526 Severely Injured Thunder Talent
The thunder talent consumes 31 talent points, and the remaining 12 talent points are the White Bear intends to use it for the sacred talent. The first. Although the plague talent is more suitable for PVP, it has the powerful burst and slowing effect of the thunder talent. Now the White Bear lacks survival. The thunder talent of the Light and Dark Emperor and the Frost talent of the Death Knight have one characteristic, which is low in survival and is easy to be concentrated. Now the White Bear feels troublesome is that he must point out the "infinite pursuit" of the plague talent shortens the 20-second cd time, or point out the "solid heart" of the thunder talent third column to strengthen the damage reduction effect of the angel guard.
The first column of the Holy Talent:
[Amplification]: Obtain a light source or a dark source, and only 1 can be added to each. (2
2)
【Salary】: Increases the armor you get from equipment by 30%. (3
3)
【Predict】: The chance of dodging increases by 2% (0
3)
The "Amplification" talent must be pointed out, and this is not explained. The "Safety" talent strengthens armor, plus the sacred realm of the White Bear will make the White Bear's armor reduction effect stronger. As for the "prediction" talent, this will increase dodge, and the PVE dungeon is used to resist bosses, and the arena PVP effect is not very good.
Holy Talent Column Talents:
【Blazing Holy Light】: Increase the healing effect of your healing holy light by 10%, and at the same time, it has a certain chance to cause 3 times the healing effect. (1
3)
【Glorious Light】: shortens the cooldown time of your dazzling bright light skills by 45 seconds (3
3)
[Sacred Wind]: Obtain skills to make you surrounded by sacred light, immune to all charm, fear, coma, sleep effects, lasting for 6 seconds.cd time: 3 minutes, consumption: 1 light source. (1
1)
[Enhanced Divine Power Conversion]: Increase your Divine Power Conversion skill by 10 points to gain energy, and reduce the cooldown time by 10 seconds. (0
2)
This column of talent must be full of "glorious light", which shortens the CD time of the dazzling bright light by 45 seconds. This means that the White Bear can open the dazzling bright light once in 15 seconds. This is very scary. Although the hit rate of the dazzling bright light is very low, as long as you pay attention to the timing of the attack and use it a few more times, you will always have a chance to hit it. This skill is very scary, and it is good to use it to scare people. "Sacred Wind" is a counter-control skill, which must be clicked out.
As for the "Fiery Holy Light", if possible, White Bear would of course want to click it out, but it is weaker than the "Solid Heart" in the next column. The effect of strengthening the healing holy light is indeed good, and it can be said to be a continuous recovery. However, White Bear now needs the skill effect of reducing damage. The Solid Heart strengthens the Angel Guard and opens this skill. Unless it is dispelled, the White Bear will basically not die. In the case of one-on-one, there are not many opportunities to encounter the healing lace dispersing skills.
【Sanctuary Gift】: Increase the ability of teams and team members to deal damage within a radius of 100 yards by 5%. In addition, increase your total endurance by 3%. (0
2)
【Solid Heart】: After activation, the damage reduction of your Angel Guard increases by 40%, and in addition, the ability to start the skill does not require energy consumption. (2
2)
[Heart of Justice]: 1 "Sacred Wind" talent is required. This allows you to use the Sacred Wind at any time, and the skills can be cast on friendly players. (0
1)
【Blade of Strong Strike】: Your normal attack will have a 20% chance to cause the enemy to suffer an additional 20% weapon damage. (0
2)
The pointing out "solid heart" is to prevent being concentrated. This talent can greatly increase the survival ability of the White Bear. After opening the skills, the White Bear can fight for others without any restraint! This is the first set of White Bear's thunder talent.
The other set of talents is also mainly based on the thunder talent. The difference is that the 10 talent points are used for the plague talent, and the sacred talent only has 2 points, which means the "amplification" talent.
Plague Talents Column Talents:
【Unlimited Chase】: Reduce the cooldown of your Chase skill by 20 seconds. Give you 100% refresh your cooldown when killing an enemy that provides experience and honor. (2
2)
【Severe illness】: The damage caused by all viruses is increased by 30%. (3
3)
【Plague Outbreak】: Increases damage caused by viruses transmitted by infectious skills by 15%, and extends the duration by 3 seconds. (0
3)
The talent of "Infinite Chase" is a must-have for PVP. After all, after starting the hunt, Baixiong can not only post people, but also have 3 seconds of time to immunize negative states. It can be used as a fire-focusing and counter-control skills. The 35-second hunting skill is 15 seconds after the talent is pointed out. If it is used well, it can avoid many negative state effects. "Death of the disease and aggravate" strengthen the damage of the virus, which can quickly cause more damage, which is much better than the "plague outbreak". After all, there are few opportunities to use infection skills in PVP, especially in single-to-single PVP.
