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Chapter eight hundred and eighteen incomparable and worthless

After the Carnival was explained, an article about their column editor Morris's carnival was published in the latest issue of "Electronic Game Monthly".

It may not be very appropriate to talk about Carnival articles.

Because Morris basically did nothing but playing Monster Hunter during the entire carnival. It was more of an article about Monster Hunter than a carnival article, and it was more of an article about Monster Hunter and a trial.

Morris' analysis in the article is still very incisive.

"This time, Jester's development ideas are the same as his previous speech at GDC's annual conference. Now the game classification is very rich, and players are classified by various types and different gameplays. In 1984, when he first entered the electronic game industry, the situation was very different. At that time, the entire industry was in decline and was in chaos. At that time, the players basically had despair with teammates of electronic games, thinking that this was just a wave that was accidentally turned up."

"At that time, when designers were designing games, they only needed to consider how to make a game to make players feel interesting?"

"And Jester's pioneering work "American Squares" has now sold over 20 million on GB handheld consoles. It was completed in this case. Judging from the content of this game and the development process that Jester talked about later, even Jester was still in a relatively early stage of how to develop a good game."

"At that time, designers didn't need to consider whether I designed this game or not, or whether I was popular with players? At that time, they were actually in the dual identities of players and designers. Rather than designing games for players, they were designing games for themselves, but now this idea needs to be adapted."

"Because with the development of these thirteen or four years, the types of electronic games have basically been greatly enriched by countless game developers and some development companies. Thirteen years ago, when Mars Entertainment was just created, you would never have thought that there were so many categories of games, such as acts, fps, rts, etc., and so on. Some of them may not understand electronic games. I am afraid that they don't know the specific meaning of these abbreviations."

"In this case, players are actually divided into the same category with the subdivision of types. At the beginning of the electronic game, the criteria for players to choose games were just fun or not. After all, the range of choices that players could choose was very small at that time. Basically, people would play any type of game, and they could also enjoy it, because at that time, players did not have a clear understanding of the type of game, that is, they did not yet realize what kind of game they liked."

"It's as accurate as what Jester said in a college speech. Before you really get the things in front of the players, the players actually don't know what kind of game they want."

"As the number of games continues to increase, the types of games are divided into more and more, so players suddenly seem to have awakened overnight. They suddenly know what kind of game they like. They used to play Conra and suddenly found that they had no interest in FPS games. They used to play Super Balotelli and were fascinated by the fact that they didn't sleep for a day or a night, but they found that they didn't feel anything about 3D acts."

"At this time, it is extremely difficult to want a game that includes all gameplay for players to choose from. Jester made this attempt in "The Legend of Heroes". There are many gameplays in it, but these gameplays are just an embellishment of this game."

"That's why Jester said that at this year's GDC annual meeting."

"When designers design games, they must make a choice."

"So, this "Monster Hunter" was born. This game is a work under the idea of ​​creating games by Jester. He no longer has the attributes of being a big deal like Jester's previous game. He seems to want to make all players in one go. He will not have too many tendencies, and is tolerant to all players. Of course, it is also fun."

"But this time, I personally experienced "Monster Hunter" for two days at the carnival. The interview with Mr. Robert Pardo that I had arranged before was also asked my colleagues to go there. I would like to express my apology here, but the game "Monster Hunter" is really too attractive. I couldn't control myself to stop trying this game at that time."

"I've forgotten how many times I played at the carnival in two days. Anyway, I basically did nothing except watching the opening ceremony and watching the opening ceremony of the e-sports World Championships. Even when it was the closing ceremony and the finals of StarCraft, I was also playing Monster Hunter. This game really has an unspeakable charm. As a veteran player who has played hundreds of games, it's so wonderful to me to encounter such a game."

"But when I was trying, I also interviewed a large number of players who had been trying out during the queue. Of course, because I was queuing up there for almost two days, I had a lot of time to interview players who had been trying out."

"I was surprised by the conclusion I finally got."

"It makes me think that the game that Jester mentioned before may encounter after it is released, do you still remember what Jester said at the beginning?"

"He said that Monster Hunter is an extreme of his game development ideas. All his game content will revolve around players who like this type of game, and will not compromise with those who are not interested in this type. So, basically, I can foresee the situation facing this game after the interview, that is, those who like him will like him will like him, while those who don't like him will not be interested in him. This is basically inevitable."

"At that time, Jester also explained the reason why he had such a design. That is, in Jester's opinion, if you want to make a type of game, the best way is to achieve the ultimate of this type and not to compromise because of some other things. Because there are some games, his unfriendliness to new players is his greatest advantage and the basis of all gameplay."

"If an act game can pass through with just one click of the controller, then as an act game, its greatest charm will be gone."

