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Chapter 270 Basic gameplay

Next, there are some basic game settings for "Age of Dawn".

First of all, it is the core gameplay of the game.

The core gameplay of Krypton gold bracelet games on the market is basically divided into several major categories, including horizontal action, 3D action, card-style turn-based combat, and some other types.

In general, the combat system of Krypton Gold Bracelet Game is divided into two categories: real-time combat and turn-based combat, which are subdivided into different small categories.

This core combat system is the core gameplay of the game.

For example, "Mecha Age" is a turn-based combat game. Players only need to click a few buttons and watch a bunch of mechas fight each other and it's all done. The corresponding derivative system is "drawing mechas", and some rare mechas require players to spend a lot of money to krypton.

Relatively speaking, these two approaches have their own advantages and disadvantages.

Turn-based combat is easier. Many players are too lazy to operate when playing bracelet games. Just start the automatic battle and watch a bunch of villains fight each other. You will be satisfied when you watch the fun of flowers. Occasionally, you can use a big move yourself and get some pleasure, which can be said to be without much burden.

Real-time combat is relatively tiring because players need to control more. They need to use a virtual rocker to control the direction, release general attacks and special skills, and may also press the button to avoid the enemy's ultimate moves, with a higher operating coefficient. But this feeling of pleasure is stronger, and they are fighting by themselves, rather than watching dryly.

Overall, the current bracelet games on the market are changing from automatic combat to real-time combat. It is probably a situation where the June 4th starts, and there will definitely be more and more real-time combat practices in the future.

Because in real-time combat, automatic combat can also be completed through AI, but automatic turn-based combat is absolutely impossible to transform into real-time combat operated by players.

Therefore, the combat mode of "Era of Dawn" is of course the choice of real-time combat + optional automatic combat.

It is the meaning of this system that it requires players to be happy without causing too much operational burden.

Secondly, the perspective of the game.

The games on the market currently have roughly three perspectives: 2d horizontal perspective, 3d locked perspective, and 3d unlocked perspective.

The 2d horizontal version is easy to understand. It is a relatively low-cost, safe and controllable approach. The ms2d engine is the most mature, best-used and free engine. Most startups will choose this engine to make games. The development cost of 2d is much lower than that of 3d, and the cost-effectiveness in all aspects is higher.

Moreover, many games adapted from animation IP are actually more suitable for use in 2D horizontal versions. This traditional and ancient perspective model is still continuing, and there is no possibility of being eliminated in the short term.

But the disadvantage is also obvious, that is, it is not cool enough and cannot take advantage of the bracelet.

Unlike mobile phones, bracelets are usually like a watch without a display screen, but after activation, they will project a virtual screen on the player's arm. This screen can be large or small, but the highest resolution is only 2k. With the basic resolution, many people are used to adjusting to the minimum screen of 720p, because the higher the resolution, the larger the screen, the faster the energy of the bracelet is consumed.

If you want, you can adjust the virtual screen of the bracelet to as large as that of Zhong Ming’s LCD TV in his previous life, but the energy consumption is also rolling upward. Originally, you could play a bracelet for more than ten hours in normal games, so playing games like this can support up to one or two hours. Obviously, most people will not do this.

And the "advantage of bracelets" is also on this projection screen.

It is precisely because it is a projection screen, the projected picture does not necessarily have to be a plane like a TV screen or a mobile phone screen. It can also be a horizontal plane, with various holographic projections displayed on it.

Obviously, the vertical picture gives people the feeling similar to that of TV and mobile phones. Even if the game is 3D, the screen display form is 2D, which naturally makes people feel a lot worse.

But if it is a horizontal plane and presents various three-dimensional holographic projections on it, this feeling is much cooler than 2d and much stronger in expressiveness.

Currently, some mobile game companies are developing similar games on the market, and this trend is spreading very quickly, and is called "holographic 3D".

"Era of Dawn" will adopt a holographic 3D locked perspective mode.

