Chapter 794: The old school FPS game will surely revive
What are the characteristics of old school FPS games?
Basically, it can be called the kind of confrontational FPS game before the emergence of "Counter-Strike". It has a terrifying confrontational speed, frequent rhythm transitions, high-intensity displacement, a completely 'un-down-to-earth' fighting style, and uncompromising difficulty in getting started. Moreover, this completely uncompromising difficulty in getting started is not done on purpose.
Instead, it will naturally occur after satisfying the preconditions of terrifying confrontation speed, frequent rhythm changes, high-intensity displacement, and completely unsteady combat style.
Just imagine, these characteristics of a game that are already in this type of game are purely true, and a novice has just come into contact with it. When facing such a game and confrontation with such veterans, it is no different from a piece of minced meat. It is nothing more than being beaten to death horizontally or vertically. It will take a lot of time to learn these things skillfully.
This is certainly OK when there are no other competitors.
But after enough competitors appear, this is not possible, because your opponents will have more things to absorb new players, and these new players will not continue to stick to your game that does not lower the doorbar for them. It is also inevitable that you will abandon you. After all, the core or gameplay of the fps game is to kill, not be killed.
No one can feel the slightest pleasure in hundreds of hours of being killed by others and boring practice.
There is no such thing as CSS. Anyone who has no experience in this kind of game can easily get started. There is no incredible fighting method at all. At the normal fighting rhythm, you will not be bombarded by a rocket launcher into the air, and then be bombarded by a rocket launcher in the air into pieces. You will not even have the chance to touch the ground in the entire battle, and you will not be shot to death by someone at a distance of 600 yards. You really can't understand why you can't see why you are still beaten to death by your opponent even if you open the mirror.
"League Fortress 2" is undoubtedly an excellent game, and it has everything that an old school FPS should have.
The terrifying confrontation speed, frequent rhythm conversion, high-intensity displacement, and completely unsteady combat style, as well as the professional settings, have infinitely increased the gameplay.
It can be said that this game is a work that pays tribute to "Thor Hammer". When it was first released, it was indeed very popular. Many Thor's veterans can be called crying about this game. Since shooting games like CSS dominate the market, it seems that FPS games like "Thor Hammer" in the creation stage of FPS have disappeared.
Therefore, this very emotional fps has flooded into a large number of players as soon as it was released.
However, while satisfying all the old-school FPS games, he also perfectly inherited the biggest shortcomings of this type of game. It is uncompromising for novices to get started. A novice player still needs to be abused by the old bird for countless times before he can gradually become familiar with how to play this game, so that he can become a player who can understand the fun of this game.
But this period is really too long.
In addition, the valve's indulgence to plug-in users makes the game's life consumed rapidly. Although there were tens of thousands of people online on the Steamb platform when Jester traveled through time, and it was still among the best on the Steam platform, it was just that.
This is the clarion call for a counterattack of a conservative shooting game. Although there has not been any decisive results, one thing is reflected through this game, that is, players who like this conservative shooting game are still there. After playing the down-to-earth combat FPS game like CSS for more than ten years, players suddenly want to play the FPS game they used to be.
In this case, coupled with the cancellation of the Blizzard Titan project, a group of salty developers felt that the results of our efforts over the years could not be scrapped, so they made a plan to use Titan's scraps to develop a new game, which may be a modification of the Titan project combat system or arena system. Otherwise, it would not be possible to explain why this game has been announced and completed so much.
The plan was first handed over to Chris Mason.
The second-person of Storm Son, also the creator of the Wow World Architecture, Blizzard's vice president and creative director. The origin of Wow was developed by Mason's fantasy.
According to the video reviewed by Blizzard's Wow Ten Years, Mason drew the first map of the Eastern Kingdom on the wall, and then said loudly to everyone, we want to make him! The Wow project began like this.
This time, Mason was deeply moved by the game's plan. He even threatened Mike Mohuaimi and other Blizzard decision makers at Blizzard's high-level meeting. This was what Mason said in an interview at the 2014 Carnival, "I put the plan in front of them, and then told them in a very serious tone that if I don't make this game, I will quit."
So, Titan's scraps of Overwatch were launched.
When this game was released, there were a lot of news about this game before the carnival began, but no one knew what kind of game it was. However, from the information unintentionally revealed on LinkedIn and the advertisements for Blizzard recruitment, it can be inferred that Blizzard is indeed developing a game.
Moreover, after the opening ceremony of the 14th year carnival, there was a long air time of more than an hour between the second main stage, which was impossible in previous carnivals.
Because Blizzard wants to say a lot, he feels that there is not enough time, so how could he rashly spare such a large amount of time?
So many people are speculating that a new game will definitely be announced at this time.
