Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 917: The Innate Contradiction of Game Adaptation Movies

"What do I think?"

Duke couldn't help but shrugging. This situation would inevitably happen in the future, but it was hard to say. At this time, George Lucas seemed to be saying something again. He reminded Sophia Coppola, "Let's hear what Uncle Lucas said first."

"In the future, high-budget blockbusters will be broadcast on the big screen for longer, and ticket prices will become extremely high."

Standing next to Steven Spielberg, George Lucas talked about his predictions about the Hollywood film industry among the directors. "After the film industry collapses, the number of cinemas will become smaller, and the size of cinemas will become larger. The ticket price for movies will reach $50, $100 or even $150, just like the ticket price for Broadway or football games today, it will become very expensive. The release time of movies in theaters will become one year, just like Broadway dramas."

George Lucas further said, "Big production movies will be broadcast on the big screen, and the ticket price is high; all other movies will be broadcast on the small display. In fact, this is almost the case now, Lincoln and Red Tail have hardly entered the theater. You might say, Steven Spielberg and George Lucas can't get their movies into the theater."

Steven Spielberg and George Lucas are both the most successful film directors and producers in history, and this prediction of the future of the film industry is indeed worrying.

Directors such as Duncan Jones and Lang Howard, nearby are releasing their opinions. Although their views are different, today's occasion is not very suitable. Duke is not going to say anything, so he simply turns around and leaves the circle and walks towards the resting place on the other side.

Sofia Coppola followed from behind. The two found a quieter small round table and sat down to continue the topic just now.

"Don't you think what Steven and George are saying makes sense?" Sofia Coppola leaned against her chair and said in a faint nasal voice. "This situation will definitely happen in the future."

"It's true. There will inevitably be major changes in the film industry in the future. It's not unreasonable for George and Steven."

There is no one else here. They are only the two of them. Duke put his hands on his chest and said his point, "However, it's not time to cry for Hollywood, because there are still many movies that can be sold well, and TV series for small displays are also selling well. In addition, Hollywood on-demand services are also making these movies and TV series easier to present to the audience than ever before."

As Duke said in the past, in this era where movies can be seen from multiple channels, why don’t the audience choose to watch movies at home more comfortable and go to the cinema to contribute box office?

In this era, it is an inevitable result that big-produced commercial films have become the mainstream of Hollywood. Unless they don’t care about profits, no one can change them, even if it is George Lucas and Steven Spielberg join forces.

"Consumers don't have to worry about this," Duke said, tilting his head, "The faster the traditional film industry collapses, the faster the consumers can see the movies they want on the display screen of their personal devices, without having to go to the cinema to crowd. Spend a lot of money to buy movie tickets but have to look at the big screen from the seat next to them."

Sofia Coppola shrugged, knowing that there is a gap between heaven and earth in their film concepts, and she is too lazy to continue discussing them.

The footsteps sounded, Duke turned his head and glanced, Duncan Jones walked over, "Hi. Duke."

"Hello, Duncan." Duke signaled the empty chair next to him and said, "Please sit."

Duncan Jones was not polite and sat down. Sofia Coppola couldn't help but wonder. She was Duke's best friend in the circle. She knew that Duncan Jones and Duke were far from familiar with each other, so the other party came over directly, obviously something was wrong.

The British director looked at Duke without going around the corner, "I have encountered some difficulties in the funding of the crew. Have you ever thought about investing, and now do you still have the intention to do this?"

Duke shook his head, "Unless you can convince Blizzard and Legendary Pictures."

As early as when he was digging Daniel Wu from the crew of "World of Warcraft", Duke had someone try to talk to Blizzard, wanting to invest in this project, but Blizzard is not stupid. He understands that as long as the movie can be made at a qualified level, with the huge number of fans accumulated by "World of Warcraft" and "World of Warcraft" games, the profit is almost inevitable, and he rejected Duke without hesitation.

Just as Duke doesn't want others to interfere in his own profitable projects at will, Blizzard is not a fool, nor a charity.

Duncan Jones complained about Duke poaching Daniel Wu, forcing him to find the actors temporarily, and walked away with a few disappointments.

