Ethnic Occupational Outlook
【Combat Profession】
warrior
Swordsman: Master of swordsmanship, specializing in light weapons, armor proficiency, health/energy, available weapons: sword, dagger, throwing weapons.
Berserker: Heavy weapons specialization, armor proficiency, health/blood energy, usable weapons: sword, axe, hammer, throwing weapons.
Shield Armor Warrior: Defensive Defender, Shield Specialization, Heavy Armor Mastery, Health/Rage, Available Weapons: Sword, Shield, Throwing Weapons.
Thieves
Killing Thieves: Dagger specialization, leather armor mastery, health/energy, available weapons: dagger, short bow, throwing weapons.
Poisonous Thieves: Deadly poison master, dagger specialization, leather armor mastery, health/energy, available weapons: dagger, short bow, throwing weapons.
Hidden Thieves: The erratic night walker, dagger specialization, leather armor mastery, health/energy, available weapons: dagger, short bow, throwing weapons.
knight
Death Knight: Carrier of Dark Blight, Heavy Weapon/Long-Handed Weapon Specialization, Riding Art, Heavy Armor Mastery, Health/Magic Value, Available Weapons: Sword, Long-Handed, Throwing Weapons.
Templar: Follower of Holy Light, Heavy Weapon/Long-Handed Weapon Specialization, Riding Art, Heavy Armor Master, Health/Magic Value, Available Weapons: Sword, Long-Handed, Throwing Weapons.
Guardian Knight: Heavy Weapon/Long-Handed Weapon Specialization, Riding Art, Heavy Armor Master, Health/Magic Value, Available Weapons: Sword, Long-Handed, Shield, Throwing Weapons.
Druid
Healing Druid: Natural affinity, staff specialization, leather armor mastery, health/magic value, available weapons: staff, throwing weapons.
Transformed Druid: specializes in fist and sword, masters of leather armor, health/magic value/energy, available weapons: fist and sword, throwing weapons.
priest
The Holy Word Priest: Master powerful Holy Word spells, staff specialization, armor mastery, health/magic value, available weapons: staff, throwing weapons.
Shadow Priest: Shadow Messenger, Staff Specialization, Cloth Armor Mastery, Health/Magic Value, Available Weapons: Staff, Throwing Weapons.
Mage
Arcane Wizard: Arcane Affinity, Staff Specialization, Clothing Made, Health/Magic Value, Available Weapons: Staff, Throwing Weapons.
Flame Mage: Flame Affinity, Staff Specialization, Clothing Armor Mastery, Health/Magic Value, Available Weapons: Staff, Throwing Weapons.
Ice Mage: Frost affinity, staff specialization, cloth armor mastery, health/magic value, available weapons: staff, throwing weapons.
Summoner: surrender to all things, specialize in staff, mastery of armor, health/magic value, available weapons: staff, throwing weapons.
Archer
Ranger: versatile, specialized in archery/sword skills, mastery of leather armor, health/magic/energy, weapons that can be used: sword, dagger, short bow, light crossbow, throwing weapons.
Magic Bowman: specializes in magic and archery, mastery of leather armor, health/magic value/energy, weapons that can be used: longbow, heavy crossbow, throwing weapons.
Crossbowman: specializes in physics and archery, masters in heavy crossbows, masters in leather armor, health/magic/energy, weapons that can be used: longbows, heavy crossbows, throwing weapons.
Hidden occupation: a little...
【Life Career】
Main life occupation
Pharmacist: You can collect herbs and refine medicines.
Miners: They can dig ore and smel ore.
Peeling: You can collect fur and make leather armor.
Sewing master: Making cloth armor, packaging, etc.
Forged: cast armor, heavy armor, weapons, etc.
Enchantress: Make enchantment scrolls, other consumption scrolls, etc.
Engineer: production of engineering items, demolition of buildings, production, etc.
Secondary life occupation
Fishing: You can learn fishing and use the fishing function.
Cooking: You can make food, eat, and use a bonfire.
First aid: You can make bandages.
Cutting: The logging function can be used.
【Race Related】
Humans: The human race is a glorious and resolute race, the largest number so far, and established the prosperous and independent Araso Empire.
Race traits: human spirit, 5% additional spirit bonus, weapon master, 5% additional all weapon specialization bonus, diplomacy, 5% reputation acquisition speed, perseverance, 3% additional physical fitness bonus.
Elf: Elf is a mysterious race, good at magic and bows and arrows. They live deep in the forest. They are extremely beautiful and are naturally friendly to nature.
Elf Race Characteristics: Elf Race is good at magic, bows and arrows, and has 5% additional agility bonus, 5% additional intelligence bonus, 5% additional hidden bonus, and 3% natural resistance bonus.
Dwarves: Dwarves evolved from earth spirits are bold and brave. They are amazingly powerful and have a certain resistance to frost.
Dwarf race characteristics: Dwarfs have 5% extra hammer weapon mastery, 5% extra power bonus, 3% extra cast mastery, 3% extra frost resistance.
Barbarian: Good at close combat, strong and powerful body, and tends to use heavy weapons.
Barbarian Race Characteristics: 5% extra power bonus, 5% extra heavy weapon mastery, 3% extra critical hit bonus, 3% extra heavy hit bonus.
The Dead: The dead of these kingdoms, the undead who were human in their previous lives, were given a brand new will and life.
Undead Race Features: 5% extra will bonus, 5% extra shadow resistance bonus, 5% extra life absorption, 3% extra casting bonus.
Demon Clan: Demons are regarded as symbols of evil. These tall creatures can not only use dark magic, but also have outstanding power.
Demon Race Race Characteristics: 5% extra intelligence bonus, 5% extra shadow enhancement bonus, 5% extra strength bonus, 3% extra physical fitness bonus.
Hidden race: absent...
......
Note: Each race has one racial expertise, one or N racial traits, and each profession has one or N racial traits.
【Other related】
Item Level: Normal (white board), Black iron, bronze, white copper, copper, gold, dark gold, epic, legend.
Skill Level: Normal, Advanced/Rare, Epic, Legend.
Equipment samples: weapons, head, shoulders, breastplate, belt, leg guards, shoes, cloak, necklace, rings, accessories, titles.
(About character attributes)
Strength: Influences physical class attack power and hit checks.
Intelligence: Influences spell strength/healing checks and casting speed.
Agility: affects movement speed, attack speed, and certain dodging ability.
Will: affects resistance to negative states and duration.
Focus: Influence the casting speed and success rate of magic professions.
Physical constitution: affects the upper limit of health and a certain physical defense.
Spirit: Influences the magic value upper limit magic value recovery speed and spell defense.
Extended properties
Critical strike: Normal Critical strike is 100% bonus for current damage.
Immunity: refers to immunizing some kind of damage.
Block: Blocking can reduce the damage you suffer, and you will not suffer from stun or shock effects when blocking successfully.
Stun: Depending on the stun time of the skill effect, the stun effect can interrupt the magic. Under the stun effect, no action can be made.
Blind: Losing vision and temporarily unable to make any attack or defense actions, can interrupt spell casting.
Debut: Shock the target, which can interrupt the target's casting and cause it to fall into a highly stiff state.
Resistance: Resistance to a certain attribute.
Attribute enhancement: Increases damage when attacking using a certain attribute.
(About the explosion rate)
Depending on the region and the difficulty of the dungeon, the types and grades of equipment/items also vary. The types of equipment vary from the player's profession, and the equipment and items that players can use are more likely to appear.
Chapter completed!