Sure enough, "Overwatch" was released under this situation. The first thing that appeared was a cartoon CG with a very Disney and Pixar style. Many people think they were confused. Although Blizzard was nicknamed the number one CG manufacturer in the industry, their CG style has never been like this. When they see the game, many people feel disdainful.
Isn’t this just a "League Fortress 2" whose picture has improved a little bit? What’s so amazing?
Blizzard knew about plagiarism.
In the subsequent interviews with the development team, the development team members did not hide their disguise that this game did borrow a lot of things from "League Fortress 2" and "Thor Hammer". Or to put it another way, there are a large number of die-hard fans of FPS, former professional players of "League Fortress 2", "Thor Hammer 3", and the original "League Fortress 2" developers.
Jester was a surprise glance at this game at that time. In fact, there was no way to see the approximate game through a short battle demonstration video.
At that time, Jester had similar opinions to many people. This was probably a better-looking "League Fortress 2".
However, Jester had some questions at that time, that is, developing such a niche game is never Blizzard's style. One feature of Blizzard's game is that it is easy to get started, and it is difficult to master "League Fortress 2", but it is extremely difficult to get started.
For the experience of novices, "League Fortress 2" can be said to be negative.
This does not conform to Blizzard's usual style and urination.
However, as this year, as a white-blooded Jester, naturally continued to pay attention to this game, and found that the game is not simple. In fact, the most intuitive thing is the composition of this development team, team 4. They are all a group of fanatical FPS gamers, and they are mainly conservative FPS gamers.
Jester was worried about how they would solve the biggest problem of old school fps, which is how to avoid the uncompromising difficulty of getting started while meeting all the advantages of old school fps.
It was not until the closed test of "Overwatch" was opened. After watching the live broadcast of domestic or mouse stations, Jester understood the design ideas of these designers. They did not take any action that weakened the experts to play the old-school FPS games that newcomers could even dare to imagine. They even increased the upper limit of the masters' operation of playing this game by adding skills such as flying, passing through the wall, perspective, instant, infinite acceleration, automatic aiming, instant seconds, instant seconds, etc.
Even in the hands of a professional player in "League Fortress 2" that Jester watched, a support hero named Lucio in "Overwatch" used the feeling of a Persian monkey. Using the hero's passive skills to move sideways for a short time, he could use various buildings to climb up and down to many incredible places.
It really makes people see it, how could it feel so bad?
Moreover, in addition to the high-level players who can perform such a superb operation show, domestic genius anchors can also play back and forth with other genius, using various Imba skills, even players who have never had FPS experience can have a very good time.
This made Jester feel that when he first played Dota, if he hadn't had the ultimate move to kill people, he might have given up on this game as soon as he came into contact with it.
When he watched the live broadcast of Overwatch, he had this idea. Even if he didn't know how to play it, he would be happy with his super tricks. In this way, the game that he could feel is quite enjoyable. As long as he continued to play, he could quickly improve his strength to the point of feeling the fun of this game.
Of course, Jester also criticizes this game on many forums, and there are many people here. I don’t know how many times the game is that it’s better. Jester doesn’t want to comment too much, because both games are quite excellent. The problem is that they simply ignore that the games that Overwatch and they are talking about are completely different.
There is no need to continue to talk about the long-term discussion.
Jester did not have the ability to get the test account of Overwatch, but one of his friends had a good relationship with the moderator of a certain website and was also a loyal fps game that started with Thor 3. He was lucky enough to get the test account and go to the European server to play.
The feeling I got was very simple and direct. With 200 pings, I still felt that the game was smooth and I could play back and forth with my opponents. All of this shows that the optimization of this game is amazingly excellent, and the configuration required is not high. The picture quality is of course excellent. After all, Blizzard's art team is one of the best in the industry.
The experience of getting started was amazing, as if I found the feeling of playing Thor 3 back then.
Finally, his evaluation of this game is simple and clear. This is a game developed by a group of enthusiastic fps gamers for people who like fps games. He has the advantages of all fps games and has a very high operating limit. It is also very important for a fps game, but it is also extremely friendly to novices.
Overwatch is indeed a game developed by a group of FPS enthusiasts. After the closed beta began, these developers who had been practicing hard for a year were looking for the well-known FPS game anchors on the Mouse Station. Among them, there were some professional players from TF2 and Thor 3, but they were all defeated by these teams of Overwatch developers.
Of course, Blizzard doesn't admit that they are abusers, they just say they are testing the game.
Jester recalled the story of "Overwatch". Although he didn't know the results of this game after its official launch, through the feedback from the test, it seemed like a game that would inevitably revive the old-school FPS game, because he had all the characteristics of a game that could succeed, depth, ease of use, European and American FPS game culture, and Blizzard's halo.
Thinking of this, he turned on the computer again.
A new post was posted in the Mars Entertainment player community. This is a main post, and the name of the post is what he just thought of.
Chapter completed!