as close weapons.

There are also some operations aimed at yourself, such as using healing potions, replenishing armor, etc.

These operations are also done through the pistol simulator, but no longer pulling the trigger to the screen, but directly aiming the pistol muzzle at the arc-shaped baffle on your chest. There are three grooves on the baffle, two on the left and right are small grooves. Just insert the muzzle into it and pull the trigger. At this time, the ui prompt of [Healing] or [Recharge] will automatically appear on the screen, which will consume the props on the player for treatment or charging.

The long groove in the center is not inserted into the muzzle, but directly inserts the gun body. After the muzzle is facing down, the entire barrel is inserted into the trigger, and you can use the unique accelerator and some special props in the backpack.

Of course, players can customize how to use these three locations. The purpose of Zhong Ming designing these three things is mainly to complete some regular operations on themselves in the game.

Other operations, such as releasing skills, ultimate moves, changing magazines, etc., are all done with the buttons on the gun simulator.

It is worth mentioning that the pistol simulator and the spear simulator really have magazines. When changing magazines, players need to remove them by pressing the magazine clamp tenon like in reality. The magazine clamp is completely separated from the gun body and then inserted back. The magazine replacement operation in the game is considered to be completed.

This operation is very simple, but it will greatly enhance the player's sense of inclusion.

In short, most of the settings in "The Legend of the Armor Plan" are perfectly in line with the hardware of the gs1 device. All operations in the game can be completed through the gs1 hardware device, and the actions performed by the players in reality are almost exactly the same as those in the game, which will be a huge improvement for the simulator's gaming experience!

...

After briefly telling everyone at Weiguang Studio about the design ideas of "The Legend of the Armor", the development of this game was officially put on the agenda.

"The Legend of the Armor Plan" is indeed a game to protect the GS1 emulator, but this does not mean that it is exclusive to GS1, but will also launch the PC terminal.

After all, there are relatively few players in simulators, and it is impossible to become popular with simulators alone.

This game was born from "APEX Heroes" in Zhong Ming's previous life. It can be said to be the latest generation of chicken-eating games. It takes a different route from "PUBG". Taking into account the entire world's packaging and gameplay innovation, it is the most suitable for the gs1 device.

"The Legend of the Armor Plan" will inevitably attract players' attention on PC and become a popular online game. Zhong Ming wants to use this influence to promote the GS1 device. After all, it is definitely much more fun to experience "The Legend of the Armor Plan" on GS1 than on PC.

On Tianji Studio, the research and development of "City Guardians" is also underway, and the progress is very fast, and it is expected to be developed within a month. The main difficulty of this game is the value, and the others are not difficult to do. The value can be adjusted slowly after the finished product is made, and it may be enhanced/weaked according to player feedback, so the workload is actually not much, which is much worse than "Age of Dawn".

But the ability of this game to cheat krypton is not worse than "Age of Dawn".

As for Lin Xiaoguang, after the company's affairs are settled, the development of gs1 will be carried out immediately. Lin Xiaoguang is currently contacting some OEM factories. If everything goes well, when the game of "Xuanjia Plan" is almost done, the gs1 engineering machine should be able to be made. You can experience it at that time and then make corresponding optimizations and adjustments to the game.
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