Chapter 19 Abnormal
The team has been leaving the Temple of the Gods for three days. When they just left the city, several believers in the Temple of the Dark Moon were still excited. After all, for Talinna and her two children, this is the first time they have left the city protection. Everything is fresh. Even a few small animals run by the car, they can be very excited.
But soon, the freshness faded and they were immersed in boredom.
The journey is indeed boring, especially as a protected person.
Getting out of the car is prohibited and exploring the head is prohibited. Believers are strictly restricted in the car and are allowed to get off the car and breathe after camping every day. This is nothing like the imagined journey. Even adults like Talinna are suppressed and feel uncomfortable all over, let alone two children who are active by nature.
Fortunately, there is Shuer here.
This bad guy, who was like a demon in the eyes of the children, forcibly suppressed all disharmonious voices. Any resistance to leaving the car was strangled by him in the bud. With Eddie's red and swollen butt as evidence, he would really get beaten up when he made trouble.
Day after day, enduring bumps every day, accompanied by the sound of rolling wheels, the children were still scared at first, worried that the terrible monsters in the story would attack them and eat them, but soon, they began to look forward to some monsters coming to attack, so that at least it would be more lively, not to mention that the knights with steel armor looked very powerful, so they should not be afraid of those monsters.
Unfortunately, things went against my wishes. There were no major battles for three consecutive days. The most common ones were the hungry monsters that were hunting diligently to prepare for winter food. Those ignorant fools sometimes bumped into them head-on and then solved by the knights, and they no longer had to worry about foraging.
However, the easier it is, the more vigilant the knights are, because according to the rest of the knights, the battles on the journey are often regular.
The first three days after leaving any city should be very lively. According to convention, at least ten large-scale battles should break out in these three days. The monsters are attracted by the traces of a large number of creatures and gather near the city, but are suppressed by the heart of the city. They dare not get close to the city and can only wander around the surrounding areas, resulting in the density of monsters around the city being higher than that in the center of the wilderness. Especially in this season, hungry monster groups often fall into madness. The beast groups that usually dare not attack easily will take risks under the stimulation of appetite.
Three days later, the frequency of the attacks of the beast group decreased and gradually reached a stable state. At this time, the greatest danger was that besides patrolling the territory or wandering around high-level or even super-level monsters, they were enemies of both intelligent creatures.
The private teams of bandits, robbers, and even some bastard lords, these outlaws appear in the wilderness all year round, extending their bloodthirsty minions to the brigades and caravans in the wilderness. Every year, many teams lose contact in the wilderness. These victims often do not die in the mouths of vicious monsters, but lose their lives under more vicious swords of similar ones.
This is a law that has not changed for thousands of years in the wilderness. Mercenaries often follow the rules to arrange defense focus. However, this time, the reality is just the opposite. There is no impact on a large-scale beast group within three days.
This is not a good thing. Any abnormality will never mean a good thing for travelers in the wilderness. There must be a reason behind the breaking of the rules, and this reason is often more terrifying than the attacks that should be added up.
Of course, no one would tell Talinna and the children about these things. Even Lisa, the nominal employer, only learned a little from Shure. Since the knights accepted the task, they would do their best. Without any necessity, they would never let the employer fall into unnecessary panic. They would only bear the pressure on themselves, constantly strengthen their defense, and be ready to face the crisis at any time.
Until the fourth day, the crisis finally came.
As noon approached, a pillar of smoke suddenly rose from the distance. The gray pillar of smoke was particularly conspicuous under the clear sky in late autumn. Even if you were more than ten kilometers away, you could see clearly.
At the same time, there was also the sound of the horn from the scout group asking for instructions, asking whether to find out.
In the habits of wilderness travelers, the smoke pillar undoubtedly means a distress signal. When the team encounters irresistible danger, the travelers often ignite the smoke and place their last hope on their likely passers-by.
For passing teams, this is of course an extra burden. In the wilderness, you are always facing danger. It is not enough to use all your strength to protect yourself. Moreover, you need to divide some of the helpers. Logically, no one is willing to pay attention to the distress signals of these strangers.
However, there is a conventional rule in the wilderness, without supervisors, everything depends on conscience.
There is only one rule. Once you see a distress signal, you must try your best to rescue as long as you can.
