Chapter 131 What kind of talent do you make? (11/13)
When modeling 3D, it is basically done in this posture because it is convenient. Of course, the current model looks very stiff, like a dummy, not real at all, which is normal.
Only after fine-tuning and adding movements and expressions can this virtual image truly "live".
So neither Zhong Ming nor Zhou Sen had any questions about this posture, but focused more on the reduction of the model.
Zhou Sen: "Yeah, that's pretty good."
He couldn't tell anything at all of the programs. Anyway, he just knew that the model had high accuracy and at first glance it was pretty good, and it was more refined than the models in many games I've seen before.
Fineness is certain, because this thing is a virtual idol and has very high requirements for model accuracy, which is the same level as many next-generation 3A masterpieces.
Zhou Sen usually sees some ordinary mobile games, and the models in the PC game are not that high in precision, so of course it cannot be compared with this one.
Zhong Ming looked carefully and judging from this picture, the overall restoration degree is still very high.
There are no problems with some details, such as the pattern on the headphones, the shape of the double ponytail, clothing, tattoos, etc. These are the easiest to do, and you can do it as long as you are careful.
The key is the model's face and figure.
Face is the easiest to collapse. For example, in many 2D traditional anime, a sign of whether the production is attentive is whether the "collapse" situation is more or less. Many shoddy 2D traditional anime even have bizarre situations where the heroine becomes a person in every episode, and the whole face is unrecognizable except for the hairstyle.
Because a human face is a very delicate work of art, any part of the facial features may give people a completely different feeling if they move a little larger or smaller.
Maybe it is precisely because of this that the handsome guys and beautiful women among the countless people are relatively scarce.
The same is true for making models. The same is true for the same original painting. The model produced may be very different. To perfectly restore a character, you need to be very patient and carefully adjust the details of your face, even to every muscle on the face.
The figure is the same. Although the figure is not so obvious compared to the face, you can still see the difference when you look closely.
For some relatively rough models, the arms are like a cylinder, and the thickness is indeed fine, and the skin is very white, but they just look unreal. Exquisite modeling requires that every muscle on the arm behaves just right. Although the muscles of women are very inconspicuous, they must be meticulously done when doing it, so that the degree of restoration is high.
Otherwise, this character might be the Lotus Root Man who transformed into Nezha.
After all, Jiang Wanna is professional. This model cannot be said to be absolutely perfect, but it is also very excellent. What she lacks may be some more special understandings.
In other words, it may be because of the fact that the real human body structure is too much, and it seems a bit ordinary, and there is no big highlight in the figure.
Zhong Ming replied: "I will give you a few more detailed structural diagrams and adjust them slightly according to this."
Arms, chest sides, waist, face details...
Zhong Ming quickly drew a few detailed structural diagrams in a draft and sent them to the group.
After reading it, Jiang Wanna was stunned: "Doesn't it feel a bit exaggerated? It's rare to see this in reality, right?"
Zhong Ming replied, "It's okay, just click this."
In Zhong Ming's previous life, there was a painter named Kim Hyung Tae, who had a unique style and influenced a large number of games. This name may be a bit unfamiliar to many people, but there is a game that must be known to everyone, which is "Sword Spirit".
Kim Hyung-tae's art style is exaggerated on the basis of partial realism, and ultimately forms an implicit but ostentatious art style.
Many people jokingly call the women he draws are "greasy senior sisters". The characters he writes are often very seductive. Through exaggerating the thighs, butts, and chests, this kind of majestic character has a feeling of fullness, and through the exquisite grasp of the light, the character appears more realistic.
The changes that Zhong Ming asked Jiang Wanna to make are mainly in this regard. Of course, it is not to change the character of Shanaier to the style of "Sword Spirit", but to exaggerate some details and form a unique style, which can be completely different from other virtual idols in the model.
Zhou Sen interrupted: "You can modify it first, but send me the model file before this, and I will put it in the program to debug it. In addition, how are you thinking about Zhong Ming, action design, etc."
Jiang Wanna: "There is no hurry to move, I have to modify the model. But Zhong Ming, you can really think about it first, conceive the concept, and then you can do the action directly after I finish modifying the model."
...
Zhong Ming didn't really think about what specific actions he wanted.
The 3D interactive program to be submitted can be regarded as a simple DEMO, and players must be able to interact with virtual idols simply.
After the model is made, it is not enough to just throw it up like a cross, but at least a few simple actions are required.
For example, standing, sitting, sleeping, dancing, etc.
At that time, these action options will be presented to the player. As long as the player clicks the button, the virtual idol will perform the corresponding action.
There are no requirements for the number of actions, difficulty of actions, etc., but it is obvious that the more, the better.
Of course, considering that it is only the preliminary stage, most works will not do such complex movements. Actions like "dance" may only be danced for more than ten seconds at most, and there will be no more, which is equivalent to a display of the talent of a virtual idol.
The problem that troubles Zhong Ming now is that they only have three people after all, and only Jiang Wanna can adjust the model's movements, and their manpower is limited.
If it is a large studio, different people are responsible for modeling and movements, and the efficiency will be higher. For example, a dance, when there is a model, several movement arts can be produced by different nodes, and finally splicing them together to form a complete dance.
For Zhong Ming and his team, it is definitely not possible. Jiang Wanna is too busy alone and has not enough time.
However, Chanel still needs to have a "talent display". If it is just a simple movement such as standing, sitting, yawning, and stretching, it cannot be clearly distinguished from other virtual idols.
What talent is the key to show?
For virtual idols, the best thing is music and dance. Dance is definitely not good, what about music? Singing is definitely not good. Without sound source, letting Jiang Wanna sing is a joke, not that level.
Chapter completed!