Chapter seven hundred and sixty fifth ready to release
Sega's new console Saturn did not have such excellent sales as Sony's PS2 at the beginning, but they have many fans.:.../
So in terms of sales, it has not been pulled down much.
Of course, this is in North America.
If it is in Japan, then their sales have been completely suppressed by Sony.
It's about one-third of Sony's.
The most important reason for poor sales in North America at the beginning was that Sega did not promote the 3D effect on a large scale and their 3D games. In fact, it cannot be said that there is no publicity, because Sega's theory is different from Sony. They believe that instead of developing a slightly rough 3D game now, it is better to concentrate on this machine that can fully realize the ideas under countless 2D templates and develop truly perfect 2D games.
That's what Sega thought and did it.
In fact, they do not fail to see the arrival of the 3D era as a crushing one. In fact, they believe that it takes time to develop 3D to defeat 2D games. In Sega's eyes, this time is a game generation.
Originally, Yu Suzuki also agreed with this view, but after he came back from Mars Entertainment participating in the "Times" project, he found that their company's previous ideas were simply a big mistake.
He thought he knew how outstanding the "Times" project was.
Although he also doubted whether the 3D performance of the last console of Mars Entertainment DreamWave 3 is so outstanding, because as a participant in the "Era" project, he knew very well how much impact this project will have on the entire game world after it was really launched, because in Yu Suzuki's eyes, this is the game he dreamed of, it is the perfect, ultimate game form.
Of course, although it is just a prototype.
But that's enough.
As I recently learned, the development of DreamWave 3 has started over halfway. He knew that Jester's ambition for the "Times" project would rather give up the advantage of hosting first, and develop a console that can complete his game design.
It is impossible to say that he doesn't envy him. But he also knows that he can't envy him.
Because Sega is not his, and it is impossible for Sega to develop a console that can run this game specifically for a game.
This is not realistic, nor is it cleaned up.
Because doing this will definitely lead to a loss of money. Although after analyzing the sales of this game, Mars Entertainment may be able to balance investment and income, don’t forget that this is a project with an final investment of up to $300 million. In the past few years, the balance between investment and profit has been a very large loss, not to mention that the funds wasted to start the project again in order to develop a new console.
This is difficult to compensate.
Relying on the 3D publicity effect, ps2 indeed gained an advantage at the beginning of this next era.
Many players are very interested in 3D games.
But Sony's problem is here, too.
3D games, as an emerging game category, are completely different from the development of 2D games, and even their thinking does not have much reference value.
After a height is added in the long and wide space, it is not as simple as a height for game designers. In terms of the complexity of game design and the complexity of level design, it is almost more than twice as difficult.
This takes a lot of time to adapt.
Or, someone needs to teach them how to do such a game.
In the original history, the ones who took on this task were ff7, Mario 64, and Zelda. However, in this world, it is unknown who will take on this task.
Two months later, the 3D game production is rough and the shortcomings of boring gameplay are reflected. Although I feel very amazing when I see it in the first year of junior high school, I am also interested in playing it for a while. It is far less fun than the 2D games carefully made by Sega. No matter how fancy the game is, it still needs to return to the essence of the game over time.
That's whether it's fun or not.
For example, in the later P.4 era, "Clan 1886", the picture of this game can be said to be to a certain extent, reaching the CG level. The modeling of characters reached more than 100,000 deformations. The bankruptcy of Square and Enix merged with Enix, and the father of ff Hiroshi Sakaguchi took responsibility, and the holy son who resigned was only 70,000 polygonal modeling of characters.
As we all know, the number of polygons is related to the fineness of modeling.
Although the picture of this game is so high that it is monotonous and the plot is simple, so the evaluation is not very high.
The current PS2 games are almost the same. At the beginning, many people studied it, but in fact, Sega's 2D games are still fun.
So, two months later, Sega's console sales quickly began to counterattack, not only in the North American market, but also in the Japanese market, Sony felt a little unable to hold on.
Especially when Sega got "Donkey Kong", this game has a very wide audience in Japan. For them, this game even represents Nintendo, who was forced to withdraw from the game industry to a certain extent.
Sony's life is also difficult.
Even Ken Kutaraki was attacked a lot of internally. If it weren't for Oga Nobuo's strong support, he might have resigned.
After all, he made a guarantee at the beginning, and he believed that future games will definitely replace 2d and become the mainstream.
This will become an unstoppable trend.
This was indeed the case when the console was first released, but as time went by, it seemed that their 3D game strategy could not hold on to Sega's 2D game strategy. The voice of the group's internal attack on him would naturally sound.
Ken Kutaraki's explanation is also very accurate. He believes that the most important reason why Sega can suppress their consoles now is that they do not have a game that can set a benchmark for 3D games, and they cannot make current players feel that, I'm sorry, 3D games can be made so well.
As long as they can do this.
Then the 3D era will naturally come. In fact, Ken Kutaraki is more anxious than anyone else.
Because he knew that there was not much time left for him. From the time he released, it was only one year. He had to make such a game within one year so that players who supported 3D games would accept them.
Because it can be seen from the external claims of Mars Entertainment and the clips displayed by Mars Entertainment at some exhibitions that the person who seems to have a pair of eyes that can understand the future must have been getting further and further in 3D game development. After all, "Thor's Hammer", which opened the window of 3D games for everyone, was his masterpiece.
Before the Mars Entertainment console is released, we must make a game that can represent the future for 3D games. Otherwise, I have spent so much energy on 3D games and the promotion of the 3D era has arrived, which is really a wedding dress for Mars Entertainment.
Ken Kutaraki won't doubt whether Mars Entertainment or Jester has this ability.
Because Jester has never lost in the field of video games.
Sony has now acquired many first-party studios and has a very large investment. It has high salaries to find outstanding game designers from famous third-party studios.
Even in Mars Entertainment Japan and North America, many people have resigned and joined Sony's first-party company.
Regarding these, although many people in the company say that these people are ungrateful, Jester thinks that this kind of flow of talents is a good thing for the entire game industry, because of the flow of talents, the entire industry can prosper.
The electronic gaming industry is too huge. Even if it is not huge enough now, one day, he will grow to huge enough. It is so huge that it cannot be dominated by a company.
In the following months, Sony also released a brand new 3D game, but there was no essential change. Players seemed to lose the initial interest and expectations for this simple, department-level 3D game. Instead, some of their 2D games developed by third-party studios were well received.
Gradually, it was able to compete with Sega with the support of the Japanese market.
Sony had Naughty Dog, and they made a masterpiece of a 3D action game called "Crash Wolf", but now they don't have Naughty Dog, a legendary game studio. Therefore, their 3D game is still slowly dormant. Maybe a secret project has been started in one of their studios, and it is unknown.
Jester has been under increasing pressure recently.
Because as time goes by, the sales of Sega's Saturn and Sony's P2 have also been rising steadily. By the middle of 1995, the sales of these two major consoles exceeded 3 million, reaching 5 million by the end of the year, or even 6 million.
It is indeed a lot of pressure to be five million units behind others at the beginning.
In fact, some of the games that were ready to be played in the internal system have been completed. The rest are more systematic optimization, the prototype of the host has been basically completed, and the appearance design has also been determined.
On the selection of the handle.
Jester proposed a dual-rock handle specially developed for 3D games. However, Jester had a long time of careful consideration in the styling layout of the dual-rock handle, and only made the final decision within the company, whether it was North America or Japan staff.
Jester decided to give up. In the history he remembered, the Ps series console controller and the classic symmetrical rocker design.
Instead, it adopts an asymmetric rocker design with x-wave x.
Chapter completed!