This rule is actually similar to the rescue rules at sea. Everyone goes deep into the wilderness and is isolated and helpless. No matter how powerful the team is, there is a possibility of a catastrophe. No one can be sure that they are an exception.
Therefore, in this case, maintaining this rule and trying your best to save people is actually a kind of self-rescue. As long as the rules are fixed, there will be hope. When you encounter a crisis and are on the verge of death, someone may come to rescue you.
The tacit understanding has been followed by more and more people over the past thousands of years. In this year, almost all travelers in the wilderness have followed this rule, at least, they will not violate it on the surface.
Of course, the Dark Mercenary Group, which regards itself as a knight, should not violate it, but the leader of the Dark still asked Shuer for his opinion first.
After all, they are the protected persons of employment, and everything should be given priority to the employer's orders. When you go to save people at this time, it is equivalent to causing trouble for yourself, which will undoubtedly affect the interests of the employer. Therefore, even if the knights want to go, they should focus on the employer's opinions.
Fortunately, the employer's opinion is that he has no objection, so if you want to see it, go.
This surprised Dak, who had a prejudice against Shur, and he didn't think that Shur would become such a easy-to-talk person, especially with his sister present. This bastard himself admitted that in order not to let his precious sister fall into danger, even if everyone in the world dies in front of him, he will not care.
In fact, it was not just Dark, but even Lisa herself was a little surprised, but how could the girl show it? Her brother is always right. People who do not recognize this will definitely have no human rights.
After receiving a positive response, the convoy slowed down slightly, and the scout team quickly moved to the site of the incident. However, before they got close to the site of the incident, the news from the scout team came back again.
It is impossible to judge and need to change the commander to come in person to make a decision based on the scene.
Obviously, the scouts encountered unexpected situations and could only hand over the power of judgment to their superiors.
Because of this, the Yujin Knight, who has stronger combat power and higher authority, will lead the team without asking questions. The scout team returns unscathed, which means that the danger is not high. Since she needs to visit the scene to check before making a decision, there is no need to understand the situation in advance. Understanding the situation in advance may become a misleading thing. It is better to rely on yourself to observe it directly.
Therefore, although Marlene was curious that nothing could be judged by the experienced Crescent Knight, she still passed by her companions and rushed into the wilderness without looking back.
Dark was equally curious, and he was until the cunning bastard in the carriage was equally curious, so he jumped to the roof and asked publicly.
The answer is indeed unexpected.
"The source of the distress signal is a large camp with a size of more than 100 people, and it is estimated that it is a caravan and their mercenary guard."
"No attackers, no caravan members were seen, only wolf smoke for help burning in the center of the camp."
"We looked out from a slope, and the camp was well organized, with no remaining chaos after the attack, just as everyone was hiding."
"But the outside of the camp was covered with messy footprints, as if countless people were passing by, and they were passing by repeatedly."
"We didn't go too deep, we just walked around the camp. The camp's defense measures were done well, and the traps on the periphery were not stimulated. It was not like they were suffering from foreign enemies. From a distance, the vehicles carrying cargo were still parked together and had never moved."
"That's all?" The more I listened, the more I frowned, the tighter Dake's eyebrows under the face armor. "Is there any other problem?"
"Also, two kilometers east of this camp, we found another small camp with a size of about fifteen."
"The same is true for that camp?"
"No, everything is fine in the small camp."
"Why are you still camping normally?" Dake asked a question alertly. It was already noon now. According to the practice of setting out early in the morning and camping in the afternoon, it was not normal to still camping at noon. However, if you think about it carefully, he nodded, "I understand, parasite."
Parasites refer to a relatively special travel team. Most of them are small caravans or civilians who want to migrate between cities. They are reluctant to spend a lot of money to hire enough mercenaries or simply have no money to hire people. Therefore, they take risks and walk into the wilderness with just a little protection, and bet on life against dangerous wilderness.
Of course, these people are not fools. They will not do anything that is certain to die. If they dare to break into the wilderness like this, they will naturally have their own way of survival.
That is parasitic.
These small teams often stay far behind large teams, borrowing the deterrent power of large teams to protect themselves. Therefore, they must keep pace with the work and rest of large teams. Today, large teams have not moved, so parasites can't even leave if they want to.
"That is, at the latest this morning, something went wrong in the large camp?"
Chapter completed!