He is just the director of this project. In Hollywood, he doesn't want to get too much power unless he is a director at the level of Duke and Spielberg.

"If Duncan Jones can convince Blizzard and Legendary Pictures, I don't mind investing a sum."

Looking at the other party's back as he walked away, Duke said to Sofia Coppola, "Although the risk of this project is a bit high."

Sofia Coppola immediately asked, "Are you not optimistic about the adaptation of Blizzard?"

"The game "World of Warcraft" is indeed worth changing, but compared to the current mainstream science fiction action movies, the risks are indeed greater." Duke then explained, "If you define a label for game adapted movies around the world, the word "failure" may be more appropriate."

Hearing this, Sofia Coppola nodded slightly, and it was indeed the case.

Duke shook his head. Perhaps World of Warcraft can change the tragic situation of the game movie, but the reality is as he said, and the risk of failure is quite high.

With the rise of mobile games in recent years, the popularity of IP concept has attracted a brand new era of film and game interaction.

Film and television and games help each other with their respective influences, so more and more successful film and game interactions have appeared in front of the public. However, most of the success of film and game interactions can only be attributed to games adapted from film and television. On the contrary, film and television works adapted from games have failed step by step and were criticized by the world.

It has to be said that game-adapted movies are an unattainable industry in Hollywood and cannot escape the fate of failure.

In 1993, a movie "Super Mario Bros." adapted from the popular game "Super Mario" came out. It was precisely because of its appearance that a brand new movie-type game-based movie adaptation was created.

Recalling the performance of the movie "Super Mario Bros." in the market, although it has a strong IP advantage as support that can bring many shadow chasers, it is still a thunder and rainfall that has lost in the market. Not to mention how terrible the box office is, even the capital cannot be earned back.

The main factor is that the movie adapted from the game requires major changes to its plot. The final poor quality of the movie is caused. In "Super Mario Bros.", released in 1993, not only did the character restoration level not enough, but the difference between the plot and the game plot after the plot was too great, so players and viewers did not buy it, so they ended up with a failed ending.

It is precisely because of this failure that the game adapted movie gradually faded out of people's vision.

In the past decade, some manufacturers have tried to adapt movies again, but so far, there has not been a truly successful case, including the film and television masterpieces adapted from the well-known games such as "Prince of Persia", "Silent Hill" and "Tomb Raider". Against the backdrop of the hot IP effect, they have strong IP support, but their income has always been hovering within 200 million US dollars and earning back their capital.

In recent years, the craze for film and game interaction has become increasingly fierce, and the enthusiasm of game-adapted movies seems to have been ignited again, and many game-adapted movies have swept over again.

Among them, the most popular are World of Warcraft and Assassin's Creed. These are two national-level games, with countless followers and are widely loved by gamers.

But it is worth noting that today, when movies and games are in full swing, masterpieces have once again come together. Can game-adapted movies eventually escape the misfortune of failure?

To be honest, the risks are quite high.

"Why are the movie and game interactive film and television adaptations so excellent?" Sofia Coppola has not studied it, but is very curious, "But game adaptations fail repeatedly?"

"In a sense, game-adapted movies are a natural contradiction."

Unlike Sofia Coppola, Duke is also a businessman in addition to his directorship, and naturally has some research on the types of movies that can be invested in. "Game-adapted movies are different from movie-adapted games. They have a certain difference in the user group.

Seeing Sofia Coppola, Duke simply said in detail, "Although the game adapted movies themselves also have a fan effect like films and TV series, in terms of game IP influence, in the face of such a huge film and television market in the world, games seem insignificant like ants and big trees. Therefore, the number of global film and television pursuers can completely cover game players, but gamers are always impossible to cover movie and television users."

No one can deny that the influence and scope of popular movies are far greater than that of popular games.

"What are you talking about?" Scarlett walked over with big strides, pulled a chair and sat next to Duke, "It seemed very enthusiastic."

"About the game-adapted movie." Sofia Coppola briefly explained to Scarlett Johnson, then turned to Duke and asked, "Is there any other reason?"

"The difference in audience groups is only one aspect." Duke nodded, "There is another aspect." (To be continued.)
Chapter completed!
Prev Index    Favorite Next