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Chapter 275 Absolute Lock

Unfortunately, Zhao Qianyi is different from ordinary players with the mage profession.

When PK, he will not try to distance himself from the enemy as much as possible to ensure his safety... He is a melee mage!

Therefore, players participating in the defense battle at the stronghold often see him, a mage, rushing into the melee group, and then swing the thin sword in his hand while basking his face from close range. He thrust the target as cruel as hitting his son on the target he was targeted, and the opponent did not even have the ability to fight back!

How to fight back?

A fireball hit a stagger, and a slash continued to stagger.

If the paralysis effect of the paralysis ring is triggered, you will basically be lying on the ground after less than 5 seconds of paralysis effect disappears.

Don't expect to launch a sneak attack while he attacks the target.

This guy has eyes behind his head. Once someone attacks him, he will be an ice hockey with his backhand!

Not only is it painful to smash people, but it also has a slow effect. When he kills the target he is attacking, it will be his turn to attack his person.

What's even more terrifying is that Zhao Qianyi is in such crazy killing.

I also gradually realized the second casting ability besides "no pre-casting": absolute locking!

The so-called "absolute locking" is not the same as the "heart-to-eye locking" that Zhao Qianyi has mastered.

Because "heart-eye locking" is to lock the target through perception when releasing skills, without deliberately aiming.

However, the ranged skills released by the mage profession are in addition to those that directly act on the target in the air, such as "Light of Temptation" and "Explosive Flame".

From release to hit, there are not only pre-actions, but also flight processes.

This gives some players who react quickly enough the opportunity to judge the flight trajectory of their skills and conduct pre-dodgement.

For example, in "Fireball" and "Big Fireball", you only need to avoid the straight-line direction of the skill flight before the skill hits you, and there is a high probability that you will avoid magic attacks.

"Absolute lock" is different. Generally speaking, after the ranged skill is released, the player cannot have a subsequent impact on it. He can only rely on its inertia to hit the enemy, just like an archer cannot affect the arrows shot and a gunner cannot affect the bullets fired.

However, "absolute locking" can allow Zhao Qianyi to continue to affect the trajectory of the remote skills to a certain extent within his perception range, causing it to deflect or even produce a tracking effect!

In other words, Zhao Qianyi can now launch an "arc fireball" or even a "tracking fireball". Once the magic attack is launched, he will never give up until he hits the target!

Of course, the proficiency of control skills needs to be continued to be tempered, and the range of control needs to be further improved.

Because Zhao Qianyi's current magic attributes of 11-48 can only give him the perception ability within 16 meters of the center of the circle.

The magic skills released are, the further away from you, the lower the control power will be. Once you exceed the 16-meter perception range, you will completely lose control. This is exactly where Zhao Qianyi has been working hard to hone and improve in battle recently.

Moreover, Zhao Qianyi found that other advanced players have begun to realize these skills besides himself. Although they may not have the thorough understanding and analysis of them, they are instinctively exploring these skills.

Especially those legendary elite players who have experienced the era of no plug-in and have been honed through countless PK battles through their own deaths.

Don’t think that these indigenous players are just the mirror world space, the “human-shaped NPC” in the game world created by the mirror world consciousness.

Although they were created out of thin air by the consciousness of the mirror world, they can be seen from their words, actions and intelligence.

These indigenous players are actually the "subconscious clones" of the Mirror Realm consciousness, but the Mirror Realm consciousness only gives them memories, personalities and personality, and does not actively control their actions and thoughts, so this situation shows that the personality of each indigenous player is different.

Or to put it another way, it may be better understood, that is, these "native players" are actually "second personality" divided by the schizophrenia of the mirror world. After all, the schizophrenia of the mirror world itself is just Zhao Qianyi's subconscious, the "cluster consciousness core" produced by the integration of the mirror world space.

Why is the number of native players in the Mirror Realm space gradually increasing?

Isn’t it because the consciousness of the mirror world needs to absorb more, and only after the spiritual energy that is overflowing from outsiders’ death in the mirror world space can we split out more “personalities”?

Therefore, these indigenous players take these split "personalities" as the core and combine the "consciousness manifestation" formed by the game character template.

There is actually no essential difference between outsiders and outsiders using "self-consciousness" as the core and projecting into the mirror world space.

Under this premise, don’t think they can only use game characters dullly and rely on "plug-in functions" to compete with outsiders.

People know how to learn, summarize and think like outsiders, so as to use the "rules of the game" formulated by the Mirror Realm consciousness to improve their strength.

Moreover, because these indigenous players have referenced the "setting" of the Mirror Realm consciousness to the "design" created by those "ashes" veteran players twenty years ago.

The ability of elite players and legendary players to stand out from the huge to amazing player group of "Legend of Mafa" has already shown the "understanding" and "talent" that these indigenous players have.

The outsider players who have not experienced the primitive and antique games that were unique to the land reclamation stage, but in this regard, they are not as good as those of the native players.

As for "plug-in functions" and so on... in the mirror world space, what functions do those "plug-in" are not decided by the mirror world consciousness?

After several major "evolutions" of the mirror world consciousness and the mirror world space.

The flexibility of these indigenous players in the game is no different from that of outsiders.

In other words, what outsiders can do in the game, native players can do it in the game, and even perform better.

It can be said that the "Legend of Marfa" played by indigenous players and outsiders has completely separated from the framework of the simple and rough 2D flat keyboard and mouse antique game back then, and has been directly sublimated into the "virtual reality game" in online game novels!

The battle of guarding the stronghold that Zhao Qianyi is currently participating is a wild stronghold located on the third floor of the Orc Tomb.
Chapter completed!
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