Chapter 179 Advanced
The next battle is destined to be an unfair battle. When the defensive side only needs to guard the tower gate, the narrow range where only two people can pass determines the number of people fighting. The offensive side has only 12 fishman warriors, and they have to withstand harassment and attacks above their heads. I don’t know when a stray bullet or lightning arrow will come down. However, the defensive side, who is obviously very strong, relies on favorable terrain to rotate defense leisurely.
A fireball shot out from inside exploded the head of the fishman. Then the two injured elves retreated, and the fishman killer crab and the fishman tide hunter rushed up...
The battles in the future are not so much like fish people fighting for victory, but rather fighting for even one enemy. They have no fantasy about victory, and their only goal is to kill this "fishman traitor" guarding the goal, or the terrifying crab. As for then, there is no more... the mage on the opposite side is too fierce, with extremely powerful firepower, and has never seen him in his life. He will definitely lose when he faces such an enemy, especially if he does not have enough brothers!
When the last fishman was clamped by the big crab and two mastiffs, and pulled down the two pieces that were torn into symmetrical symmetry in the subsequent use case, the battle to guard the tower finally came to an end. Egg felt very tired. He had already drunk three bottles of mana potion. If he had not borrowed the old blind thunder cloud storm before, he would not know if he could withstand it in the end. This battle could actually kill the supreme leader of the Gold Coast Fishman tribe, which was beyond his expectations. You must know that at the beginning, he had never thought about finding old blind storm.
If Lao Wuyan hadn't come to him on his own initiative, it would have just hiding in a slightly larger fishman tribe, and Eiger would have no chance to kill it under the protection of many fishman. In this sense, Lao Wuyan was sent by himself. It originally planned to cut off the sparks on the sea and block the big fish in the lighthouse, but unexpectedly, the number of people temporarily summoned was not enough. After a series of accidents, it was actually successfully killed by its prey, which was quite unfair!
What if Eiger hadn't collected the ace of the Fishman Killer Crab before?
We say that reality is reality, success or failure is success or failure, and it is not allowed. But even Eiger couldn't help but think so. Does he really have the halo of the protagonist? For Mao's Hearthstone Book, there is this ace?
...
Killed the 28th-level boss Boss, and more than 100 fishmen were killed. The huge experience allowed Eiger to break through the bottleneck and go straight to level 20. This is not a simple level improvement, but in the mainland it is a breakthrough in the realm. From a two-star breakthrough to a three-star, this is a qualitative leap.
The flame system, level 20 unlocks the magic "Protective Flame Enchantment". This is an instant magic. You can use a small amount of mana to set a protective shield for yourself to protect the flame, which is specially used to fight fire damage, and the absorption is considerable. There are two key points here. One is instant, which is a rare instant magic; the other must be noted that this protective shield only fights flames, and other systems should not be ignored completely.
Frost, level 20 unlocks its signature magic "Blizzard". This is a guided magic, similar to an arcane missile. It requires continuous guidance and can be interrupted in the middle according to the situation. Remember the description of Blizzard in the Hearthstone card is: This is not a card. This is a signature!
Very true! This is a sign! During the guidance process, a large number of ice-tip columns will form from the air, and continuously attack the area within a circular range, with about 5 waves. Part of the damage caused is frost, and the other part is physical damage caused by gravity. It has very good effect and is extremely applicable.
The blizzard unlocked by Eiger is obviously enhanced. While continuing to attack, it slows down the enemies within the range to make it difficult for trapped enemies to have a chance to escape. The guys in the center must bear all 3 waves of damage. People in the edge may "mov" out of the blizzard range and bear one or two less waves. In this sense, it is not only a group attack skill with great damage, but also a part of the control ability.
The Frost System unlocked this magic, but made Eiger feel like he was a treasure. The sign was the sign, full of a tycoon!
Compared with the stinginess of the flame and frost system, the arcane system, which has always been famous for its complexity, unlocked a total of four magics for him in one breath.
Flash Technique! Another instant magic, the effect is very simple, allowing the mage to tear apart time and space in an instant, flashing directly forward in an instant, with a maximum distance of 20 meters!
Don't you need to explain this? Friends who have played the game will be impressed by the mage's escape skill. Some people even say that if the mage does not flash, then don't PK. Unlike in the game, the distance of this flash technique is controllable, that is, between 1-20 meters in front of it, there are effective ranges, which greatly increases the flexibility and suddenness of flash. By the way, from the records of various continental magic books, all mages who flash are well-known masters, and small characters cannot get exposed to such magic skills!
