Chapter 242 Surprising demo (4100-4200 average)
The next day, Zhong Ming brought the demo of "The Guardian of Zodiac" to the headquarters of Moya Technology.
As a landmark building, Moya Technology's headquarters building is indeed very eye-catching.
This place is not only an office building, but also contains complete infrastructure, office areas, canteens, gyms, and even primary and secondary schools. In addition, the overall environment is also very beautiful, with a large number of wetlands and green space resources. It can be said that office, leisure, living, and ecology are all taken into account.
"This headquarters feels good, so it's set as a small goal for Weiguang Interactive Entertainment in the future."
Zhong Ming sighed.
Under the guidance of Lin Xiaoguang's assistant, Zhong Ming came to the deputy general office where Lin Xiaoguang was located.
"Teacher Zhong, you are here."
Lin Xiaoguang stood up to greet him. It can be seen that he is not in good spirits recently. Maybe it is because of the release of handheld machine, which is so anxious.
"Mr. Lin's complexion is not good. I haven't had a good sleep recently?" Zhong Ming quipped.
Lin Xiaoguang smiled bitterly: "Hi, what else can I do? It's a matter of handheld machine. It's different from expectations. The pressure from the top is quite high. Come and have a tea."
The assistant handed Zhong Ming tea.
"How is Teacher Zhong's game doing? I brought the demo here today?" Lin Xiaoguang was also anxious, so after a few greetings, he went straight to the topic.
Zhong Ming nodded: "Take it here, install it on the machine and try it."
Zhong Ming reached out and handed over a small mobile hard drive.
The mobile hard drive in this world is about the same size as the USB drive in the previous life, but the capacity is much larger.
The assistant quickly reached out to take it, and after a moment, he came back with a test handheld machine.
“It’s ready.”
The assistant ideal was handed over to Zhong Ming first, and Zhong Ming signaled that he handed it directly to Lin Xiaoguang.
Lin Xiaoguang took over the handheld machine and had already installed the trial demo of "Zodiac Guardian" and could be run directly.
"Okay, I'll play first. Are there any precautions for Teacher Zhong?" Lin Xiaoguang asked.
Most trial demos often have many problems, such as some bugs, inadequate optimization, or lack of guidance from beginners, etc. Lin Xiaoguang asked in advance, which is also a habit.
Zhong Ming shook his head: "There is no need to pay attention to it. Demo is about the top 10% of the game produced, and it includes the guidance of beginners. However, some of the CGs and other cutshots have not been done yet. I won't say too much. Just experience it yourself, Mr. Lin."
Lin Xiaoguang entered the game directly.
Because it is a trial version, the opening CG has not been made yet, but instead uses simple text descriptions. Lin Xiaoguang knew that these were all details, so he didn't care and went straight into the game.
The protagonist Xinglan appears inside a temple with Chinese style. Looking around, there are twelve statues surrounding the temple, with different shapes.
Although it has changed a lot from the original animal prototype, Lin Xiaoguang can still recognize it at a glance. These are the traditional Chinese zodiac signs, but they have been processed by some artistically.
The characters' shapes, clothing, including the architectural style of the entire temple and the artistic style of the gods, all have Chinese style.
But it is not the more common ancient costume style, but gives people a more ancient style.
For example, the clothing on the protagonist Xinglan looks like some simple fabrics from ancient times, and with some animal bones, animal teeth and oil paint as decoration, it looks like it has a certain Chinese style, which is obviously different from most Chinese style games on the market.
On the screen, a simple system prompt is displayed: "Defeat the zodiac guardians wandering on this land, and the corresponding guardian stone statue will be broken. Defeat all zodiac guardians and you will be resurrected."
Look at the girl lying on the altar in front of her. The goal of the game is very clear, which is to defeat all the statues of the gods and resurrect this girl.
Originally, these plots would be displayed with a relatively long real-time calculation animation, but because it was a trial demo, the content of this part was not particularly important, so I simply summarized it in one sentence.
However, the plot of this game is indeed relatively simple, and it is not difficult to summarize in one sentence.
Lin Xiaoguang pushed the rocker on the handheld machine and the character ran forward.
Push the right rocker and change the viewing angle.
“It feels good.”
Lin Xiaoguang was a little surprised. Judging from the simple movements at the beginning, as an action adventure game, the feel is very good.
