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Chapter 205 The highly acclaimed plot (two in one)(1/2)

At 3 pm, "Fantasy Domain" is launched!

People in the studio began to download games, write good reviews for five stars.

Like "Land of Red Path", "Fantasy Domain" is now in its first stage of launch and is just trying the waters. Maybe the sales in the past few days will not be very high, but as long as you get a series of early data, such as player ratings, sales, paid conversion rates, etc., then you will find other platforms to promote it later, and everything will be smoother.

Of course, Wu Minghao also bought some regular recommendation positions, advertisements, etc., but he didn't buy much. After all, Fantasy Time Studio is also relatively poor.

Strictly speaking, it is much poorer than Weiguang Studio.

Weiguang Studio now has two successful games in hand. In addition to R&D funds, the company's account has millions. In the studio, it is already considered a very wealthy type.

Tian Yuan racked her brains to write good reviews to the game.

She secretly looked at Zhong Ming and found that Zhong Ming completed the entire evaluation process in one minute.

Click on the game details page.

Click to comment.

Five-star praise.

Comment: "This game is awesome, come and play it!"

Tian Yuan almost sprayed water on her computer screen: "Zhong... Teacher, are you too perfunctory about your comments..."

Tian Yuan probably remembered Tang Ying’s previous advice, and called Zhong Ming and Teacher Zhong.

"What a perfunctory thing, do you really think there are many players who will read the comments you wrote." Zhong Ming said indifferently, "Most players only read a comprehensive score, and the ratings can only allow more players to enter the game, and there is no way for players to pay."

"Ao." Tian Yuan felt that what she was doing was a little meaningless.

Zhong Ming is right, it basically doesn’t make much sense to review independent games.

If it is a general bracelet game, it is still useful to review the review, because many players will recharge as soon as they enter. Maybe before they can understand the game, they start to recharge first, buy monthly cards, play gamblers, and get higher scores, which is indeed helpful to the game revenue.

However, most of the independent games in this world are trial-played first and paid later. The trial-playing content will account for about 5% to 10% of the beginning, and there is no first charge for stand-alone games and monthly cards. Therefore, whether players pay depends on whether they have the desired experience in the game, and they will not pay for it just because the game score is high.

Tian Yuan was a little worried: "I feel that the game is a bit too difficult, I wonder if the players can accept it."

Zhong Ming said: "Don't worry, independent gamers have high tolerance."

Tian Yuan was still worried: "Also, the plot of the game has been cut too much..."

Zhong Ming: "Haha."

Tian Yuan: "=.="

Zhong Ming clearly looks like a king of confidence, why do you always feel that he will do some bronze operations...

Tian Yuan opened the player group of "Fantasy Domain" and paid attention to the players' reactions.

This group was not built only after the game was launched, but it has been there all the time.

During the development of "Fantasy Domain", some stand-alone game enthusiasts have actually learned about this game and have been paying close attention to it. Wu Minghao felt it was troublesome to contact each other, so he simply built a group of players in advance and added all the players.

Before the game was launched, this group became a game discussion group for players, and they were filled with daily water.

However, now that the game is online, the most discussed in the group naturally becomes "Fantasy Domain".

"Downloaded, purchased, Lao Wu, I support you. I hope "Fantasy Domain" is really fun!"

"I downloaded it too, and I'm not worried about the others. After all, Lao Wu is also a veteran producer, so he's a little worried about the plot."

"I heard that before... the world architect ran away? It's not easy for the game to be launched as scheduled."

"Yes, I ran the demo last time I tried it out. I feel that the plot is quite heavy. I don't know how Lao Wu made up for it."

In this game group, there are many players who are also worried about the plot.

The world architect ran away before, and these people also heard some clues from various channels. They were quite worried that the game would be postponed, but the result was not postponed. This was quite a surprise.

Players have entered the game experience one after another.

Half an hour has passed.

An hour has passed.

Players' comments on the game gradually began to explode.

"My day, isn't it too difficult? I'm dead!"

"Why does it feel different from the demo in the previous trial version??"

"Indeed, I feel that the difficulty of the numerical value has been increased... Fortunately, I'm better at operating it, but I don't have too much stuck. But I have a problem, is that all the plots I remembered in my previous impression have been cut off? I remember there was a cellar mission before, so why didn't it trigger?"

"This boss in Chapter 2, damn, I've died almost twenty times, I can't bear it anymore, I'm a little tempted to give up what to do..."

"Chapter 2, that boss, you have to use props! You have to collect blood in advance to get it."

"Collect blood? How to collect it?"

"The cellar of the first chapter! After defeating the branch boss there, I found a blood-stained note with prompts. Then enter the second chapter and collect some blood. If you throw it away when you hit the boss, it will be easy."

"There is still such a thing???"

In the game group, players began to share their experiences about this game.