The reason why the perspective is locked is to reduce unnecessary operations for players. The operation of the bracelet game is annoying, because all operations are achieved by touching the virtual screen with your fingers. The feel may be worse than that of Zhong Ming’s previous life. Players want to play real-time combat games, and it is already tiring to press the virtual rocker + skill button. If you free up your hands to change the perspective, it means that you are tired and tired, and it is unnecessary.

The biggest advantage of lock perspective is that it makes players easy to play. For example, Zhong Ming's previous life's "Diablo" series has always been lock perspective (at most it can be adjusted within a certain range).

Of course, locking the perspective does not mean that the perspective cannot be moved at all. It just means that players cannot change the perspective casually, because most players adjust the perspective and make themselves dizzy after adjusting the perspective, and in the end they can only restore the default perspective.

In order to meet the needs of players to observe the young ladies in the game up close, in automatic combat mode, players can have two new perspectives, one is the third-person follow-up perspective and the other is the movie perspective. The movie perspective is equivalent to the free switching between different movie cameras, such as sometimes giving a downward angle, upward angle, etc., so that players can better view the movements and model details of the characters in the game.

Finally, there is the content and gameplay of the game.

The main game characters in "Age of Dawn" are a bunch of good-looking young ladies and a small number of good-looking young brothers. The ratio of men and women is about 3:7.

These characters have different styles and different fighting styles, but one thing in common is that they are very beautiful and pleasing to the eye. For example, there must be a sword-playing girl in traditional neon costumes in the game, don't ask why.

After all, the times are changing, and the demand for looking at faces will not change. Only when the model looks good will players be willing to buy.

There are large maps in the game similar to Diablo, but they are not too big.

There is a map for every 10 level segments, and the entire world map is temporarily composed of 7 to 8 small maps, which is considered very large in combination.

These wild maps are mainly for players to fight GVG activities. When the GVG activities are started, players will gather to engage in a big melee of GVG.

In normal times, there are some monsters scattered on these maps, and players can freely choose characters to upgrade monsters, but their experience is relatively slow, which is a content reserved for heavy players.

For casual players, the main resource acquisition is completed through levels, which are equivalent to private copies and have a certain number of times limits.

There are two types of levels in the game, one is a single-player challenge level and the other is a team challenge level.

In the team challenge level, players can play up to 3 characters at the same time, select one of them to control, and the other two are controlled by the system.

At the same time, up to 5 characters are configured in the player's team, and the roles on the field can be changed according to different situations. Although other characters outside the organization cannot play, they can still add some buffs to the team.

In other words, there are 3 fewer pits in the role, and 5 more pits.

Of course, these characters are not taken casually. Some of them are given to them by the system, some require players to take advantage of their lives, and some are spent on money to get them.

Each character has an exclusive weapon and an exclusive prop, and other props are universal. Exclusive weapons can be produced in specific liver copies, or they can be directly krypton gold.

In short, in terms of basic gameplay, we have made micro-innovated in the common combat methods on the market, while ensuring the depth of the most basic pit.

Another is the derivative gameplay of the game.

The basic gameplay determines the lower limit of the game, while the derivative gameplay determines the upper limit of the game.

In "Mecha Age", mecha battles are the basic gameplay. Because this gameplay is really old-fashioned, the lower limit of this game is very low; and Zhong Ming's solution is to develop a new gameplay, that is, the Star Sea Battlefield. The content of this derivative gameplay is very rich, so the upper limit of the game has been raised, which gives the game "Mecha Age" a brief rebirth.

As for the game "Age of Dawn", Zhong Ming also designed many derivative gameplays.

Simply put, it is to fully inherit the experience of Star Sea Battlefield gameplay and carry out gvg battles throughout!

When developing the Star Sea Battlefield, Zhong Ming had a simple observation of the current bracelet market. The result was that the number of high-quality mobile games at present was not small, but there were almost no gvg gameplay that could be done well.

