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587. Is this too real? (Chapter 11)

In May 2010, players welcomed the annual International Electronics Exhibition held by Bomi Company.

Also known as the Bomfossil International Television Exhibition.

This is also the annual holiday carnival for players.

Because at this time of year, Bomi invites some very famous game manufacturers to the China Television Exhibition to introduce their newly developed games, and at the same time, many creative companies will also make debuts at the China Television Exhibition.

In addition to games, the China Electric Power Exhibition will also display some advanced technology equipment and animation products.

It can be said that this is really one of the activities players are looking forward to most.

At this press conference of Microsoft's BGI Electronics Exhibition, players not only enjoyed live demonstrations or promotional videos of many masterpieces such as Call of Duty 7, Gears 3, Fable 3, Metal Equipment: Rise and Halo: The Stars, but also a number of game works tailored for the XBOX360 somatosensory controller Kinect, which also made players feel novel.

The Sony Bomfox International Television Exhibition was released at the last moment of the Microsoft press conference and the comforting "surprise" reward of the thin version of the XBOX360 console and the demonstrations of a number of Wii game masterpieces that Nintendo has "constant climax" from the beginning - "The Legend of Zelda: Sword of the Sky" was finally announced.

At the China Television Exhibition, when Sony demonstrated this game, the audience below were going crazy.

It is worth mentioning that since its birth, "The Legend of Zelda" has always been very popular in the world.

This time, Sony brought the Sky Sword to a higher level because it is the 25th anniversary product of the game.

"Sword of the Sky" is the origin of the "Legend of Zelda" series, and continues the image of "Link" in "Twilight Princess". The game uses the somatosensory function of the Wii console. Players can control "Link" to swing the controller to attack enemies from different angles.

On the picture, "Sword of the Sky" combines the two styles of the previous masterpiece "Wand of the Wind" with bright and lively pictures on the console, as well as the realistic and handsome masterpiece "The Princess of the Twilight", presenting a bright and realistic picture in front of the players. The bright colors are like watercolor scrolls, and the dark places are inexplicably gloomy; and the blurring of the vision makes the scene of "Sword of the Sky" rich in the artistic atmosphere of oil painting.

In terms of operation, "Sky Sword" successfully utilized the newly developed "motion plus" motion controller for the Wii host, so that players can truly simulate Link's various movements. By waving the controller in their hands, we can swing the sword to attack the enemy from different angles; by shaking the controller, we can simulate the performance of the harp plucking left and right; by aiming the controller at the TV sensing, we can write and draw on the wall; by swinging the controller, we can operate Link to ride a bird in the air.

The same prop, the player's different actions will produce different uses, and the same enemy, the player's wrong operations cannot cause damage to it. In order to let more people feel the pleasure of physical feeling, Link in "Sky Sword" was set to be right-handed, which makes it easier for players to swing their swords with their right hand.

In terms of music, the theme song of "Sky Sword" is the reversal of the main theme of "Zelda Lullaby" in the famous work "October of Time". In the novel, it is an easter egg, and in the end it is a tribute to the classics. Shigeru Miyamoto confirmed that the music of "Sky Sword" was played by a symphony orchestra, not by computers in previous dynasties. This is another surprise brought by "Sky Sword". The music played by this work requires players to swing the handle so that Link can play the harp;

Unlike other works of past dynasties, the harp in "Sky Sword" can be played under any bgm in any scene, and it is accompanied by bgm accompaniment - even the ending song after passing the level can be played in conjunction with it.

In terms of maze design, unlike previous works, "Sky Sword" focuses more puzzles on the big map.

Forests, volcanoes and deserts, each map looks like a huge maze, and the real maze of the game shrinks. Many puzzles in "Sky Sword" occupy a considerable number of scenes, such as rolling a bomb across the bridge, or flying out of the room to hit switches outside the wall with a golden beetle, or switching the entire scene to the past/present state; in the end, the overall maze is a huge puzzle. However, there are good things to be bad. Because of this design, the puzzles in "Sky Sword" are not compact enough compared to other works in the series.

