Chapter 761 Made by Balotelli
Sandy Will contacted him for the acquisition of Apple shares, and Jester didn't need to worry about it himself. [+New^^+
He only needs Sandy Will to negotiate with others and he can pay.
In Jester's opinion, something that can be solved with money is not a problem at all.
The meeting with Jobs was also a pleasant one.
Although Jobs is too proud and even arrogant, and Jester doesn't like him, it doesn't prevent him from being able to do so. The best product manager ever was, this is a very suitable sentence for Jobs.
The next thing is to concentrate on developing the game and get rid of all selfish thoughts.
My job is still a game designer, and making good games is the most important thing. If DreamWave 3 is released for one year late, it also has to lead this generation of consoles to face the powerful competition between Sega and Sony. The difficulty cannot be said to be very difficult. Only if the game's lineup is strong enough to be recognized by players' components, then it is the source of victory.
Time just passed day by day.
As December approaches, Sony's promotional activities on ps2 are almost at its craziest time. On the streets of Los Angeles, slogans about ps2 can be seen everywhere. For the success of ps2, Sony can be said to have spared no expense this time. This is still in the United States. It is said that Sony regards Japan as their own territory.
The publicity activities in Japan were even more intense.
Especially Sega plans to open up their market in Japan this time. After all, Nintendo and Mars Entertainment dominated the Japanese market before, and they had almost no place to make a move. After Nintendo withdrew from the gaming industry, they quickly took over the market gap left by Nintendo, which was able to compete with Mars Entertainment in the Japanese market.
Moreover, Mars Entertainment is an American company after all. Although the history of their Japanese branches is as long as that of their American companies, in the eyes of many Japanese, they are still American companies.
The Japanese are very xenophobic and conservative people. If Jester hadn't entered the Japanese market early, and his own had indeed produced a large number of god-level games, it was not just a level beyond Nintendo's game camp. I'm afraid he really couldn't have the current performance in the Japanese market.
However, now, about 30% of the market share should be the limit of your ability to be in the Japanese market.
The other Japanese players are part of the stubborn part.
No matter how good your game is, even if it is designed specifically for the tastes of your Japanese players, they probably won’t appreciate it. Just like Microsoft’s X-wave X’s Japanese strategy, he spent a lot of money and even invited Japanese palace-level figures like Toriyama and Hiroshi Sakaguchi. He is a legendary comic artist and the creator of DQ’s character design. The father of the legendary game designer, ff, came to create a Japanese-style rpg that cannot be Japanese-style for Japanese players.
Almost done perfectly, just like a Japanese rpg.
However, Japanese players still don’t appreciate it.
To be honest, Jester attaches importance to the Japanese market, which is more like a handheld market than a host market.
The host market can currently maintain a market share of 30%, so Jester is very satisfied. In fact, according to their internal predictions, this time it will be released one year later, and Sony and Sega are playing at home again, especially Sony's brand and sentiment awareness in the minds of the Japanese is still very strong. Therefore, it should have a very bad impact on its dream wave 3.
The new host can be maintained at 20%, and then expand its market share to 30% using a five- or even six-year host life cycle. It should be a good result.
And the handheld machine market is basically dominating now.
Before others are willing to enter this market, they will basically continue to dominate this market.
Moreover, the sales volume of the European and American markets of the host is different from that of the Japanese market. In the field of handheld consoles, the Japanese market can not only be ranked alongside the European and American markets, but also vaguely exceed it. In this case, Jester also concluded based on the history in his mind, that is, the Japanese handheld console market will surpass the European and American markets in the future.
Become the main battlefield.
Moreover, the layout of the handheld machine has basically been completed. Whether it is the Mario series or the PM series, with these two killer weapons, the handheld machine market has basically won 70%.
The remaining 30% is the MH series that is not the time to be released.
It’s not that Jester doesn’t want to release the MH series. After all, Capcom in later generations can survive because of this game. Anyone who spends a few extra money-making games can cheat money from players, and even the engine does not need to be replaced, and players can accept it if they use it.
However, the current handheld console function does not allow this kind of game to appear. You can try it first on the next generation of consoles, but the possibility is not high. But even if you have to do it, there are no spare time now, especially for yourself. Your development plan has basically been determined. After developing the "Era", what you have to do is a somatosensory game specially prepared for the next generation of consoles.
And wow.
Write down this idea first, and then develop it after you have the right candidates. This is the only way to do it.
For Jester, the handheld console market can be controlled in his hands for a long time. At least before the tide of mobile mobile games comes, he can always dominate this market. Even if Sony launches PSP, there is no need to worry about it. Iwada Satoshi relied on the great dual-screen design of NDS to make the PSP with MH and GTA escort.
What's more, myself.
If Sony doesn't come, it's already gone. If they come, they have to let them eat a lot of water.
As for the later psv, it was indeed a very outstanding handheld console.
However, they were born at the wrong time and appeared when the tide of mobile games came. In addition, they lacked powerful handheld masterpieces to escort, and their status was extremely awkward. Not only were third parties not welcomed, but Capcom, even Sony itself did not pay much attention to it.
