Chapter 807 Epic hunting experience
Seeing Jester appearing on stage first, the audience burst into warm cheers.⊙,
Faced with this kind of scene, Jester had long been accustomed to it. After the audience lowered his voice, he said a few words of scenes, and then quickly turned to the topic.
“I don’t have much time.”
At the beginning, Jester had a little humor, but soon he continued: "Originally, when they made a plan, they wanted to arrange my game at the end, but after seeing their plan, I felt that this arrangement was inappropriate, so I changed it a little, but at the end of the press conference, a demonstration video of this game would be played, of course, a broadcast. We had completed a small battle scene of this game before. I personally feel very satisfied. I hope you will be satisfied after watching it."
"I'll introduce the game to the beginning, and I'll introduce it to you in person."
After hearing Jester say this, extremely enthusiastic cheers erupted in the venue again, and even people kept shouting Jester's name.
And Jester just smiled.
After the sound on the scene calmed down, Jester continued: "How to say it, I think the description of my "Monster Hunter" before is somewhat inaccurate. I need to re-explain this issue before introducing this game. "Monster Hunter" is not a game, but three games."
Hearing Jester say this, the audience held their breath and looked forward to Jester continuing to say it.
"In fact, the reason why "Monster Hunter" was divided into three is just because of technical problems. There is no way to make all the content I want to express into one game. So, when I was unwilling to reduce the content of the game, I finally decided to divide its content into three parts. Making it into three games with completely different styles and contents, of course, the gameplay of these three models is the same, just as I said before, the name of the game is the gameplay of this game. As the name suggests, the gameplay is hunting, and the hunting of monsters."
Speaking of this, Jester smiled and continued.
"Actually, some of you may have thought of it. At the beginning, my idea of this game might be a relatively small game, which doesn't require too many people to make it. It's a team of about thirty or forty people..."
When Jester talked about thirty or forty people, the audience smiled knowingly.
Because of the current game development team, a team of thirty or forty people cannot be considered small. For example, the largest studios under Sony, the largest team that has been organized to develop a game is more than thirty people. Of course, thirty or forty people is of course a slight witch for Jester, who has organized a development team of more than 300 people.
No wonder Jester calls a team of thirty or forty people a small team, and a game developed by such a team a small game.
After all, it was once a world of terrible water, so it wasn’t that clouds that were eliminated in Wushan.
Hearing the serene laughter from the audience, Jester also reacted a little. It was not that he deliberately humorous, but that he really thought that a team of thirty or forty people could only be considered a small team.
But after reacting, Jester also smiled: "...Okay, I'll take back what the team had said before. Continue what I said before, I didn't want to make this game too big at the beginning, but when I was conceiving it, the inspiration kept pouring out like a spring. Finally, when I finished the game planning, the content of the game was already so huge that it was unimaginable."
"At the beginning, I just imagine that as a hunter, the player will accept the task of hunting monsters that are raging the world, and then go and challenge them, and then obtain materials from the monsters. I have a very special setting. Because it is an at game, when the player fights with monsters, if you want to obtain a certain material, for example, if you want to obtain the monster's fangs, you have to constantly attack the fangs during the battle. If you reach a certain number of attacks, the monster's fangs will break. At this time, the player can obtain the fangs. Of course, this is a 100% way to obtain the materials the player wants. If you think you cannot complete this difficult challenge, but you still want to obtain this material, it is also possible."
"After you confront the monster, it's like you play Diablo, you will naturally get drops. Most of the garbage items, but there is also a chance to drop some useful materials, such as the monster's fangs mentioned earlier, which can be dropped."
Jester first introduced the gameplay, and then continued to add: "Then the key is, why do we need to obtain these materials from monsters? Because equipment, yes, we provide players with hundreds of equipment in the game. These equipment requires players to obtain materials through hunting monsters, and of course there are other methods to obtain materials. I will not reveal it here, and then forge them through the obtained drawings."
"The acquisition of drawings is also very interesting, especially some powerful equipment, such as some sets that can inspire special power, and some are equipment used by ancient legendary heroes. We have also arranged some very epic tasks for players to experience..."
"Believe me, this will be an extremely playable game. Players who like this game will easily waste thousands of hours on this game!"
"However, in my design at the beginning, this game will provide players with three locations to choose from. These three birthplaces correspond to different styles and routes. For example, one of them is made based on some European and American and Nordic myths or legends. The overall style is the same, whether it is the style of monsters, heroes or equipment."
“In addition, there are two other two completely different styles of birthplaces.”