Plague Talent Column 2 Talent:
【Pollution】: Your evil killing, evil realm strike and death blood wipe can pollute the ground within 10 yards. The enemy will receive a 10% slowdown effect on it for 6 seconds. (0
3)
【Regain】: When your virus is dispersed, there is a 100% chance to obtain the light and dark sources consumed by the skill, and prevent the virus infected by the enemy from being dispersed next time. (2
2)
[Night Blight]: 3 "plague outbreak" talent is required. The virus becomes more irritable at night, causing 50% damage, but its duration is shortened by 30%. (0
2)
【Light and Dark Control】: Increase the damage caused by your light and dark impact by 30%, and the damage caused by the light and dark realm is increased by 45%. (3
3)
The talent of "pollution" is a slowdown effect, but the White Bear's dark thunder strike and corrosion virus both have this slowdown effect and will not be superimposed. This point is effective unless the corrosion virus is dispersed and the benefits are very low. "Regaining" this talent is useless when pve, and it is absolutely powerful when pvp. Dispel the light and dark sources consumed, and then the White Bear can also strike a thunder strike. Moreover, the next time the White Bear's disease outbreak will not be dispersed, this can be used as a 30-second small outbreak.
The talent of "Night Blight" must be ahead of the "Plague Outbreak" talent. The white bear did not click in front of it, nor did it go behind it. There is no day and night in the arena. This talent will only work when the white bear turns into a night, otherwise there will be no effect at all.
"Light and Dark Master" is very powerful when it comes to this talented kite. The corrosive virus belt of the thunder talent belt is slowed down, and the thunder scattering also has a slowdown effect. This is easy to cause the kite. The light and dark impact can greatly improve the damage effect and create pressure on the opponent.
Talent points are never enough! Now Bai Xiong can fully understand this mood. He wants to point out any good talent, but the talent points are only a little bit. Many people in the game collect props to increase talent points, but no one sells this. Even if someone sells it for team players or guild players, they rarely get it at auction. In the past, Bai Xiong saved a lot of talent points all the way over, but now he has opened the devil rune and gets the last talent points.
For three-type talents, the game designer is not specifically divided into PVE and PVP, but has a bias. For example, the warrior's weapon talent output is relatively balanced and has strong continuous abilities, and players prefer this talent. In fact, the violent talent is also OK. His instant burst is very powerful, but his teammates need to cooperate and his technical operation is relatively high. Weapon talent is also good for PVE output, and the equipment requirements are not as high as Furious talent, and the operation is relatively simpler than Furious talent.
The three-type talents of the White Bear, Sacred, Thunder and Plague, have their own pvp and pve difficulty. The sacred talent is relatively easy to operate as a PVE tank, and is more powerful to resist bosses; the sacred talent is easy to operate as a PVE output talent, and has high single output; the plague talent is easier to use for group killing, and the range is high in damage. In terms of PVP, the plague talent has one more skull dragon pet, which is more suitable for PVP. This also has the plague talent to strengthen the death blood and eliminate damage and move.
The reduction of movement speed limit makes the operation of the plague talent easier in PVP. It's just that there is also a problem with the Death Rider profession, and its survivability is weak. Although the sacred talent has a very strong survivability, it not only avoids high damage, but also does not take up public CD time for the healing holy light. As long as you can't kill the white bear in one wave, the white bear can basically recover quickly. However, the output of the sacred talent is not strong, and the strongest life blow can only be used after dodging and parrying, and it is not subject to virus bonuses. I cried!
White Bear's thunder talent looks like a pve output talent. When using this talent, it is more fragile than the plague talent. It is easy to be controlled, slowed down, and its survivability is pushed to the forefront. If it is not operated well, life and death will be suspended at the forefront. Although White Bear does not have many opportunities to use this talent, he can also feel the crazy output it brings when it explodes. If it weren't for the ability of more than 15 minutes in the arena, the White Bear's thunder talent can start with a series of critical strikes, and with agile output, not many people can hold on.
When White Bear chose the Dark Thunder talent, he also obtained the talent-specific skill "Thunder Strike" and talent-added effect. This further strengthens the White Bear's explosion, which also comes with a strike]: Dark Thunder skill, level 8. The angry dark lightning strikes the enemy and causes higher damage through virus corrosion. Instantly, 250% weapon damage plus 1258 dark lightning damage, and each virus on the enemy will increase the total damage by 20%. This skill can be used with both hands at the same time, but the consumption is doubled. Public cd time: 1 second. Consumption: 1 light source, 1 dark source, 20 energy points
[Dark Thunder Strengthening]: Increase strength by 15%, and reduce physical fitness by 5%.
[Serious Injury]: Using two-handed weapons to attack the enemy, there is a 2% chance that the enemy will be in a deep paralysis state, cannot attack, cannot use active skills, and cannot move, lasting for 2 seconds.
After the disease broke out, the thunderstorm hit him, which definitely lowered the opponent's damage. Now the White Bear's talented artifact, Frost, and Legendary weapon, the Royal Holy Sword, is outputted, illusory! This is even more terrifying than the elemental shaman's lava bursting and critical strike.
Dark Thunder strengthens and improves strength and reduces physique. It is obviously a unique personality of Thunder talent. Fight against the enemy! If you don’t die, I will die!
To be honest, Bai Xiong doesn't like the effect of severe injury, because the probability is too fake and it is not mastered by himself. This can only be regarded as if it exists. If it is good, it will be considered normal if it is not released. This is the combination of severe injury and thunder talent, the most powerful output effect.
Chapter completed!