550. Not much to say (Chapter 1)
When a company enters a stagnant period, if the elderly are not fired or leave the company, it will be difficult for new employees to enter, which will lead to a gradual aging phenomenon.
Of course, there is another way to reduce age, which is to lay off middle-aged employees in their 30s through a large number of layoffs, then change their blood and replace them with fresh graduates.
This situation is also common among major companies.
There are several reasons. The first is that this group of employees in their 30s have entered the bottleneck of upward movement, and have received a lot of money and have not improved much in their abilities. They are easily replaced by newcomers.
On the other hand, if you change your blood, you can still enjoy the above discounts, because the above requires that the employment rate of fresh graduates be guaranteed. This group of people are young and motivated. If you don’t have a job, you may cause some trouble.
Since it can [destocking], reduce costs, and cater to policies, why not do it?
...
In the Boxue Church, the demonstration has not begun yet.
Wang Fang, the producer of the God of War project team and the main planner of "God of War Yi", is now actively preparing on the stage.
Compared to the first time I stood here to demonstrate "God of War Wukong" to everyone, two years later, Wang Fang was obviously much more experienced, and he seemed at ease and his expression was extremely relaxed.
Thinking about standing here, Wang Fang was sweating all over his palms. At that time, there were almost some demonstration mistakes. Later, when I recalled, I was a little scared.
However, Wang Fang was obviously much calmer today, and his mentality was no longer as nervous as before.
This is also an inevitable thing. After all, they have developed a hit product like "God of War Wukong", which is the world's top in terms of reputation and revenue. At the same time, they have successfully opened up a new IP for the company. Maybe in the future, the God of War series will be made into movies, TV series or animation...
With Bomi Company's current production technology, if you are willing to spend money, it will definitely be no problem to produce world-class anime.
Moreover, after Wang Fang became the producer, he was inevitably going to attend various large-scale occasions. Even if he held meetings with the company's employees for PPT displays, it was actually a kind of exercise for eloquence and mentality.
Two years have been enough for Wang Fang to grow from the young man who was nervous at any time and sweating at the palm of his hands to a smooth and experienced old man who was not panicked when encountering problems and could still speak out.
While preparing on it, Wang Fang also talked and laughed with Liang Muzhou, the head of the Assassin's Soul project, and Meng Xiao, the boss of the Western Fantasy Studio Group.
Everyone joked with each other, which made the employees below sigh, this is probably the real scene of the communication between the big guys?
"I heard that the production concept used in your new game is completely different from the previous ones in our company, right?" Liang Muzhou asked curiously.
Wang Fang rolled his eyes and said, "Will you just watch the demonstration later?"
"I'm so petty. I've been friends for so many years, can't I tell you a little bit?"
...
While several bigwigs were communicating with each other, whispers also came from the entire Bomi Boxue Hall.
"Is the new "God of War Yi" also developed using the X3 engine?"
"Otherwise, the company's most advanced engine is the X3 engine, and there seems to be no news about X4."
Gu Xiao
There are several main reasons for X4's lack of news.
The first is that the current engine function of X3 can meet the development of future projects for at least 5 to 10 years, because the development of graphics cards is no longer doubled every year according to Moore's Law, and it is already very good to double it in 2 to 3 years.
If the hardware is not up, the space for work on software is relatively limited.
According to Liu Guangran and Deng Peiqiang's words, the development of the next generation of engines will take at least 5 years to develop.
And it may also be what type of engine it is.
If Liu Guangran’s technological breakthrough is relatively fast, the engine that can be realized in the future is to directly use cloud computing.
Of course, these are just the stages of imagination. No one has the final say in what cloud computing will develop in the future, but Liu Guangran himself is very optimistic about the future.
The second reason is that there is no very good design project for X4's engine development, and many engine functions are born because existing functions cannot meet the design.
For example, the chemical engine required by the company is to solve some future changing functions. If the X4 engine needs to be developed, there is no preliminary model for what problems it wants to solve and what level it is to improve it to.
As I said, the X3 engine is now very advanced and can be served for at least 5 to 10 years. If there is no bottleneck, the X4's research will be a relatively long process.