"This is what it is in the setting of "Monster Hunter". The player's identity in the game is a hunter. At the beginning, he was just a hunter apprentice who had just conducted the lowest-level hunting certificate assessment. He was not even qualified to be called a hunter. Your strength is weak, your skills are weak, and your enemies, those monsters, will be extremely powerful. They may have the attack power to kill you in just two strokes, with ten times your health, and even twenty times your body size."

"You are often afraid when facing such an opponent, but after defeating them and hunting enough spoils from them, your sense of accomplishment is unparalleled."

"I played the game under such a feeling during these two days."

"And, this time Mars Entertainment obviously considers that players queue up for games many times. They may all start with the initial hunting certificate assessment. So in this test, a test account provided by Mars Entertainment, each with an independent account. This account is on a card. When queuing, it is queuing with this card. All the content you have played before is on this account, which is extremely simple."

"I will write a separate article to introduce the specific game content. I won't explain in detail in this article."

"I interviewed many people at that time. The results I got were extremely consistent with what Jester said at that time. Basically, players only had two reactions, one was the same as me, that is, this game was so cool that I had no friends. This was definitely the best game I have ever played. For me, the game experience was even better than the feeling of playing "Hao Hero" at the end of last year."

"If you were to play "The Legend of Heroes" in a stunning way and you were extremely curious about all the settings system inside, then this time you had the experience of "Monster Hunter" that was shocking. It was really shocking. This feeling is hard to describe in words. If you, like me, have played this game and personally hunted monsters whose body and strength are several times larger than yours, you will understand what shock I said."

"And another reaction is that, as Jester had expected before, this game is too difficult and I can't play it at all. I can't even get the simplest hunting certificate. This broken game is not fun at all, and I'm too depressed to play... There are a lot of answers like this."

“Yes, this game is really hard.”

"As a person who is quite good at acting games, I think so, but I really feel a sense of accomplishment when playing it. I think anyone who likes acting games will agree with my opinion."

"This sense of accomplishment is different from the difficult feeling of Itagaki Baoni..."

This article by Morris was quickly reprinted on some game forums, such as the Mars Entertainment player community, and many people who participated in the carnival appeared and expressed their opinions.

And the view is similar to Morris's.

It was divided into two factions.

Of course, the most common thing that the Mars entertainment player community sees is to squirt, especially when both parties have a good reputation. For example, this time, both sides agree with the meaning of Morris's article. "Monster Hunter" is indeed a very good game, but as Morris said, this game is too core. It seems that this is a test done by Jester, and he sees whether this pure game has a market.

Many people who are not act games or say that the views of the disabled players are also clear. The quality of "Monster Hunter" is very high, and the evaluation will definitely not be low after it is released, but it can be foreseeable that its sales will not be too high.

What is said about the sales of "Monster Hunter" is definitely good is to give "Exotic Soul-Supervising Song" as an example.

At that time, the game "Exotic Soul-Super" was also not bad. Jester and many insiders also thought that the game was too niche. Even the direct opponent at that time was Garrett's "Genesis". Many people were not optimistic about the prospects of this game, but the facts proved that Jester's control over RPG games was unparalleled.

And "Monster Hunter" will inevitably be like "Exotic Soul-Super Song".

The two sides argued over these two views, which is actually the norm in forums. Without this topic, there will always be someone who raises up a topic to argue.

A well-known user of the forum and a long-term invitation tester for Mars Entertainment, his reply was recognized by many people. He said in the post: "In fact, "Monster Hunter" and "Exotic Soul-Super Song" are completely different games. The exquisiteness of "Exotic Soul-Super Song" lies in his plot, and there are no difficulties in operation. Basically, as long as you want to play, you can always continue to play."

"But based on my experience at Carnival, the Monster Hunter game is not the case at all."

"Of course, for me, "Monster Hunter" is a game that suits my appetite, but a friend of mine who went to Carnival with me is a heavy fan of RPG. He started to become a brainless fan of Jester since "Exotic Soul-Secretary", but the game "Monster Hunter" basically has no role-playing elements, and basically no plot. You basically only need to do these few things in the game, that is, accept the invitation to hunt, then go hunting, collect materials, and then create the equipment you want. If you want to hunt more powerful monsters, then you need to get a more advanced hunting certificate..."

"The most important thing is that the RPG game, no matter how niche it is, its operation is not difficult, but the game "Monster Hunter" is different. It needs you to adapt to his hunting gameplay, even for act game enthusiasts. This is not the kind of game where you rush up and I can kill the enemy with a set of exquisite combos. This is a game where you need to patiently wait for monsters to reveal their flaws, and then hunt, it is a game where you are accidentally crushed by monsters."

"As Morris said, it's a very fulfilling hunting process."
Chapter completed!
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