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Chapter 306 Luck+9, Luck+10, Luck+5, Luck-10

It is not difficult to learn deputy skills, just to build craftsmanship proficiency and skill experience.

Therefore, there is no limit on players to learn some kind of secondary skills. If you are willing, you can learn all the projects.

But the problem is that learning associate skills is a super money-burning job.

Because the deputy positions are divided into six levels: apprentice, junior, intermediate, senior, master, and master;

Among them, the success rate of apprentices' production is only 20%, which means that when you first start practicing pharmaceutical skills,

If you are lucky, you may consume an average of five portions of materials to create a bottle of potion. If you are not in a bad mood, you may not be able to produce a bottle of potion even if you lose ten consecutive times.

Although the various materials used to configure the agent are cheap, the cost is about one-third of the finished product, so once you succeed, you can get 2/3 of the profit.

But when I first started practicing, I definitely couldn’t even pay for the money I paid in. Players with average wealth really couldn’t afford to play as deputy positions.

Want to become an "all-round deputy master"?

No one stops you, but please prepare dozens of small target ingredients to burn them again and again!

Fortunately, Zhao Qianyi knows the "special" technique to greatly improve the success rate of production, that is, wear a skill necklace during production and manufacturing. Not only will the speed of obtaining skill experience be increased by two or three times, but it also has the hidden attribute of "skill success rate +50%"!

In addition, many people should know that the player's characters are born with the "lucky" attribute.

But what players generally don’t know is that the “lucky” attribute of their own character is not constant, but constantly fluctuates and changes according to the character’s status.

Moreover, this "lucky" attribute is different from the lucky attribute added to a weapon by using blessing oil, so in order to distinguish between the two, it is better to call it "luck".

"Lucky" and "luck" are two unrelated attributes.

Because of the lucky attribute of a weapon, the maximum amount of blessing oil can be increased to 7 points by using blessing oil. Including the lucky attributes attached to some top necklaces, it can form the legendary "Lucky + 9 Set" or "Lucky + 10 Set" that can play the attack limit by 100%.

There are two reasons for the theory of "Yun 9" and "Yun 10".

It is because players found through the test that Lucky + 9 and Lucky + 10 are both 100% playback attack limit.

It is said that since level 1, the characters are born with 1 "luck", so there is no need to pursue extremely rare and extremely expensive luck + 3 necklaces.

But in fact, this is a misunderstanding!

It is good that when the player character is created, it is born with a "luck" attribute.

But the problem is that starting from level 1, the "luck" attribute comes with this one point, and it does not participate in the determination of the "luck" attribute to play the attack limit.

Moreover, players do not only have 1 "luck" attribute, but start from level 1, and increase +1 point for each level 1, with the highest +5 and the lowest -10.

In other words, when the player reaches level 5, he will bring 5 "luck" points.

This "luck" attribute affects monster explosion rate, weapon upgrade success rate, and skill success rate, but does not affect the upper limit of attack performance.

Some players also believe that using blessing oil increases the lucky attributes of the weapon, which can increase the equipment explosion rate when fighting monsters, but in fact, the lucky attributes on the weapon cannot affect the monster explosion rate.

The so-called Lucky + 9 and Lucky + 10 both have 100% attack limit because the 90% probability of Lucky + 9 is already very high.

Just like when there is no lucky +10 attribute, it is impossible for the player to have the maximum damage of the knife, it is also impossible for the minimum damage of the knife without the curse +10 attribute.

So as long as you are not so unlucky that you encounter that 10% chance, you may hit dozens of hits and you may have the upper limit of attack, and if you fail to exert the upper limit of attack, it does not mean that you will exert the lower limit of attack?

Maybe 100 attacks will exert 99 damage?

With such a weak change, how can players pass the so-called "test"?

So, if you want to play 100% of the attack limit, it is safer to lucky +10, but the problem is that 1 point more or less and 1 point less. The difference is really not big!

As for the "luck" attribute, the player's character can reach +5 when it reaches level 5, and it will not increase any further after that no matter how much level it is upgraded.

However, once you PK with someone, whether you actively attack others or be attacked by others, it will cause the "luck" attribute to drop, and the minimum will drop to -10. In the future, you can only recover by continuing to upgrade or killing a large number of monsters.

Have you heard of a legend that someone has lived in Zuma Temple for half a year but has not produced any good equipment?

How unlucky is this person going to achieve this achievement? Of course, it is the unlucky guys who usually compete too much, which leads to "luck-10"!

So before practicing craftsmanship skills, Zhao Qianyi just needs to sweep a batch of monsters first to ensure that his lucky attribute is +5, or at least not negative.

Then put on the skill necklace and obtain the hidden attribute of "skill success rate + 50%", which can ensure that you have a 100% success rate during the process of configuring the potion!

As for the skill necklace, members of the "Nest Organization" dare not say that everyone has it, but the members of the City Guard under the name of Shabak City can still ensure that they have one.

After all, once they are led to level 35, they will be organized to use memory set tools to pull them, first brush all the system tasks and get all the rewards they can receive.

Therefore, in order to avoid the various materials acquired by the "Nest Organization" spending huge sums of money to leave outsiders.

A group of tool people who have not participated in the battle from Shabak City to ensure that they have luck +5 come and wear skill necklaces.

Then let each of them specialize in a specialized potion. Those who are equipped with magic medicine will be specially equipped with magic medicine. Those who are equipped with Jinchuang medicine will be specially equipped with Jinchuang medicine, and those who are equipped with sun water will be specially equipped with sun water.

The so-called professionalism is specialized, and the idea of ​​greed for many craft projects is undesirable.

So once these pharmacy masters who specialize in certain medicines are out, they will be thrown directly into the processing room of the pharmaceutical workshop by Xiaoshi's notes, and start their dark 007 drug dispensing career!

The low-level potions configured during the practice of craftsmanship will not be wasted.

To be precise, in the ancient beach map without supply points, there is no potion that can be wasted.

Not only does the huge player group have a huge demand for potions, but even the Bic Legion will also place military orders to Ginkgo Village.
Chapter completed!
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