At this Bomma International Television Exhibition, when I saw the demonstration of the Sky Sword, countless players expressed their great expectations for this game.

But it really has to wait until it is released, and it is expected to be a year left.

Later, Sony also announced the new handheld N3DS, which has received strong support from many game manufacturers. In this way, players and the media are even more looking forward to Sony's launch of the Bomma International Television Exhibition. Everyone is looking forward to Sony's big surprise, such as the announcement of the new handheld PSP2, but in addition to spending a lot of effort to promote the game applications of 3D and PS Move somatosensory controllers, many game demonstrations have been announced before, and there are basically no exciting works to publish.

In addition to the N3DS, which made its stunning debut, facing the aggressive momentum of Sony PS Move and Microsoft's Kinect somatosensory controllers, Nintendo also announced the "Legend of Zelda: Sword of the Sky", "Mario Games", "Wii Party", "Star Kirby: Lines", "Super King Kong Return" and other popular works. Judging from the live demonstrations on site, these works all show extremely high game quality, among which "Legend of Zelda: Sword of the Sky" is the most shocking for players, and it has absolutely positive practical significance for defending the status of Wii, a pioneer in the use of body sense.

The highlight of the story is also considered Bomi Company.

The main reason is that Bomi is not only the most well-known game manufacturer in the world, but also has an amazing annual output. More importantly, the games produced by Bomi have a very good reputation in the industry, and many players like Bomi’s games very much.

Whether it is online games or stand-alone games, basically the products produced by Bomi Company are high-quality products.

In the past, this slogan should have been used to describe Blizzard, but since Bomi's rise, it has become-

Products from Bomi must be a fine product.

On May 17, 2010, at 2 pm, the Imperial Capital, Li Lanyun, president of Bomi Interactive Entertainment Department, brought players a brand new game product.

Before he gave his speech, the last one who just finished the pre-exhibition press conference was Nintendo.

With pearls and jade in front, even under the tremendous pressure from Nintendo, the audience is still optimistic about Bomi.

The host introduced, "Let us invite Mr. Li Lanyun, President of Bomi Company's Interactive Entertainment Department."

When Taishan heard the name of Bomi Company, he immediately became excited.

"Hey, it's finally Bomi Wolf's turn. I've been looking forward to this moment for a long time."

"I wonder what kind of game Bomi will bring to everyone over there? Anyway, I'm looking forward to it."

"I started buying tickets a long time ago. Now I've been sitting here. I've been sitting here for a long time. Finally, I've been looking forward to the exhibition at Bomi."

On the Bomi electronic version every day, Bomi's games are the highlight of this year.

So they all expressed great expectations for Pomeranian games.

As the host's words fell, a corner of the curtain was slowly lifted open, and a middle-aged man in a white suit walked out from behind.

Today, Li Lanyun is wearing extremely handsome clothes. He is wearing a pair of gold-rimmed glasses and is extremely elegant and easy-going.

Li Lanyun likes Chinese culture very much and has a deep research. She was responsible for the Chinese style project before, and maybe it was in line with that sentence-

He is naturally elegant with poetry and writing spirit.

So Li Lanyun's every move can reveal this.

His appearance made the whole stand boil, and there were bursts of applause from below. The only regret was why it was not Cao Yang this year.

Tani

"Mom, why is it still Li Lanyun this year? I want to see Boss Cao!"

"Why has Boss Cao not participated in the National Crown Pearl in recent years? I think Boss Cao is quite handsome. If you can see him on it, I think the ticket price will be more worth it."

"What are you thinking? Boss Cao is now a busy person. He is so busy working every day, so how can he have time to deal with this matter? Originally, the boss of the game department was not Cao Yang.

