Chapter ninety-eight, distinctive features
After trotting all the way, Li Bing quickly arrived at the area of the level 12 wild monster - bandits.
The Bidding and Wild Monster Area is a big mountain. This small hill has nearly one kilometer of road across and vertically, and there are dense bandits on the mountain. There are plenty of monster sources and durable brushing. It is an excellent leveling treasure land. Even if thousands of players level up here at the same time, they will not feel crowded at all.
Because it was early in the morning, and there were actually quite a few leveling scenes similar to the bandit monster area in the game, Li Bing only saw a hundred players sparsely on the mountain. These hundred players were all forming teams on their own and burying their heads to level up. The players tacitly did not disturb the leveling of other teams; after all, when there was sufficient monster source, there was no need for players to compete for leveling points with others.
Of course, if there are too many people and few monsters, the "killing and robbing land" will never be uncommon in the game.
Li Bing's arrival did not attract the attention of any other players, but it immediately attracted the attention of the bandits on the edge of the bandit area.
"Hmm? There are players!" Immediately, a bunch of bandits turned their attention to Li Bing. However, since Li Bing had just stepped into the bandits' territory, he was far away from the bandits, and the reporter was a profession that was not very attractive to hatred. Therefore, although many bandits were curious that some players would come here alone, none of them went up to attack Li Bing.
After leaving the novice village, it is extremely rare to run to the pile of wild monsters alone to level up. It is rare that even monsters can't help but take a few curiosity.
After all, after leaving the novice village, the characteristics of each profession in "Drawing the Sword" gradually became clear.
Knight is a relatively pure meat shield profession in the game. Although the Knight's attack is quite mediocre, the outstanding advantages of high blood, high defense and high blocking make the Knight an almost indispensable existence in team-leveling.
Swordsman is the only melee profession among the five main professions except knights. Compared with knights, swordsman has powerful melee physical attack ability; swordsman's super high critical strike, coupled with the swordsman's already not low attack power, allows the swordsman to burst out with extremely powerful damage output in an instant. At the same time, swordsman's super high dodge provides the swordsman with the greatest guarantee of survival. The only drawback is that the swordsman's blood volume and defense are too low; not only low, but also terrible! Therefore, in the PK where swordsman participates, basically both players are fighting against seconds; either you and me, or I and you - the swordsman's character is strong enough and has a great luck. If he bursts out a high critical strike. If he gets high dodge, he will directly kill his opponent; and if his character is impotence, he cannot get a critical strike, and he cannot get a dodge, he will be directly instantly.
Feiyu, as the name suggests, is a terrifying long-range physical attack profession. In terms of simple attack power, Feiyu of the same level and equipment is only stronger than the swordsman; it is nothing more than a critical strike ability, slightly inferior to the swordsman. In "Drawing the Sword", Feiyu's positioning is - an archer who avoids cold arrows far away. Therefore, although Feiyu's damage output is terrifying, Feiyu's profession is extremely fragile. Not to mention low blood and low defense, it does not have the ability to dodge like a swordsman; once you are approached by other professions, it is basically a matter of one or two blows to be lost in seconds.
Mage, this is an extremely terrifying profession. Of course, I say this, and this is not a question of the balance of professions in "Drawing the Sword"; the five major professions in "Drawing the Sword" are absolutely balanced, both in the early, mid and late stages. Saying that mages are terrible is because the mage's instant explosion ability is too amazing! If Fei Yu's attack is terrible in "** like flowing water", and terrible in continuous damage output; then mage's terrible lies in the stunning burst at that moment! If you give the mage enough time to chant, then the mage's perverted spell attack, combined with the swordsman's critical strike ability, is only higher than that of a swordsman; many times, mage kills other players in seconds, and it really only needs one move! Just one move!
Of course, the corresponding price for a mage to have such a high attack is a body that is much more crisp than Feiyu. It is precisely because of this that Feiyu can defeat the mage by both the long-range attack profession; because Feiyu's attack speed is faster than that of the mage, Feiyu's body is much stronger than that of the mage.
Priest, this profession that only pays, does not demand rewards, is specialized in benefiting others, and is not self-interesting. It is likely that the most likable profession in the whole game. In terms of attack, the priest is likely to be inferior to the knight; in terms of body, the priest is not necessarily stronger than the mage. In terms of attack ability, the priest is completely abused by all normal professions - the reason why all normal professions, not all professions is because there are waste professions like reporters in "Drawing the Sword". However, the powerful auxiliary means of the priest makes the priest player's status even vaguely overwhelm the other four main professions; after all, if a team does not have a priest, it is equivalent to losing the ability to continue fighting.
Of course, the above analysis of the five major professions is also normal. After all, there are too many players in "Draw the Sword"; when the forest is big, there are all kinds of birds, and there may be some 2B players who are idle and have nothing to do. Practice a meat shield mage and make the mage stronger than the knight - this is completely possible, as long as the mage's equipment is good at one or two levels of the knight.
There is also an advantage of this kind of non-mainstream mage, that is, the experience of players in "first second mage" cannot work.
When in the novice village, the characteristics between the five main professions are actually not so distinctive; even mages are like swordsmen and knights, they lift a stick and a knife and rush up to fight with monsters. Therefore, when in the novice village, if a player has good skills, they may not have to form a team to upgrade. They can upgrade their level quickly by relying solely on positioning and operation. You should know that the probability of two top experts appearing at the same time in the same novice village is extremely low; when leveling up, if you have one more drag bottle, the efficiency will definitely not increase but decrease.
But now it’s different. After leaving the novice village, the major professions become clear in lines. Usually, the output is output, and the meat shield is the meat shield; if the output professions insist on developing in the direction of the meat shield, it is easy to develop inconsistently.
Once there are distinctive characteristics between each profession, it is easy for two players from different professions to cooperate together.
For example, if a mage with extremely strong strength is leveling alone, generally speaking, he can only practice slowly one by one.
At this time, if there are more knights to form a team, the two of them can cooperate, and the knights can seduce a small group of monsters. When the monsters gather together, the mage will have a few more group attack skills to harvest a piece of experience. In this way, the efficiency of upgrading will be greatly improved. However, the knight is a little tired, and it is very likely that after pulling out a wave of monsters, he will have to stop and rest to replenish his blood.
If there is another priest, the Knight can completely change from pulling a small group of monsters into pulling a large group of monsters, or continuously pulling wave after wave of monsters, without having to rest in the midfield; in this way, the efficiency of the upgrade will be up to the next level - even if the Knight and the Clergy are just players of average standards.
Today, there are few players who upgrade alone; at least, they will form a combination of three or two outputs, a meat shield and a nurse to ensure maximum upgrade efficiency. After all, today's players are not like porcelain dolls in the novice village, which can be broken by touching.
So, when Li Bing appeared alone in the bandits area, many bandits and wild monsters cast curious eyes at Li Bing in confusion - Could it be that these 2B players are going to make a single shot?
PS: Sorry, I was very late today, so I can only owe another chapter...
Chapter completed!