This is not easy, because Lin Xiaoguang knew that Zhong Ming and Weiguang Studio had only developed some 2D games before and had never had the experience of developing 3D games. It is very difficult for the first 3D game to be able to do so smoothly and naturally in the movements.
Because the threshold for 3D games is relatively high, character modeling and actions are all big pits. Especially for actions, without a motion capture system, character actions rely entirely on system algorithms and manual adjustments of action art. Many details are a slight mistake, which is likely to make players feel that the character's movements are stiff.
But "The Guardian of Zodiac" does not have this problem. The characters' actions are natural, and there are even some lifelike small movements, which look very real.
Walking out of the temple, the system provides more operation tips, including running, jumping, archery, horse riding, etc.
These actions are basically done in accordance with the regular action game button mode, so there is no difficulty in getting started. As long as old players are already familiar with this set of operation methods.
Soon, Lin Xiaoguang saw three very big surprises one after another.
The first is that not only the characters' movements are good, but also the dynamic effects of the physical engine in the whole world, even the movements of the horses, and the feeling of the characters when pulling the bows! When the characters draw the bows and shoot archers, the handle of the handheld will also be shocking, while other dynamic manifestations, such as the fluttering of the characters' clothes when the breeze blows, the grass falls in the wind, etc., all kinds of physical effects are very perfect.
Although these contents can be realized through the editor, they also need to be adjusted slowly. Some producers who want to save trouble directly use ready-made effects, which is definitely a very different way from the effect of this adjustment.
The second surprise is the great scenery!
Riding on the grassland, the surrounding scenery is unobstructed.
Behind is the tall temple. At the far end of the grassland, mountains in the sky can be seen faintly, with clouds spreading in the sky, and the sunlight shining through the gaps of the clouds and shining on the earth, making the light and shadow effect excellent.
This endless feeling of emptiness, coupled with the excellent light and shadow effect, made Lin Xiaoguang, who had just walked out of the temple, feel a sense of physical and mental pleasure.
Comfortable, free, open!
And this feeling has never been seen in the other three games, including "Dark Dawn".
Lin Xiaoguang was also a little puzzled. It is logical that it is a bit difficult to support this level of light and shadow effect. For example, "Dark Dawn" has to divide the entire world into small areas. The functions can be mobilized to reach this level in small areas, but when crossing small areas, you have to read them.
But from the moment, in such an empty world, there seems to be no obvious place to read the bar. Could it be a seamless map?
The third surprise is the guidance and guidance of the game, which is very natural.
Needless to say, running, rolling, riding, and archery are all conventional designs. But when looking for bosses, the game setting is that the protagonist first arrives at a boss's activity area, raises his sword in the sun, and then looks at the direction pointed by the sun's refraction, which is where the boss is to be challenged.
Instead of simply and roughly marking the boss's location or activity area on the map, using this guidance method combined with the game content will make it easier to deepen the player's sense of inclusion.
Here, Zhong Ming made some minor changes.
In the original work, the challenge order of the first few bosses is fixed, basically adhering to a sequence from easy to difficult.
However, because the twelve zodiac signs to be challenged in "The Guardian of Zodiac" have been fixed, and the boss also needs to be designed according to the characteristics of the animals in the zodiac, how to sort it has become a problem.
If you challenge it in the order of rat, ox, tiger..., then it is obviously inappropriate to use the pig as the last boss to guard the pass. Of course, it is not discriminatory against the pig, but mainly the image of the pig is not the most difficult boss in the game design.
The most difficult boss is the dragon, which is divided into two stages of boss battle. The first stage is in the sea, the second stage will fly to the sky, and the difficulty of climbing to a weak point is higher than that of other animals.
In other words, the difficulty of the challenge of the guardians of the zodiac is not determined based on their rankings in the zodiac, but based on their own appearance characteristics. Because the appearance determines the difficulty of the player climbing and also determines the gameplay design of the boss battle, the difficulty level has naturally been determined.
Therefore, this time Zhong Ming simply did not give players a specific challenge order, but let players explore freely, and they could fight the hardest dragons as soon as they were up, or they could leave it to the end.
Zhong Ming only gives players a general guardian activity area. When raising a sword outside the guardian activity area, he points to the guardian closest to him; when raising a sword within the guardian activity area, he guides the specific position of the guardian in the area.
Of course, in order to prevent many players from being persuaded to withdraw from the advanced boss like dragon as soon as they come up, Zhong Ming also made some corresponding modifications, that is, to work hard on map planning, and to make the bosses that are easy to challenge closer to the temple as much as possible, at the inner edge of the entire big map, while those bosses with higher difficulty are at the corners of the entire big map, such as the dragon on a very remote beach, and it is difficult to find.