The boss of the game department is Li Lanyun, so I don’t think there is any problem with asking Li Lanyun to explain Bomi’s new game to everyone.”

"But I'm still looking forward to the sun. It would be great if I could see the sun next year."

Yes, in fact, for the audience and for players, the most attractive person in Bomi Company is always Boss Cao. Although they usually scold Cao Yang very fiercely, they always greet the whole family in the game, but in the final analysis, it is because of their love for Cao Yang.

I'm afraid there is no longer a second boss in the world who knows players better than Cao Yang.

Everyone is looking forward to one day Cao Yang will return to the stage of Bomi International Electronics Exhibition.

Another very important point is-

Boss Cao is so handsome!

It's not something Li Lanyun can compare with at all.

"Boss Cao is so handsome, he should show up in public. It's such a pity not to show off his beauty in the grandstand." A female player in the stands said with regret.

Her words immediately resonated with the friends around her.

"That's right, who would like to see a gray-haired uncle? I'm not saying that Mr. Li is not good-looking, but mainly because he is too ordinary."

"Hahahaha, how heartbreaking will Mr. Li be when he hears this sentence?"

"Who doesn't want to see handsome guys and beautiful girls?"

"Cao Yang really satisfies all my fantasies about male gods, a girl. She is handsome, rich, and has talent and character. Cao Yang's voice is also very charming. If he comes to promote his own games, it is estimated that this year's Bomma International Television Exhibition will be a hit."

"Yes... It's a pity that Mr. Cao doesn't want to take everything into consideration. After all, the company still needs to establish more image to the outside world. If Cao Yang is the only one, it is not very healthy.

Think about it, if one day Boss Cao has nothing to say, then there is no one in Bomi Company that can stand up."

"Bao, you crow-mouthed, if Boss Cao is gone, what are we going to do?"

"No, Boss Cao is so young, he is only 30 years old this year, and even if President Li is gone, President Cao will not be gone. I think you can rest assured.

Let’s see if there will be some geniuses among the younger generation of Bomi in the future.

But I am also worried about Bomi’s talent succession.”

"I think your worries are redundant. Bomi Company has networked the top talents in China. Who doesn't want to go to Bomi after graduation? They give a lot of money, don't have to work overtime, and have good treatment. They may indeed face too many competitors in terms of promotion, but as long as your abilities are strong enough, there is still room for development."

"OK."

At this moment, Li Lanyun on the stage said to everyone, "Well, thank you everyone here for coming to the Bomi International Electronic Exhibition, and thank you for your support.

Next, I will explain to you what products will Bomi Company have today? Which games will be launched? First of all, I will bring you a game that the company values ​​very much.

Its name is Chinese Life.

As Li Lanyun's words fell, the entire large screen behind immediately lit up, and a two-dimensional face with a very delicate painting appeared on the large screen. Or to be precise, two faces, but two parts are spliced ​​together, with a man on the left and a woman on the right, and then these two parts each form a very interesting picture pattern.

The only thing you can see is that both of them are studying seriously in this big screen.

Chinese games.

"This game was a game that our company spent almost two years developing an educational game."

After hearing the three words [education], the audience below were in a bad mood.

"What did you say? Educational games? Did I hear it wrong? Why is Bomi now starting to launch education games?"

For players, games are the least likely to be related to the word "education".

Games are entertainment, education is learning.

These two things are simply impossible to get together.

According to the ideas of many players, learning is painful, and games are happy. In the game, you can get a lot of dopamine, and these parts will be consumed in your learning.

They are like the two poles of the earth, and they will never be close to each other unless the earth is destroyed.

"It's over, and this year's Bomi Company will be in trouble!"

"I can't even complain about this game. It's so real that I don't want to listen anymore. Can I fast forward to the next one?"

"What should I do? I also have such a strong ominous premonition. Is Bomi really wrong? What do you think? It actually wants to make educational games?"

...
Chapter completed!
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