The third reason is that the further development is, the higher the difficulty, it is easy for you to increase from 60 points to 80 points. The price and effort you pay after increasing from 80 points to 100 points may be several times higher than before.
Now Bomi is not without plans to develop X4, but the cost-effectiveness of the input-output is indeed not high. Although it has been investing, the improvement in quality is very limited.
The limitation of this part is mainly due to hardware.
After all, if the hardware cannot be increased, there is not much room for software improvement.
As for hardware, since Bitcoin was launched, many graphics cards have been used to mine, which to some extent has also led to the scarcity of graphics cards on the market. If the configuration of personal computers cannot be improved, the results obtained will be weakened.
If an existing product that cannot be carried by a personal computer is developed, then this product will fail.
...
Today, in addition to the brothers from the Journey to the West studio group who came to support their own "God of War Yi", many people from other departments also visited.
People with important projects mainly want to come and learn from the scriptures and see if there is anything to learn from in the future.
There are no important projects, such as the elderly from the Jin Dance Group and the elderly from the Three Kingdoms ONLINE2. These people are just here to join in the fun and learn where the company's latest technology has been released and whether the new game is as shocking as ever.
"I still envy you guys who develop stand-alone games. When I chose the doubles, I should have gone to the God of War Project." An employee from Jindian Troupe sighed extremely, "You don't know how leisurely the Jindian Troupe's work is now. We blow water every day and encounter very few things. The future version of Jindian Troupe has been planned until 2012, which is really boring. If I had known that it was such an elderly care project, I should have chosen a more passionate one."
"Take you down. You are in a blessing and don't know how to be blessed. Do you think it's so good to come to the God of War project? Yes, we do have things to do, but we are busy every day, with various meetings of all sizes, and we have to do a lot of things every day.
The most important thing is that we don’t know how much this product can be sold tomorrow, and it is still a question whether it can be sold well.
How great is the dance troupe, it has hundreds of millions of dollars every month, and your benefits are much higher than ours."
"Hahahaha, you guys are the typical siege mentality. People inside want to come out, and people outside want to go in. Anyway, I think it's all good, as long as you work at Bomi Company."
"For programmers, it doesn't matter which project you go to to do. Only you planners and artists will worry about going to a department without creativity." An old employee with a little high hairline said contemptuously.
Yes, for programmers, when they go to any project team, they will eventually maintain two things.
The first one is the client, which mainly studies the company's X3 engine. If the X3 engine can do it, they have nothing to do. If the X3 engine does not support it at present, it will support it slightly. Few projects say that they need their hardcode.
The second thing that needs maintenance is naturally servers, data storage, player interaction, as well as various information packaging and processing, distributed download and optimization...
Programmers do nothing more than doing this, so for them, the projects they go to in any company are similar.
Unless you can CBM Technology Research Institute.
That is, the department led by Liu Guangran, and the content of the research there is quite different from that here.
Therefore, for programmers with dreams, especially fresh graduates, they will give priority to filling in the Bomi Technology Research Institute when entering Bomi because that is their dream.
...
When Boss Cao arrived at Boxue Hall, the demonstration of "God of War Yi" finally officially began.
"Okay, please be quiet."
Wang Fang put his hands together and made a requesting gesture to everyone.
The scene immediately became quiet.
A calm smile appeared on Wang Fang's face.
"Hello everyone, I am the producer of Journey to the West Studio Group, the God of War Studio, and the main planner of this game that will be demonstrated for you today.
My name is Wang Fang.”
As soon as Wang Fang finished speaking, there was a thunderous applause from below.
In fact, even if he doesn't need to introduce himself, everyone here knows him. After all, God of War Wukong is indeed so famous.
Wang Fang introduced himself, on the one hand, and on the other hand, he was to prevent new people who didn't know him from sitting here.
"Everyone is welcome to come here to watch the internal demonstration of "God of War Yi".
Before the demonstration, Wang Fang briefly gave a brief introduction to everyone, "Our game is an ARPG type game, the second work in the "God of War" series.
It has been two years since its development in 2007.
After watching the demonstration, you can raise it if you have any questions or suggestions.
Thank you again for coming to watch.”
"So, without further ado, I will demonstrate this game to you now."
...
Chapter completed!