This solves the problem of challenge order and gives players the illusion of "the game has a high degree of freedom".
After riding a horse for a while, Lin Xiaoguang successfully arrived at the area where the first zodiac guardian was located, the cow.
Lin Xiaoguang's first reaction was that he was stunned: "This game... isn't there any monster battle?"
Zhong Ming nodded: "Yes, no little monster."
"Um……"
Lin Xiaoguang didn't say anything, this was different from what he expected.
Because there are very few games without monster battles. Monster battles are a way to adjust the rhythm of the game. Many players like to experience the pleasure of cutting grass in monster battles. When they wait until the boss battles, they will challenge the boss with a high mental tension. Moreover, Monster battles can also arrange many map elements, mechanism interactions, and many playable content.
Giving up this part will lose a big highlight for the game.
Of course, some embarrassing games of entering the boss room to avoid monsters are different.
However, Lin Xiaoguang experienced the feeling of not having a monster battle, which seemed to be pretty good too?
Although monster battles can regulate players' emotions, many monster battles in games are nothing more than forcing the game to prolong the game time. If boss battles are a main meal, then monster battles are cold dishes. Strictly speaking, it is not impossible to have cold dishes. If you eat too much cold dishes, you will vomit, which will affect your mood when eating the main meal.
Without a monster battle, I just started to fuck the boss. This feeling is not bad, just to get to the point.
I just don’t know how to ensure the duration of this game without the monster battle.
Lin Xiaoguang controlled Xinglan and jumped off the horse, looking from a distance at the boss he was going to challenge.
In the morning mist, a giant slowly walked out. With every step, you could feel the earth and the game scene trembling slightly.
"Dong!" "Dong!"...
The heavy and dull sounds made Lin Xiaoguang feel a little relieved.
After all, his only weapon was the longbow on his back and the sword on his hand. As for the horse... it was obviously not helpful.
After seeing the true face of the Guardian, Lin Xiaoguang was shocked.
"So big one?!!"
The giant bull walked out of the shadow of the morning fog, like a walking hill, without paying attention to the existence of the protagonist Xinglan, and walked slowly over.
In terms of size, Xinglan's height is only at the feet of this giant.
Yes, the thickness of the soles of the feet is more than one meter high, not to mention the knees, thighs, and body above.
If you are standing at the feet of the giant bull, even if Lin Xiaoguang pulls the lens to the highest point, he will not be able to see the highest point, and he can only barely see one of the giant bull's thick legs.
"How to fight this?" Lin Xiaoguang asked subconsciously.
The bell laughed without saying a word.
A prompt was quickly given on the screen.
"Standing in the sun, refracting the sunlight with a sword to find the seal position on the guardian of the zodiac. That is their weakness."
"Find a way to reach the sealed position of these behemoths, and hold it long to carry out accumulating attacks."
"While climbing, the colossus may shake its body, please try hard to hold on..."
Several prompts in a row.
Because it is the first time that the player is fighting against the zodiac guardian head-on, the guidance should be a little more detailed, otherwise it will be difficult for players to get the gameplay of this game thoroughly.
"I... want to climb onto it?"
Lin Xiaoguang felt a headache, and it felt very difficult!
Climbing this big guy is more difficult than climbing a mountain, because the mountain will not move, but it will move.
Lin Xiaoguang first used his sword to illuminate the weakness of the giant bull, one suspected to be above the hind legs and the other suspected to be above the head.
Then, we will start to climb hard.
Lin Xiaoguang ran silly for a while and found that the distance was a little far and could not catch up. He rode a horse to chase after him, and finally came to the feet of the giant bull, jumped hard, and grabbed the giant bull's hind legs.
During the climbing process, Lin Xiaoguang discovered that there are certain skills in climbing the boss.
The boss can not climb everywhere. Some stone armors are the best to climb. Secondly, some places with long hair are also easy to climb. But there are some relatively smooth skins that cannot be climbed at all. If you jump over and have no idea how to start, you will fall down immediately.
In other words, you have to constantly consider the next route during the climbing process, and it is not enough to just climb up without thinking.
Moreover, whether it is climbing or holding firmly, it requires physical energy to be consumed. Physical strength is limited, and only when standing can the physical strength be restored.
Chapter completed!