Chapter 822 The Next Generation Host
How popular was wii back then?
Let’s put it this way, the sales volumes of ps3 and x-wave x360 at the beginning of its release were not as much as those sold by Wii.
It is even more popular than Jester's own DreamWave X3. At least the sales volume of DreamWave X3 is the same as Sony's P2 and Sega's Ss. It is far less than the true crushing victory of Wii's PS3 and XWave PX360 in the early days of the era.
Jester remembers that when Iwada was promoting Wii in New York, he once did a very famous event, which was that he invited many family mothers, all of the mothers of children, to let them experience Wii and the games on Wii. You should know that children's mothers are basically natural enemies of game consoles, and they think they hate this toy that can make their children addicted to.
Although it is not an enlightened mother, such mothers can only be considered a minority in both the United States and China later.
On the contrary, if it was my father, I would not be so resisted. After all, when gaming consoles like D were grown up, their attitude towards gaming consoles was completely different from that of their mothers.
At that time, the industry was sneering at the way Iwada Satoshi invited these mothers to play Wii and promote them, or activities. They thought Iwada Satoshi was simply stupid, and the defeat of Nintendo's previous generation console NGC at that time was still vivid in his mind. Although Iwada Satoshi's revolutionary innovation in the previous NDS made Nintendo breathe a sigh of relief, he was rashly just so hosted when his technical conditions were far inferior to their competitors.
This makes many insiders in the industry, whether players, media or other related workers in the game, look like they are simply stupid.
They even predicted that this time the Wii will end in a crushing defeat like the last ngc.
Countless people were waiting to see the jokes of Nintendo, Iwata Satoshi and their new console Wii - but the fact slapped everyone in the face. Nintendo's parent-child game plus somatosensory controllers were simply a perfect combination. Almost all of the young mothers participating in the activities organized by Iwata Satoshi have become fans of Wii, many of whom were even boycotts of the game before.
You know, as long as the mother is impressed, the child’s game console will not be far away.
The facts afterwards also tell everything. Wii's terrible age-appropriateness almost seized all the markets, and the gameplay of Miyamoto's game has been lifted to an unparalleled level with the blessing of somatosensory. The games from design to levels of "Super Mario Galaxy" and "Super Mario Galaxy 2" are as wonderful as works of art!
It can even be said that even ten years later, Super Magnetic Silver can still be called the greatest 3D level game in the history of world electronic games, no doubt about it.
Although Wii faced the disadvantage of weak stamina in the later period of her contemporaries.
But the final reason for this disadvantage is that the configuration of Wii is low, but this cannot be concealed. Wii is the biggest winner of the same generation of hosts. As of 2014, Wii has sold a total of 1.200 million units of sales, while in contrast, what are the ps3 and x-wave x360?
There are only 80 million units each.
This is simply an extremely brilliant victory, and it is also a victory for somatosensory gaming machines.
Of course, somatosensory games can only be said to be a flash in the pan history of the video game. After the success of Wii, the somatosensory games afterwards can only be said to be absent. Although industry insiders previously believed that somatosensory games will bring a great change in the history of the game, just like the horizontal scrolling that brought by Super Mario to replace the 2D of the still picture. "Dooms of Doom", "Thor's Hammer", "Mario 6-4", "Zelda Ocarina of Time", and "Final Fantasy 7" these games brought electronic games into the world of 3D games.
But unfortunately, this time the guess did not come true.
The somatosensory game rises with a comet-like light, but it immediately fades at a comet-like speed, which is a very regrettable thing.
Before Jester traveled through time, there was no new type of game in the electronic game industry that would replace the current 3D games. It can only be said that VR or Ar devices are very likely, but the technology is not mature, so this process will be relatively difficult.
Maybe when the PS5 generation arrives, you will see the real VR game console coming, but can VR games replace traditional 3D games? This may only be known by God.
The somatosensory game console of Mars Entertainment was created ten years ago. At that time, it was just a small team. The projects carried out were also the top secrets within the company. Only a few people knew. Among these people, no one except Jester knew how important the position of this department would be in the future. In the past ten years, Jester has attracted a large number of professional talents in somatosensory control.
He spared no expense.
This has led to the somatosensory technology of Mars Entertainment's rapid progress.
It is possible to make the next era appear in advance.
At the beginning, there were not many people in this somatosensory development team, and those who knew the inside story didn’t care. However, the more people there were, the more people there were, and at the most, they were even the same as the development team of DreamWave x3. Although some of them were reduced later, the number of people was still about one-half of the host development team, so the group spent a lot of money.
This has given people who know the inside story a lot of complaints.
But Jester explained to this: "We are investing ten million dollars now, for a billion or even billion dollars in the future!"
Is this thing under development really a market of billions?
No one can believe what Jester said.
But Jester didn't care much, because the development of somatosensory games is a strategic project of Mars Entertainment, and this matter will continue according to his will until the arrival of the somatosensory era.
In fact, since the existence of human thoughts and emotions, there has been a way to adjust your mentality and relax in the face of huge pressure and crises - games. From the ancient "Stone Ball Cuju" to "Flower shuttle", from the earliest "chess" to "original paper", a variety of entertainment activities have been accompanied by people's lives. Until today, many ancient games have been passed down. Although many of them are different from ancient gameplay, it is not difficult for us to see the common point of the game in these games - sports.