"But in this way, the problem arises, that is, we can't accommodate so much content in a game. I don't want to do something like changing the color between different monsters. Three completely different styles, so everything is definitely different, except for the gameplay, so in desperation, we decided to develop it into three games."
"However, these three are not independent games."
"This is always a game under a plan. The difference between them is the difference in the picture style, equipment and weapon styles. Each style will have unique weapons that other styles do not have. Regarding weapons, you will understand how important this is to a character after playing this game. This is not like Diablo. You can change any weapon. Anyway, you are attacking with weapons, but using a mouse. In this game, weapons will represent all your attack methods."
"There will be completely different attack methods between different weapons. Not only the differences in moves, but also the differences in distances, but also in all aspects."
"Let me give a very simple example. That is, the action of using the spear's key may be to stab forward, but if you change to a long knife, the same key position may be replaced by chopping, that is, to say, proficient in hunting with one weapon does not mean that you can use other weapons to hunt. We have also added many challenges modes, such as challenging a special monster. We will have a reward-oriented challenge task, such as a weapon that is very suitable to challenge this monster. If you use this weapon to hunt, the difficulty will be reduced by 30%. Then our reward task will stipulate that you cannot use this weapon to challenge this monster."
"Of course, after such a challenging hunting is successful, the rewards are also very generous, and the ordinary challenge methods are completely different and will never be obtained. For example, the more handsome and beautiful appearance decoration makes you look different when you cooperate with your friends online through the Battle.com to discuss the battle, and become the focus of others. Believe me, this feeling is simply exciting."
"The challenge mode will have its own unique reward, and only the strongest hunter can obtain this reward."
"Of course, the more difficult the challenge is, the better the reward will be. We designed this game to be the purpose of how much the player pays. The masters will receive goods much faster, but less powerful hunters will also gain their own gains and have fun."
"For example, we will have a full weapon master to challenge this kind of mission."
"In short, if a player can complete hunting and quitting with all weapons against a monster, he will receive an epic reward, which will make your mission completely different, and will even leave your name on our special hunting ladder, just like the ladder we arranged on Diablo."
"Only all weapons will enter the ladder. The ladder will be ranked according to the length of the time of the challenge. At the end of the season, the top players will receive unique reward items. This is also the main way we plan to enter the player community of Monster Hunter."
"At this time, you may ask, since the different weapons will be different in this game, then there is no need to keep the number of weapons you have prepared, but there is nothing worth mentioning, because everything is still being discussed. What I can say now is that in our current plan, in addition to seven general weapons, each version will also provide three unique weapons, that is, there will be at least sixteen weapons. What I said here is that after it is really released in the future, this number will only be more or less."
"Even if it is released, we will provide players with brand new weapons through online downloads. This is also the reason why we add hard drives to DreamWave 3. We think that in many cases, it was very inconvenient for us to add new content before, but P is different. P can be carried out through the Internet, but the game console cannot."
"So, we added network functions to DreamWave 3, and added the very successful Battle Network system we ran on P to the host. Of course, Battle Network is separate, and we also added a hard disk to the host. Many people asked me what I did to add a hard disk to the game host. In the past, we also used the content through the hard disk for a while. Although there were not many, it was enough to answer this question."
Jester talked freely on the stage.
The players under the stage listened very seriously and were fascinated. They could already imagine the appearance of this game from the content of Jester's description. However, Jester previously said that at the end of the press conference, there would be an in-game demonstration video, which also made them not have to continue fantasizing.
Moreover, judging from Jester's confident tone before, he must be extremely confident in the subsequent video demonstration.
After Jester stepped down, almost all the consoles of the players were concentrated in "Monster Hunter" described by Jester. They were extremely looking forward to the press conference ending soon so that they could see what the actual situation of this game is.
Although Jester also said that this is not necessarily the final video of the game, because this video is just a demonstration of the gameplay and does not represent the final game effect. For example, some modeling, light and shadow, and ui are all remade when the other party is officially released, players are still looking forward to it.
Jester naturally knew what the best promotional method for games like Monster Hunter.
That was an epic battle!
This time the demonstration was also a battle module developed by the development team to impress the review committee of Mars Entertainment. It was a video of using German sword-cutting swords to hunt a beast like Chimera, which is a legendary beast in European and American mythology.
The whole battle was very tense, and the soundtrack was extremely intense.
The hunter controlled by the player is only the size of an ordinary person, but the monster he is facing is indeed a two-headed flying dragon as big as a hill. This is a Chimelayan creature.
This kind of smallness and huge contrast.
It can also make players feel an epic feeling.
Chapter completed!