007 Weak chicken attribute
007 Weak Chicken Attributes ()
"Dear apprentice, you have found the beautiful green shells. Not far away is the dense forest of left lung and right lung. It is best not to get close to it before you become stronger."
As soon as Wutong, who had run out of the village, got a prompt from the guide. He entered a small fan-shaped green plain beside the sea. Countless players were running on the grass, shouting, and screaming. From time to time, they saw unlucky guys lying on the ground amid the noisy animals.
The vast shell green space outside the Shell Village is full of players. At least thousands of players are scattered like flocks of sheep, either in groups of three or five, or forming cliques, making the quiet grassland noisy.
Wutong, who rarely played games, didn't know how to start at once. She looked around and found that the players were gathering together in groups of three or four. It was obvious that during the period when he was procrastinating in the village, everyone had already summarized the experience of "great unity and strength".
After observing for a while, Wutong found that most of the players were besieging the big toad...
Well, that was indeed a big toad, the size of a washbasin, and the brown skin was covered with bumpy protrusions and disgusting mucus. It looked very scary. The players kept running around it, and each time the player was responsible for attacking the attack, while the other was responsible for restraining it.
The toad that was big in the basin "gugu" and jumped up violently, hitting a player like a shell, and immediately knocked a player to the ground. His movements were extremely agile and he immediately sweated. No wonder he heard screams everywhere. Female players stopped talking. Even if a male player was hit by this guy, he couldn't help but scream even if he didn't die, right?
Not because of pain, but because of nausea...
It seems that the toad is the lowest-level monster on this shell green field. If you don’t hit it, you really have no other choice.
Three or four players were still a little troubled to deal with such a toad. They were easily knocked down by the toad by accident. They ran around the toad with a loud scream, and from time to time they used an apprentice stick to smash it hard from behind the toad. Wutong watched it next to her for a long time, and the toad was still a toad.
He understood that the fighting style of players was nothing more than relying on the number of people and moving faster than the toad. He ran around to avoid the toad's frontal attack direction, and at the same time, attacking the toad alternately to divert "hate".
Wutong, who was eager to try, turned around nearby and found a huge toad lying in the grass. Looking at the scary toad, Wutong hesitated for a moment, rolled up the wide sleeves of the apprentice robe, and carried the apprentice staff up.
In "Endless", the costumes of the initial profession are the gray robe of the law, the white robe of the clergy, and the light yellow squid robe of the war, both belong to fashion equipment without attributes, and are also used as distinctions to distinguish career routes. However, the initial weapons of the three professional routes are the same, all of which are apprentice sticks, and are nicknamed "dog-beating sticks" by players.
Just as he approached the toad as big as a basin, Wutong heard the toad "gulp!" screaming strangely, jumping up and hitting him. Wutong, who was startled by the shock, instinctively flashed and avoided him.
The toad that jumped out hit the grass and made a muffled sound. Wutong picked up the apprentice staff and smashed it on the toad's back...
“——1…”
A shameful blood-deducting value floated up, and Wutong ran away without daring to stop, because the toad he had hit him had turned around.
Wutong ran with an apprentice stick, imitating the way the players I just saw, adjusting the angle, bypassing the toad that was turning around, and sucked it hard on the toad's ribs with a stick.
“——1…”
Wutong was stunned. This toad's defense was a bit too perverted, right?
Although "Endless" uses the "negative value blood" of traditional online games, it does not show the monster's blood slot, so you can't see how much blood value the enemy has left. According to this method of playing, can he kill this toad in the year of the monkey and horse month?
"No! I just saw other players attacking toads much higher than mine!"
Wutong instinctively realized that something was wrong there. While using his movements that were much faster than the toad to dodge its thrust, she quickly asked the guide: "Guide, why are novices so perverted? The difficulty of "Entertainment" is set too high!?"
Wutong, who has tasted a few traditional online games, has the impression that the monsters in the novice village seem to be abused by the newcomers, so is it so difficult to fight?
"Dear apprentice! Your basic attribute of 'power' is only 10 points, and the toad's natural defense also has 10 points. In addition, there is no initial 'basic attack bonus', so there is only 'power + weapon damage'. Your current damage attribute value is: Damage: 0-11; therefore, ordinary physical attacks can only damage to the toad by 1 hp."
The toad jumped up again with a "gulp" and hit his stomach. Wutong, who had no time to think about it, quickly turned around, inhale, tighten her abdomen, and sticked her butt backwards. She almost flashed over the rushing toad, and hit the toad that had just landed on the toad's head.
"Hard hit:—1…2…"
"Dear apprentice! Please note: when hitting the enemy's key parts, there is a certain chance that the damage effects such as "heavy strike...2", "critical strike...4", "fatal...6", etc. will be generated with corresponding multiple damage values, and there will be various negative states such as "stun" and "coma" within a certain chance. Now I will enable the "Combat Teaching Mode" for you once to display the enemy's status table, so that you can refer to and compare with your own status table!"
Wutong suddenly felt that the soft and pleasant voice of the guide was a bit awkward, but she didn't have time to complain, because attribute data also appeared on the toad in front of her: "Toad: Life 77/80, Damage 0-17, Defense 0-10, Speed 5"
Life: "20/20"—vs—"77/80"
Damage: "0-11" - vs - "0-17"
Defense: "0-5" - vs - "0-10"
Speed: "22" - vs - "5"
He has a "0-11" damage to hit the toad. If he does not have a "hard hit" effect, deducting the toad's defense of 10 points means that he can only knock out 1 hp. However, the toad's damage to hit him with a "0-17" damage, deducting his tragic 5 defense, he can actually knock out 12 points, 60% of his hp, and he will be finished in two shots!
Chapter completed!