Red and white machines, a microcosm of the childhood of a person from the 70s, 80s, and even some 90s, from "Tetris" to "Super Mary", from "Tanks to "Little Bee", perhaps we no longer remember the details of these games, but the happy moment when we hold the handle with both hands and swing back and forth as the TV swings back and forth are clearly imprinted in our minds.
And this is what the body sensation brings.
sports!
His charm is endless, but his disadvantages are also extremely great.
While recalling the somatosensory thing, Jester came to the somatosensory game control machine development department that has changed to the hardware development center. Now this department has been merged with the console department. They will work together to develop the next generation of Mars Entertainment's host DreamWave x4, but more people like to call it Titan Plan 1, because this plan is so heart-warming and crazy.
Many people in this team believe that when DreamWave x4 is released, the enemies who can still resist stubbornly under the pressure of DreamWave x3 will be wiped out.
Because these people have already experienced how charming the somatosensory game has.
To summarize it once, it is unparalleled.
Carefully asking his chief engineer Modi about the relevant situation of the somatosensory controller, Jester just nodded from time to time, without saying whether he was satisfied or not. He browsed five or six models of controllers. These are experimental products of the development team. After all, there are still five or even six years left before the next generation of hosts.
No one can guarantee what the dream wave x4 will look like in the future.
In Jester's memory, in the history of electronic games, Nintendo was the first to do somatosensory. Here it is about consoles. Arcades do not count, but the duck-killing on the FC is actually the earliest console somatosensory game.
However, the somatosensory was very immature at that time, and it could only be said to be a decorative gameplay. Later, at the e3 exhibition in 2002 or in the year 2009, the first to show the somatosensory game technology was actually Microsoft. Microsoft said at the time that the next generation of hosts they were considering developing would have somatosensory control elements, but it caused a sensation. At the e3 exhibition, if you want to play their somatosensory devices displayed by Microsoft, you even need to shoot a long line to do it.
But later, because I don't know why.
Maybe Microsoft's game team thought that somatosensory games would not do anything big, so they cut off their somatosensory team.
As we all know, Nintendo slapped Microsoft hard on the wii.
After asking about the new host and somatosensory questions, Jester was also quite satisfied. When he was looking at these somatosensory controls, an idea suddenly flashed through his mind. To be precise, what he thought of was the second generation somatosensory device-kinect.
This is Microsoft's work that will only be brave after knowing shame.
This is the earliest somatosensory device to be matched with the x-wave x360. The biggest difference between it and the wii is that it does not need a controller, it only needs a camera. This is also the concept of not using a controller promoted by Microsoft. It even caused panic in the industry whether things like controllers are replaced. But later facts prove that at least for the time being.
The handle is still stable.
Speaking of kinect, the most important thing he has for 360 is to let 360 stand up to the offensive frenzy after ps3 exploded in the late stage. Although it was tied by ps3 in total sales, 360 was ahead of almost the entire generation. This is a proud thing for Microsoft. From the first e3 show, Microsoft people who made game consoles for the first time heard Sony's arrogant announcement that ps3 would be sold for $500, they cried with joy.
How much pressure did they have at the beginning?
Of course, Microsoft's arrogance later made them suffer a great loss. At least in the gaming field, when ps4 doubled its x-wave kill, Microsoft announced that they were not announcing the sales of game consoles.
"I'll ask a question. Have you ever thought about not using a controller to make somatosensory devices?"
Jester asked casually at his chief engineer.
This made Modi think in deep thought. His PhD in MIT engineering, who had worked in Nasa before, was dug up by Jester for a lot of money. After hearing Jester's words, he frowned, thought carefully for a while, and then said: "It is feasible in theory. It may be possible to use camera capture, but at present, the accuracy is still too low, and it will only be of attempt after at least five or six years."
After hearing the other party's explanation, Jace nodded.
Although he is very interested in the early appearance of kinect, things that are not practical are things that are not practical. Now that being able to make the somatosensory control kits like Wii appear in advance is already a great achievement or success.
“But canceling the controller is really a great idea.”
Although it is unlikely to realize it now, Modi is obviously very interested in Jester's idea. He immediately added: "Boss, is our next project to develop such a somatosensory device?" Jester could clearly see the other party's desire from the other party's tone and eyes.
Jester didn't think much, and nodded immediately.
"Yes, it's a somatosensory device or a game console without a controller. I don't know if it can succeed, but if you don't try it, how can you know it won't work?"
"Then our next project..."
When he heard the question again, Jester smiled: "Just do as you want. After the DreamWave x4 is released, you can develop somatosensory devices with different controllers. I believe it must be awesome."
In fact, replacing the handle is really a great concept. The handle appears at the moment when the video games appear, and runs through the entire history of video games - whether it is the earliest joystick type or the later Nintendo's original cross key, or the current trend-leading double joystick with cross key setting for Mars Entertainment... and so on, they are actually just telling one thing.
That is, in electronic games, controllers are the most indispensable thing.
But without a controller, you can play?
In the eyes of many players, this is bragging, how is it possible? (To be continued...)
Chapter completed!