Chapter 0126 Player Information Base
This top laner Lucian has not had a very good gaming experience.
The opposite side is an old Akali, who makes him feel uncomfortable, and the opponent's jungler comes to take care of him wildly, and his final record is frozen at 7-9-6.
Lost, try your best.
As he thought, the gap in the ability of a single player is not big, so the ability of a top and a mid laner is actually due to the difference in line length and support rhythm.
The single and double lines are different. The double lines need to be coordinated, and the gap between hero attributes and characteristics and single lines is also large, so the gap in ability is inevitable.
Yesterday he took Yasuo and today he changed to Lucian to walk on. The feeling he gave him is that his ability to perform in these two lines is the average of the ability of the two lines...
Lucian walked up, apart from the proficiency factor, he still felt that he could not maximize his top laner ability; Yasuo walked down, he felt that he was not as bad as his simple ad position ability.
In other words, if you want to use ad to make a top order, you have to play the position of ad more, otherwise you will still not be able to display your abilities.
Ability to position... Yanlin looked at Brother Zaozi next to him, thinking that if he crashed in the ranking and could still win, would he get his suppression bonus?
He still quite agrees with Brother Zaozi's suppression. If he asks him to guess, it will not be less than 95.
However, they are all in the same training room, so if you want to rank and crash, you will have a chance. In addition, Zaozi sometimes likes to reward teammates with Draven...
When Yan Lin was yy's ad ability was constantly improving, his mobile phone screen lit up again.
[New functions are being updated for you, and the update process will not affect the use of existing functions]
[Update content: Added the lol professional league active professional player information database and add indexing function]
[Update is expected to be completed within one hour]
Active player information database? And add indexing function?
Can you view the ability information of other players after the update is completed?
This is really something you want!
One hour... play one or two more ranks, it seems that the update is almost done, and you can check the information of the contestants you want to know.
Yanlin was a little absent-minded in the subsequent two rankings, because of that information database.
How should I say this feeling? Maybe I will tell you to the person you like that there is a good gift to give you later and let you wait, and then it will be difficult for you to concentrate completely no matter what you do during the waiting process.
After losing one after another, Yanlin finally saw the prompt to complete the update.
【Update completed!】
[The contestant information library has now been added to the talent function!]
After this update was completed, his talent interface changed a little more. The three Hex style buttons on the screen shone with a faint white air band-like light:
【Personal Ability】
【Hero Proficiency】
【Sports Information Library】
He clicked into the contestants' information database and took a look. He also neatly divided all teams for him, which were pleasing to the eye. Then he clicked into the team icon, and the names and photos of the contestants were clearly shown...
However, you can only see the ability of each player in one position, and you can't see the proficiency of heroes.
Yanlin clicked on the ig icon and first looked at the man he wanted to know the most.
【ig】—【the shy】
【Summoner: the shy】
【Ability determination of the unit:
Suppression: 99(±2)
Compression resistance: 82(±7)
Development: 94(±4)
Support: 85(±4)
Team battle: 92(±7)
Hand speed: 85(±6)
Hit: 87(±3)
Movement: 85(±3)
Awareness: 91(±2)]
Suppression force, as he thought, now the shy can really be said to be the top one, with a base value of 99 and a floating range of ±2, which means the lowest is 97, and the highest can exceed 100...
In contrast, his stress resistance seems not good.
How do you make a person who is full of suppressing single killing become cowardly and not fight?
Yanlin felt that this suppression and resistance were actually more about describing a person's character on the field.
Development, 94 base value, fluctuation range ±4, indeed, the shy likes development, this sentence is correct at all.
Then his support ability, indeed, is really a bit fascinating sometimes.
Take the Spring Festival Gala battle before time travel as an example. I asked him to use his fan mother to fight Zrr's sword demon, and RNG and several people were wrapped up. He was not thinking about T tower guards, but T triangle grass surrounded him, and he still wanted to kill people, but he was surrounded by several people, and if T was down, he would give it to him in vain...
His team fighting ability is actually based on individualism, he is very fierce and often he fights very aggressively.
This can be said that he believed in his teammates, or he was too reckless. After all, he had won many times with ig, and there were many situations where he led the team to lose his advantage for free, so the fluctuations were so great.
The overall data does not look very stable.
Among the cornerstone attributes, it is worth mentioning his consciousness, the base value of 91. For a while, he was called the best top laner in the world. Now it seems that he is really not a bad consciousness, but just always thinking about operating counterattacks.
There are also 369 and Saint Gun Brother, who are both opponents he may have met in the playoffs, so he also clicked in and took a look.
Holy Gun Brother.
【lng】—【flandre】
【Summoner: flandre】
【Ability determination of the unit:
Suppression: 93(±3)
Compression resistance: 91(±3)
Development: 92(±4)
Support: 91(±4)
Team battle: 93(±4)
Hand speed: 82(±5)
Hit: 90(±3)
Movement: 88(±3)
Awareness: 90(±1)]
Brother Saint Gun... his abilities are too balanced and his fluctuations are not big, so he looks quite comfortable. After seeing this data, Yanlin's attention to him increased again.
The third one I want to check, 369.
This 369 has something to do, and Yanlin thinks his data should be more interesting.
【tes】—【369】
【Summoner: 369】
【Ability determination of the unit:
Suppression: 84 (±14)
Compression resistance: 85(±9)
Development: 88(±8)
Support: 85 (±11)
Team battle: 87(±9)
Hand speed: 84 (±6)
Hit: 82(±3)
Movement: 85(±4)
Awareness: 90(±1)]
OK! 369, it’s really you!
No one knows which number will be shaken by 369? Whether it is 3, 6 or 9. This data is really unstable. It is really a bad time to pull it to the end. If you have a good state, you will be able to raise all your abilities, and you will feel that you can't stop it.
The upper and lower limits are amazing.
Yanlin was curious that if RNG and TES matched and they won, would he get any bonus? After all, the base value of 369's ability is not as high as that of him.
If it weren't for the final volatility of the game, he wouldn't really get any bonus.
Chapter completed!