Chapter seven hundred and fifty-eight related to the number of frames
As we all know, from-software is a studio under Namco, and Namco has no affiliation with Sony.
However, "Blood Source" is a work by Hidetaka Miyazaki, and it is exclusive to Sony's P.4, and the copyright also belongs to Sony, which means that this game was paid by Sony to from-software, and then Hidetaka Miyazaki developed a work with such a strong style in the Soul series.
There is no need to say how great this game is.
What I want to talk about here is the development and distribution model of "Blood Source", which is what many people call a second-party game.
It is precisely because Mars Entertainment is rich that even if there is no third-party company willing to do exclusive services for them, it is still OK to spend money to find someone to be a second party. After all, Mars Entertainment does not have that many people, and a game with a very special style may not be good at it.
Of course, at present, Mars Entertainment has a large game in the console market. The combined share of Sega and Sony consoles is only half that of Mars Entertainment. However, it is difficult to say whether such an advantage can be maintained until the next era. In fact, many people have speculated that such an advantage cannot continue.
However, people have predicted before that if Mars Entertainment can release their new consoles almost the same time, they can probably continue to maintain this advantage in market share based on their fans who have accumulated on the old consoles. Although it is impossible to be so big, they have now announced that their new consoles will be released one year later than the other two companies, which will have a much greater impact.
It is said that after the news of Jester's press conference came out.
Sony's R&D department even announced a day off, with the reason that it was that in order to complete the project as soon as possible, the entire team often worked overtime until very late. Now the project has been completed, so it is a day off for a day off.
Sega also has similar ways to celebrate.
Many media and players have begun to look down on Mars Entertainment.
Even developers who had worked well with Mars Entertainment called to ask about the authenticity of this matter.
In fact, Jester couldn't guarantee that he could really make dreamb3 counterattack successfully after a year, relying on his powerful gaming camp.
This is not a play-playing game. Of course he knew how risky it was for him to make such a decision. However, when the internal meeting was held to discuss this matter, the resistance was not too great. Everyone understood his ideas very well, and they all agreed to do so.
Most of the senior executives of Mars Entertainment are game developers, and they are all very outstanding game developers. Some even like Jester, while holding administrative positions, also participate in game development from time to time. So when these people think about things, they usually use this to consider whether there are any benefits of multi-game development.
They also know how much impact they have on their market share.
However, they all know that better consoles can indeed develop better games. Although this matter was proposed by Jester and promoted by Jester. However, the final conclusion was the decision of the entire Mars Entertainment.
Previously, after Jester's press conference was reported by the media, some game media criticized Jester for his innocence and irresponsibility. This put Mars Entertainment in danger. There is a more stable way to choose, and you have to be paranoid about choosing such a path. It doesn't matter if your dream game fails, but it is very likely that a company that may be worth tens of billions of dollars in the future collapses.
Many media hold such views, not only media in the gaming industry, but even some professional financial media, and even Forbes magazine, have expressed some views on Jester's behavior.
But soon, a Mars Entertainment person came out and said that this decision was not made by Jester. When he made this decision, he had an internal discussion, and the senior executives of the company all agreed.
However, many players are not as pessimistic as these people.
They heard Jester say that when DreamWave 3 is released, they will prepare a large number of very outstanding next-generation games, and most of these games have been developed more than half of them, which can ensure that the quality reaches perfect level when the console is released, which also makes them look forward to it when they are interviewed or posted on forums.
They all expressed in an extremely firm tone that they would definitely support DreamWave 3. Even if the consoles of Sony and Sega were released early, they would not buy their consoles.
But there are too few players with such heavy weight.
After all, there are many light gamers who do not have that much viscosity for the game, at least not that great at the beginning. Even these people lack the minimum ability to judge the quality of the game. In their eyes, the game can be picked up and played at any time, and they can stop it at will.
These are not real gamers, but these people are becoming the main force in game consumption.
Jester remembers that one of the most important reasons why PS2 was able to achieve such brilliant success was that they developed a large number of such light players.
These players are actually following the crowd.
Generally speaking, they buy any game console or game console, and they buy any game to play.
He lacks judgment. For example, a senior core player has a relatively fixed style of playing games. He will not be hungry for any game and will have his own ideas about the judgment of a game. If he doesn't like the style, he will probably not buy it no matter how powerful others play the game.
And the most important reason.
That is the technological progress and the innovation in gameplay brought about.
This has not evolved from an 8-bit computer to a 16-bit computer, but is basically limited to two-dimensional images to expand. Although the picture is much more exquisite than before, the gameplay is still the same as the eight-bit computer. Therefore, in the era of 16-bit computers, the sales of eight-bit computers still have good results, and even some games on the eight-bit computers actually have good sales.