In other words, most mobile game developers do not realize the importance of gvg gameplay in mobile games, but are still tangled with the picture, basic combat, krypton gold system, etc.

Of course, it is not that these are not important, but that the development of pictures, basic battles, and krypton gold systems has reached an extreme. No matter how hard they rack their brains to engage in micro-innovation, their benefits are already very low.

But gvg gameplay is a blind spot in many games and still has great potential. Such a simple Star Sea Battlefield gameplay can be so popular, which proves this well.

The reason why gvg gameplay is important is that humans are social animals.

For most players, the reason why they are keen on online games and don’t like to play stand-alone games is because they can play with other players; and the reason why the rich people like to krypton money in online games is precisely because online games have established a complete player ecosystem, and different players are divided into different levels. The more people they have, the better the effect of showing off.

Therefore, the real-time interaction of players is the fundamental attribute of online games.

To strengthen this real-time interaction, many game vendors have racked their brains. On the PC side, there may be many forms of interaction, such as bringing new players, masters and apprentices, national wars, etc. In short, they want to do everything possible to connect old players and new players, and use gameplay to increase their chances of getting to know each other.

For example, the master-apprentice system is actually a blind date system that plays the edge ball, and most people accept apprenticeships and are the opposite sex.

Of course, when doing socializing, there are also elegant, vulgar, natural, and rigid methods. But in short, if you do socializing with mobile games, you can basically be invincible.

Because as players continue to pour in, players themselves become one of the fun of the game. The more people, the more fun it is. This forms a positive virtuous cycle and forms perpetual movement.

Strictly speaking, the Star Sea Battlefield is not the best national war gameplay, but because it appears in the bracelet game, it is highly sought after it appears. It is precisely because the evaluation systems of games on different platforms are different.

It has only been more than half a year since the release of the Star Sea Battlefield function. Moreover, the project "Mecha Era" is too disappointing. Although there was a brief recovery after the release of the Star Sea Battlefield, it was quickly messed up by Liu Yuxin, so this function did not attract much attention.

In other words, Zhong Ming still has great potential to play gvg in "Age of Dawn".

Of course, since it was done by yourself, it would definitely not be as hindered as when he was in the Star Sea battlefield.

The gvg gameplay in "Age of Dawn" is at least one to two years ahead by the world's standards. This leadership can establish enough advantages.

Unlike the Star Sea Battlefield, there are four relatively large activities in the GVG battle in "Era of Dawn", namely the Legion Trial, the Rebels' Crisis, the Intelligent Equipment Breaking out, and the Energy Mining Legion Battle. These four activities are not all opened at once, but as the game progresses, the competition becomes increasingly fierce.

[League Trial] is a regular world boss gameplay. At 12 o'clock and 6 o'clock every day, the [League Trial] activity is refreshed. Legion, that is, guilds and families, just uses a more common name in the intelligent weapon crisis as a packaging.

After the Legion Trial Activity begins, each player can challenge a simple single-player dungeon, which is a mechanical boss with strong attack power and defense power. After each person dies, there is a certain time to resurrect. The boss is divided into four stages, and the more points you get in the future. Finally, two lists are formed with player points and the total points of the legion, and rewards are distributed according to the ranking.

In addition, the first place in the individual list has a certain chance of receiving special rewards, that is, the mechanical boss model character in the dungeon can appear as a regular auxiliary character when brushing the dungeon and can be traded.

In the early stage, players did not know much about the game, and often only came into contact with basic gameplay. How to introduce players from basic gameplay to gvg gameplay is to pass the [League Trial]. This gameplay is very simple and everyone can participate. Its main goal is to cultivate players to form the habit of participating in activities at regular time and at fixed locations.

In online games, when the number of players has been determined, it is important to gather the players at the same time. Players have different habits. Some like to play during the day, while others like to play at night. How can they all form habits and go online at the same time? It is through similar special gameplay.
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