Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Ethnic Occupational Outlook

【Combat Profession】

warrior

Swordsman: Master of swordsmanship, specializing in light weapons, armor proficiency, health/energy, available weapons: sword, dagger, throwing weapons.

Berserker: Heavy weapons specialization, armor proficiency, health/blood energy, usable weapons: sword, axe, hammer, throwing weapons.

Shield Armor Warrior: Defensive Defender, Shield Specialization, Heavy Armor Mastery, Health/Rage, Available Weapons: Sword, Shield, Throwing Weapons.

Thieves

Killing Thieves: Dagger specialization, leather armor mastery, health/energy, available weapons: dagger, short bow, throwing weapons.

Poisonous Thieves: Deadly poison master, dagger specialization, leather armor mastery, health/energy, available weapons: dagger, short bow, throwing weapons.

Hidden Thieves: The erratic night walker, dagger specialization, leather armor mastery, health/energy, available weapons: dagger, short bow, throwing weapons.

knight

Death Knight: Carrier of Dark Blight, Heavy Weapon/Long-Handed Weapon Specialization, Riding Art, Heavy Armor Mastery, Health/Magic Value, Available Weapons: Sword, Long-Handed, Throwing Weapons.

Templar: Follower of Holy Light, Heavy Weapon/Long-Handed Weapon Specialization, Riding Art, Heavy Armor Master, Health/Magic Value, Available Weapons: Sword, Long-Handed, Throwing Weapons.

Guardian Knight: Heavy Weapon/Long-Handed Weapon Specialization, Riding Art, Heavy Armor Master, Health/Magic Value, Available Weapons: Sword, Long-Handed, Shield, Throwing Weapons.

Druid

Healing Druid: Natural affinity, staff specialization, leather armor mastery, health/magic value, available weapons: staff, throwing weapons.

Transformed Druid: specializes in fist and sword, masters of leather armor, health/magic value/energy, available weapons: fist and sword, throwing weapons.

priest

The Holy Word Priest: Master powerful Holy Word spells, staff specialization, armor mastery, health/magic value, available weapons: staff, throwing weapons.

Shadow Priest: Shadow Messenger, Staff Specialization, Cloth Armor Mastery, Health/Magic Value, Available Weapons: Staff, Throwing Weapons.

Mage

Arcane Wizard: Arcane Affinity, Staff Specialization, Clothing Made, Health/Magic Value, Available Weapons: Staff, Throwing Weapons.

Flame Mage: Flame Affinity, Staff Specialization, Clothing Armor Mastery, Health/Magic Value, Available Weapons: Staff, Throwing Weapons.

Ice Mage: Frost affinity, staff specialization, cloth armor mastery, health/magic value, available weapons: staff, throwing weapons.

Summoner: surrender to all things, specialize in staff, mastery of armor, health/magic value, available weapons: staff, throwing weapons.

Archer

Ranger: versatile, specialized in archery/sword skills, mastery of leather armor, health/magic/energy, weapons that can be used: sword, dagger, short bow, light crossbow, throwing weapons.

Magic Bowman: specializes in magic and archery, mastery of leather armor, health/magic value/energy, weapons that can be used: longbow, heavy crossbow, throwing weapons.

Crossbowman: specializes in physics and archery, masters in heavy crossbows, masters in leather armor, health/magic/energy, weapons that can be used: longbows, heavy crossbows, throwing weapons.

Hidden occupation: a little...

【Life Career】

Main life occupation

Pharmacist: You can collect herbs and refine medicines.

Miners: They can dig ore and smel ore.

Peeling: You can collect fur and make leather armor.

Sewing master: Making cloth armor, packaging, etc.

Forged: cast armor, heavy armor, weapons, etc.

Enchantress: Make enchantment scrolls, other consumption scrolls, etc.

Engineer: production of engineering items, demolition of buildings, production, etc.

Secondary life occupation

Fishing: You can learn fishing and use the fishing function.

Cooking: You can make food, eat, and use a bonfire.

First aid: You can make bandages.

Cutting: The logging function can be used.

【Race Related】

Humans: The human race is a glorious and resolute race, the largest number so far, and established the prosperous and independent Araso Empire.

Race traits: human spirit, 5% additional spirit bonus, weapon master, 5% additional all weapon specialization bonus, diplomacy, 5% reputation acquisition speed, perseverance, 3% additional physical fitness bonus.

Elf: Elf is a mysterious race, good at magic and bows and arrows. They live deep in the forest. They are extremely beautiful and are naturally friendly to nature.

Elf Race Characteristics: Elf Race is good at magic, bows and arrows, and has 5% additional agility bonus, 5% additional intelligence bonus, 5% additional hidden bonus, and 3% natural resistance bonus.

Dwarves: Dwarves evolved from earth spirits are bold and brave. They are amazingly powerful and have a certain resistance to frost.

Dwarf race characteristics: Dwarfs have 5% extra hammer weapon mastery, 5% extra power bonus, 3% extra cast mastery, 3% extra frost resistance.

Barbarian: Good at close combat, strong and powerful body, and tends to use heavy weapons.

Barbarian Race Characteristics: 5% extra power bonus, 5% extra heavy weapon mastery, 3% extra critical hit bonus, 3% extra heavy hit bonus.

The Dead: The dead of these kingdoms, the undead who were human in their previous lives, were given a brand new will and life.

Undead Race Features: 5% extra will bonus, 5% extra shadow resistance bonus, 5% extra life absorption, 3% extra casting bonus.

Demon Clan: Demons are regarded as symbols of evil. These tall creatures can not only use dark magic, but also have outstanding power.

Demon Race Race Characteristics: 5% extra intelligence bonus, 5% extra shadow enhancement bonus, 5% extra strength bonus, 3% extra physical fitness bonus.

Hidden race: absent...

......

Note: Each race has one racial expertise, one or N racial traits, and each profession has one or N racial traits.

【Other related】

Item Level: Normal (white board), Black iron, bronze, white copper, copper, gold, dark gold, epic, legend.

Skill Level: Normal, Advanced/Rare, Epic, Legend.

Equipment samples: weapons, head, shoulders, breastplate, belt, leg guards, shoes, cloak, necklace, rings, accessories, titles.

(About character attributes)

Strength: Influences physical class attack power and hit checks.

Intelligence: Influences spell strength/healing checks and casting speed.

Agility: affects movement speed, attack speed, and certain dodging ability.

Will: affects resistance to negative states and duration.

Focus: Influence the casting speed and success rate of magic professions.

Physical constitution: affects the upper limit of health and a certain physical defense.

Spirit: Influences the magic value upper limit magic value recovery speed and spell defense.

Extended properties

Critical strike: Normal Critical strike is 100% bonus for current damage.

Immunity: refers to immunizing some kind of damage.

Block: Blocking can reduce the damage you suffer, and you will not suffer from stun or shock effects when blocking successfully.

Stun: Depending on the stun time of the skill effect, the stun effect can interrupt the magic. Under the stun effect, no action can be made.

Blind: Losing vision and temporarily unable to make any attack or defense actions, can interrupt spell casting.

Debut: Shock the target, which can interrupt the target's casting and cause it to fall into a highly stiff state.

Resistance: Resistance to a certain attribute.

Attribute enhancement: Increases damage when attacking using a certain attribute.

(About the explosion rate)

Depending on the region and the difficulty of the dungeon, the types and grades of equipment/items also vary. The types of equipment vary from the player's profession, and the equipment and items that players can use are more likely to appear.
Chapter completed!
Prev Index    Favorite Next