072: Deepen the bond(1/2)
After the training, Wayne couldn't wait to return to his residence.
Teacher Tony was very tired, so he decided to stay in the gym for a while longer.
This just gave Wayne the opportunity to sit down and study this upgrade alone!
After the upgrade was completed this time, Wayne unlocked two new things.
Not to mention the badge equipment slot, Wayne is now very proficient in using badges, and he also knows that badges are as important as attribute points.
If it weren't for Silver's "Restricted Area Deterrence" and Purple's "Big Heart Killer", Wayne probably wouldn't have been able to win the championship and MOP.
Unlocking the badge skill slot means Wayne can now equip three badges at once!
Triple happiness, triple success!
but......
"Madan, I only have two badges in my hand now." Wayne curled his lips. It seems that the newly added badge slot will not be able to be used immediately in the trial training.
Speaking of which, although he has been using it for almost a year, Wayne feels that he has only developed this system less than half of it.
Not to mention that there are still a lot of abilities and attributes that have not been unlocked, and even the functions that have been unlocked, Wayne has not used all of them.
For example, the special action equipment slot that was unlocked before, Wayne does not have any special actions to equip until now.
Fortunately, as long as he is selected in the first round in more than 20 days, Wayne can get the special action lottery package.
"What's the second thing to unlock? Friend bond?" Wayne scratched his head and clicked on the new ship interface.
The old functions haven’t been figured out yet, so here’s a new one?
After opening the newly unlocked bond interface, Wayne found that there was nothing inside.
Wayne was confused when the system instructions appeared.
“Friend bonding function: Basketball is not a one-person sport, go hand in hand with your partners!
Explanation: Completing bonding tasks or improving friendship with teammates can increase the bonding value of teammates. Each time the bonding value reaches a stage, badges related to teammate abilities, special actions or shooting actions, and other special functions can be unlocked for your own use.
A player who has been bonded to the host has been detected: Tony Allen.
Note: The rewards unlocked are the most basic qualities that can be upgraded."
After the introduction of the system, Teacher Tony's name appeared on the interface.
Next to his name, there is something like a progress bar.
There are several scales on the progress bar. As long as the progress reaches the position marked by the scale, you can unlock something, instead of having to fill them all to unlock something.
According to the system description, that is to say, as long as you have a good relationship with a certain teammate, you can "steal" badges and other things from him for your own use. Is that what it means?
Take Teacher Tony as an example. If the bond value with him reaches the first level, you should be able to unlock defensive badges.
Although it is only the most basic, it is of bronze quality.
But it can be upgraded.
And Wayne estimates that even if the quality is the same, the effects of different badges and shooting bags are vastly different.
A very simple example, the bronze Kobe shooting bag or the bronze Tony shooting bag, which one do you think is better?
Uh... I can't really say for sure...
But this function... is simply tailor-made for Wayne, a social butterfly!
Isn’t it just about building a good relationship with others? That’s what I, Wayne, are good at!
Wait...Wayne suddenly remembered that there seemed to be more people who were enemies with him than people who were friends with him...
True. Communication is a blessing.
Pao'er, Okafor and Roaring God, they are all waiting to knock him down.
Well, Gordon, Luol Deng and others probably don't like me very much either...
"Hey, I'm such a nice person, why do I get so hated?"
Wayne shook his head and did not continue to think wildly. Instead, he looked at the progress bar of his bond with Teacher Tony.
With the strong relationship between him and Tony... no, it's friendship, I guess Teacher Tony's progress bar should be filled up!
As a result, Wayne looked at the progress bar of his bond with Tony and only filled about one-third of the space.
There is still a tiny gap between the mark and the first unlockable thing.
Wayne was autistic at that time. Teacher Tony doesn't treat me as a brother?
I agreed to find him an agent, why should he be so grateful to me?
A man’s mouth is a coaxer!
Wait, that guy is not angry because he wants to make breakfast for me after losing the bet!?
However, after reading the system's description of the bond progress bar, Wayne realized that he was overthinking it.
If you want to form a bond with someone, you first need to have a good relationship to a certain extent.
If you continue to improve on this basis, the bond bar will increase.
You can't just meet someone and form a bond with them.
Moreover, the progress of the bond bar will not fall back due to the indifference of the relationship between the two. At most, it will stop growing.
Wayne now seriously suspects that Kobe has filled up O'Pang's bond bar and is too lazy to maintain the relationship between the two.
After roughly understanding the bond function, Wayne looked at the most critical attribute interface.
This time, his attributes include a new physical attribute called "acceleration ability".
Wayne was about to cry.
His physical fitness column is finally no longer limited to physical fitness and strength.
Moreover, this attribute related to speed is what Wayne has long dreamed of!
"Since he has the ability to accelerate, does that mean he also has a limit speed? Oh, that's really troublesome. Isn't it cool to just include all the attributes of speed?"
Although he was very resistant on his words, Wayne's body couldn't help but was ready to get started.
This time, the number of points-adding opportunities obtained after upgrading has been increased from 35 times last time to 30 times.
It seems that the chance of adding points after each upgrade is not fixed. From the initial 25 to 35 and then to 30, Wayne has seen three versions.
The number of points added seems to be related to the length of time required for the next upgrade.
Leveling up is fast at the beginning, so there are fewer opportunities to gain points each time.
Later, it was slow to upgrade, but there were more opportunities to gain extra points.
This time, Wayne is about to go to the NBA. There, the growth points gained from playing a game are unmatched by the NCAA.
It is estimated that the next upgrade will be a little faster than the last time, but slower than the beginning.
Therefore, the chance of adding points becomes a compromise of 30 times.
If this is the case, then clean it up without hesitation!
Wayne must have clicked on strength first, and now improving his confrontation ability is a top priority.
You're going to the NBA soon, and those muscular men won't play house with you.
This time, the cost of adding points for a single attribute for the first time is 5,000 points, and it becomes 10,000 points for the second time!
Sure enough, this broken system will never make people happy.
Increase the strength all the way to 55, and the system will prompt Wayne that his strength has reached the upper limit of his weight.
A mere 5 points of ability value cost Wayne 75,000 growth points.
So scary!
Later, Wayne raised his three-point ability to 83, which was also Wayne's first attribute to reach 80!
Wayne's previous three-point ability of 73% was indeed excellent in the NCAA, but it was only average in the NBA.
Three-point shooting is Wayne's biggest highlight and advantage. Those teams that are interested in him must value his three-point shooting to some extent.
If he cannot maintain this advantage, it will definitely be difficult to gain the trust of the new team.
To put it bluntly, if someone chooses you to shoot a three-pointer, but you fail to shoot a three-pointer, then why do they want you?
Prioritize improvement and combat such major shortcomings, and then maintain your own advantages. This is Wayne's idea of adding points.
Therefore, Wayne spent a lot of money and spent 140,000 growth points on three-pointers.
After just adding two attributes, Wayne spent 215,000 growth points, and almost half of them were gone!
The opportunity to add points was also used 12 times.
Blocking shots must also be added, just like three-pointers, he must extend this advantage to the NBA.
The current blocking ability of 75 is enough to bully college players, but it is definitely not high enough to block those perverts in the NBA.
So Wayne once again had the luxury of spending 8 points directly on blocks!
To be continued...