However, some small games from the home system like this platform very much. They like to release some games on it, but what is the use of this?
From the psv incident, we can see that it will be a matter of time before the handheld console is replaced by a mobile phone. Even Nintendo was extremely worried at that time. After all, handheld consoles are almost the lifeblood for them.
Putting these ideas behind his mind for a while, Jester drove through Los Angeles and then drove to his company's location. Not only could he often watch many P2 advertisements along the way. Sega's advertisements were also unwilling to be defeated. After all, Sega's player base in the United States is still very large, and North American players really like Sega's hard-core style.
Even in Nintendo's era, Sega's share in the North American market was not inferior to theirs, and even slightly exceeded that.
But now Nintendo has quit the gaming world, so it’s useless to say this.
However, compared with Mars Entertainment's dominant player in North America, Sega is still not enough to watch.
The biggest world game market in the world today are North America and Japan. Secondly, Europe, and those South America and Australia markets are all small markets. One is the flood of piracy in South America, and the other is the small number of people in Australia. Therefore, these places are not the host locations of these two companies.
The plan specifically under Genjace is the same.
In this era, it is meaningless to distribute goods throughout the world at the same time. It is better to concentrate on the main markets for distributing goods.
First, North America and Japan. Then Europe, after everything is ready and the market is stable, we will consider South America and Australia.
When he arrived at the company, Jester could also feel that the expressions of the company's employees became a little serious. Jester was a little strange. He casually asked a few people and knew that this was because it was December and ps2 was about to be released. However, their consoles could only be released in one year, which made them a little worried, and Jester had no choice.
After all, others have already started to develop new console games, and nearly half of their subordinates still have to develop old console games, which will definitely make some people feel a little uncomfortable.
But there is no way, the old host has a large number of players.
Even after the new console is released, some development work of the old console cannot be stopped.
Some games can be developed on new consoles or on old consoles, and both versions need to be produced.
This development process will last for about one year and two years. It is not just now. Even after many years, when it comes to the era of PS4, it is the same for many game companies.
The morning's work is the same.
It is perfected in a straightforward manner based on the plan that has been made before. In fact, many people, such as many players, will think that game development is a job full of creativity and imagination. In fact, this is right, but also wrong.
How to say it.
At the beginning, when discussing brainstorming styles, it was indeed a process of bursting out the imagination of countless people. Countless ideas and ideas were crushed, flattened, and then merged into one to become a new idea, a new plan, and a cross-game development plan was born in this way.
Of course, when developing the game, countless developers, not only planning, but also programs, artists, and even chefs who cook in the kitchen, can come up with any good ideas, but whether they use it depends on the situation. If they can be modified directly, they will use it directly. If they want to use it, they will have to make a lot of changes.
I knew that doing this might make the game better, but by this time the game was halfway through.
It is obviously impossible to start over.
So you have to give up like this.
But in general, although a lot of inspiration will be born from time to time during development, those inspirations that are really amazing are basically put on hold unless they are in the early stages of the game development and are convenient for modifying the initial development plan, after half of the game development is developed.
Halfway through development, unless it is a producer or the entire development team, you have the determination to start over.
Otherwise, the development ideas or concept modifications will not be damaged, because the games made may not be unified and discordant, and they may have some great ideas, but in fact, the games made will make people feel that they are not the case at first sight.
Such things are not uncommon in the history of games.
Therefore, now is the development of the "Time" project, which is to carry out planning work. For the current "Time", whether it is creativity or inspiration, or to change to a more advanced style, it means that the game has been made enough for the pioneering game, so that it can even just analyze the impact of this game on the entire game industry, and it can become a very good doctoral thesis.
Therefore, it is more important to complete this game on time according to the original plan.
Jester has not been to the company's lounge much in recent years. The lounge is several times larger than when he was planning to build it. Basically, he comes here to rest after lunch or work.
Today, when Jester was having dinner, I heard from someone that someone had made something very interesting and was popular in the lounge during this period.
Out of curiosity, Jester went to take a look.
When he came to the lounge, he saw many people watching something around a few computers.
The motherboard interfaces of these computers have been modified. Mars Entertainment has no shortage of such technical gulls. They have trained the handles to the motherboard of the computer. When Jester went over and saw that the others came, they took the initiative to give up a way so that Jestern could consolidate and see clearly.
As a result, what happened to Jester was very surprised and familiar with him.
This is a game editor. To be precise, this is a game level editor. You can edit levels by yourself and then start the game.
The game is the editor of the highest-selling game in the Mars entertainment series, Balotelli. The person who is operating on the computer is editing the game levels by himself. Listening to the words of the people watching around him, it seems that after editing the levels by himself, it is time to start challenging them by himself. Some levels are very difficult, and many people edited the level yesterday, which is crazy.
After seeing this thing.
A game suddenly burst out from Jester's mind.
"Isn't this "Made in Mario"?" (To be continued.)
Chapter completed!