Awaken! The actively used guided magic stimulates people's potential and awakens this powerful potential within 8 seconds, recovering at a speed of 10% mana per second. Once attacked, it will be interrupted and the cooling time will be long. In other words, if not interrupted, 8 seconds can restore a total of 80% mana value. This is very exaggerated. For mages who regard mana as life, this is equivalent to two tubes of blue. Of course, Eiger has potions to replenish, but potions also have their limitations and are difficult to obtain. The long-term cooling time of potions is not an exaggerated recovery amount and the limit of drug resistance. Of course, it is not easy to wake up directly.
According to the records of ancient magic knowledge, although it is very rare, there are records that many mages know this trick, which is barely considered a rare practical magic. It is said that awakening is actually overdrawing. After using it for a period of time, it will make people feel very tired, and some weak will even faint on the spot. The book suggests that it is best to find a bed nearby after the battle... Forget about women, otherwise your desolate name will be praised everywhere the next day!
Mana shield! Instant-style defensive magic, bless yourself with a mana shield and start to consume some mana. After that, every little damage absorbed, you need to consume your own mana value. It lasts for a long time and can be cancelled on your own initiative.
How to say it? This seems not to be worth the loss at first. After all, it takes mana power to open it. After all, it takes two mana power to absorb every point. For mages who wish to break up one mana and use it as two uses, it is absolutely a loss. But it cannot be said so absolutely. Usually, you don’t need to open this mana shield, which is a loss. But in a special time and place, it must be turned on. Because it is equivalent to extending the upper limit of your life energy. If you have sufficient mana and have to save your life first, you can consider turning on it.
There is no need to consider whether it is worth it! In Egg's opinion, although the mana value is very precious, his life is gone. Why do you want to save so much mana value? Can it be brought into the soil? The mana value that can be played is the most useful mana value.
The last spell unlocked at level 20 of the Arcane System does not exist in the magic system of the mainland. This is a magic that the system magicians are independent of the magic system of the mainland: teleportation!
It's not that exaggerating! It's just that you can set coordinates in major main cities, such as Stormwind City, Iron Fortress, and the big cities that are opened later, so that Eiger can teleport back at a fixed point, which saves time and time. The consumption is to transmit runes, which has never been seen by the mainland wizard, let alone whether it has been sold.
But it doesn't matter. The considerate system directly provides a purchase window inside, each gold coin, and does not need to be stored in advance. You can buy it now. Basically, it can be understood that if Eiger wants to go back to each big city, you must first set up a teleportation point in these big cities. This location can be changed. For Eiger, who has never been bright, the more hidden the better. It is best to set it under the bed of a beautiful woman, so that you may have unexpected gains one day!
Then I thought, isn't this a bit like his teleportation hearthstone?
There are also differences. Teleportation Hearthstone can be set in various towns and even outdoors. The more remote the better, the better, but you can only set one place, and the previous record must be erased by changing it. The teleportation has as many points as the main city, and one for each city.
Also, the teleportation hearthstone is completely free, while teleportation is equivalent to a paid service once. Both methods do not provide return services, and it is completely for convenient one-way travel, and it cannot be transmitted in both directions! This is a pity, but it is normal. If it can be transmitted in both directions, it would be against the will of heaven. It can be used as combat support, call reinforcements, various waves of Rush, etc., and the operability is too high, which affects balance! Now, one-way transmission in this way means reducing the time during travel, saving light and saving trouble!
In my memory, the magician not only has teleportation, but also at this rhythm. When his level is higher, he should be able to unlock teleportation to the group, and can open a portal for his teammates to return to the city, and enjoy this one-way teleportation service together. As for the pricing, I don’t know. It has not been unlocked yet, and the system does not display it, and it cannot be seen.
This directional group teleportation is different from the Sanli of Warcraft. The slightly sensible strategic group teleportation of the great wizard. In the Azeroth continent, space magic is not as developed as expected. It is okay to teleport living people, but it is extremely difficult to teleport a bunch of living people for space jumps. At least until now, there is no record of this super magic in history.
To be honest, the legendary magic comparison of the group I want to unlock is that it is slag, which means saving some travel expenses, and can quickly return to the main city, and its effect is limited!
Chapter completed!