The first reaction is, it’s difficult, it’s so difficult!

As a hardcore independent game, although it is a 2D horizontal version, it is indeed very difficult. The damage value of the monster has been greatly increased. Players need to carefully observe the monster's movements and the attack routines of the back-mounted monster. If you are reckless, you will definitely die as a dog.

The second reaction is, I am such a big plot guide? Where did I go?

A small number of players had played the demo of the game before, which was a relatively simple trial version. At that time, it was the first chapter before the change. The various guidance was very complicated, but it was also very rich, including several hidden scenes, and they all knew where it was.

But after the official version was launched, players were surprised to find that these forced guidance had basically been cut!

I used to want to move freely but couldn't. The plot has always forced players to explore according to the established route and follow the guidance honestly, and basically I will not miss any important side lines.

But the official version is completely different, the plot basically does not have any forced guidance, you can go wherever you like!

But in this way, many players may not even complete the 60% completion of the first chapter, and then run to the second chapter, and then run to the boss door of the second chapter.

After closer inspection, the plot guidance is indeed gone, but the prompts are still there. The prompts for these plots are actually cleverly split into many other places.

For example: equipment description, prop description obtained in the scene, a signboard, some clues, a few words from a certain NPC...

However, how can ordinary players pay attention to these things?

As a result, some people in the game group really find it difficult to adapt and die and doubt their lives.

But there are also a group of people who highly appreciate this reform of the law!

"Is it difficult? I think it's pretty good! Is anyone willing to play the game of cutting melons and vegetables before?"

"I think it's more challenging after this change, and it's even more exciting to play."

"I prefer the current plot. Don't you think the previous plot is too long-winded? It's like a toothless old lady telling you stories, chatting endlessly. You don't want to listen to it and you can't leave. You have to wait for her to finish it. I'm impatient anyway. How good is this now. You can go wherever you want, and you can hit whatever monster you want, with much higher freedom!"

"But without guidance, many monsters are really hard to fight! Only the genius knows that the second boss needs blood to fight!"

"There are various details to describe it! Let's talk about the hidden scene in the cellar in Chapter 1. In fact, there are many clues: fewer and fewer villagers; when you talk to the couple in the cellar in the village, their lines will imply that they like to eat people; the madman in the village said that he once saw hungry ghosts from the underground dragging the missing villagers into hell; when you wander around and come to the vicinity of the cellar, you will find sporadic blood, and you can find the entrance to the cellar with the blood... You didn't notice any of the details, and then you blame the plot for not guiding you?"

"Indeed, I also discovered that after the plot has changed, this game is more like a high-quality independent game! The difficulty, puzzle solving, exploration, freedom, and other elements are all available!"

"Yes, the previous "Fantasy Domain" was a bit deliberate. We all know that the content of this game is very rich, but the guidance and plot are like showing off: I'm so beautiful, come and play me! But now I feel like I want to talk and stop, which can inspire my desire to explore!"

The player group is discussing "Fantasy Domain".

Some people don’t like to explore and only focus on how to pass the more difficult boss battle.

Some people are also particularly interested in the plot and always want to dig out various clues in the scene, transforming into big detectives one by one, trying to find a unique plot that no one else has encountered.

Of course, there is only one kind of person who is very dissatisfied with this game.

Just a player who is disabled and doesn't want to use his brain...

My hands are broken. When I encounter a monster, I don’t want to back the board or practice my skills. I rush up and fight with the monster. When I encounter a boss, I don’t want to play if I die two or three times.

I don’t want to use my brain, nor do I care about clues and various clues in the scene, I don’t look at prop prompts, nor do I know how to collect targeted props to fight the boss.

Such players will definitely not be able to have any fun in this game.

However, most of these players will not come to play independent games to seek abuse, and they usually play krypton gold bracelet games.

Of course, it is not to say that one type of player is despised. There is no difference between high and low among players themselves. Some people are already very tired from work and want to relax and relax when playing a krypton gold game that doesn’t need to use their brains. This is also a natural thing for people.

However, every game has developed and actually has a corresponding target group.

The target group of "Fantasy Domain" should be this group of hard-core independent players, which will satisfy these players. Whether it is word of mouth or sales, it will definitely not be bad.

...

Wu Minghao was also nervously refreshing the game's data.

Of course, the most important thing is sales!

According to common sense, an independent game with good downloads must also have good sales, provided that there is no false publicity.

But the download volume of "Fantasy Domain" is not very good, because Wu Minghao doesn't have that much money to spend on advertising spaces, and in terms of publicity, he doesn't play any title party, and even a large part of the publicity depends on the tap water of the players.

Logically speaking, sales will not be too high in this case, after all, the base is here.

But Wu Minghao looked at the game data and became happier the more he looked, and he was almost laughing from ear to ear!
To be continued...
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