According to statistics from Mars Entertainment, their eight-bit gaming cartridges actually account for 20 to 25% of their total sales.
However, from a sixteen-bit machine to a thirty-two-bit machine, it is not as simple as from an eight-bit machine to a sixteen-bit machine.
This time it was an excessive from 2d to 3d.
From two-dimensional to three-dimensional, many ways of playing that could only exist in imagination before will be born, and this is the most important thing.
That is to say, after the next-generation console is released.
Whether it is Sega or Sony, the games they developed may not exist in the original history, but they may have understood what progress has been made by 3D games for 2D games, thus developing classic games that are excellent and excellent enough.
For example, the naughty dogs in history were just a small company that was insignificant before the 3D era came, but after the 3D era came, they developed "Au Crazy Wolf", thus becoming a first-class production company in one fell swoop, and even the most successful game series on Sony's PS platform.
The classic image of the ancient Crash Wolf even became a symbol of Sony like Mario to Nintendo and Sonic to Sega.
Although Naughty Dog is now its own studio and they are also working hard to develop this "Ancient-Crash Wolf" game, who can guarantee that Sony can't find a second Naughty Dog?
After all, in the original history, in the entrepreneurship stage, there were very high talent, but there were too many failures.
Their failure is not because they have no ability. It is because they have not met Bo Le. Without Bo Le, they will not be able to survive the most difficult period at the beginning. However, with Bo Le, the situation may be completely different, and even Jester can conclude that according to Ken Kutaraki's determination, Sony's other "naughty dog" should be not far from appearing.
But what surprised Jester.
Although he had made 3D games on PC a few years in advance, it seems that Sega's next-generation console still chose the 2D path they chose in the original world.
Judging from the demonstrations they released and the parameters that have been revealed, they are still almost the same as Sega Saturn in history.
Time flies very quickly.
The popularity of several game exhibitions in the second half of 1994 was almost exclusively occupied by Sony and Sega, especially the Tokyo Exhibition. Sony and Sega both chose to officially unveil their new consoles at the Tokyo Exhibition, and even prepared an hour and a half press conference for their new consoles.
When faced with reporters' random questions, they all said everything.
Even Sony also demonstrated the performance of the game console on the spot at the press conference. The demonstration was a fighting game specially developed by Sony's studio for the new console, called "Urban Fighting". There is nothing to say about the settings of this type of game, probably a large number of copycat "Iron Fist" and "VR Warrior". According to Sony, this game will be the most powerful 3D game at present.
The demo pictures are very outstanding. It can be said that even many arcade games currently have 3D pictures, and according to several reporters who have tried them on the spot, the feel and feel of the touch are very outstanding.
The results obtained by watching the audience on the spot are also very smooth.
Jester also saw this report two days later, and also found someone to come and watch the video. Then Jester was speechless at Sony.
Basically, he can be sure that according to the performance of P2 released by Sony, it is impossible for them to produce a game with such exquisite pictures, because the modeling of characters in the released picture is already even more exquisite than the modeling of characters in their "Times" project.
With such a game screen, it is impossible to complete a complete game with a game console configured like this.
The only possibility is that Sony has tampered with the game disc that he tried.
Basically, you can only play a limited number of characters and some game content, otherwise this will not be explained at all.
Such situations are not uncommon in later generations. For example, Ubisoft likes to do such things. For example, when their "The World Blockade" was first released, the scenes, lights and shadows, and the reality were really amazing. It made people really think that they had seen the scenes of the next era. Even non-picture parties like Jester, they think that if this game comes out, it will definitely be played with.
However, wait for the actual video of the game to come out.
Fuck him, it was simply a huge reduction in the entire area. Not only did it cut off high-precision modeling, but the light and shadow effects were also completely reduced, and the reduction was not only the case.
From a game that is considered a benchmark for the next era to a shooting game that is not considered a shooting game.
Then players all over the world said that we were cheated.
Since then, not only has no one believed Ubisoft’s broadcasts, but basically no one has believed even from other companies. As long as there is a company that plays a game that is not very good, players will definitely say they don’t have to watch it. It will definitely shrink when it is released in the future, because it will not be able to achieve the number of frames that can be played smoothly without shrinking.
In fact, frame numbers have only started in the P3 era. When people were playing games before, they did not discuss frame numbers.
How many games in the PS2 era can reach thirty frames?
Moreover, in the PS3 era, players who can satisfy themselves in thirty frames even became even more aggressive in the PS4 era, shouting that they would not play if they were less than sixty frames, especially some brainless tricks. Because the HD reset of the US Doomsday achieved high-definition modeling and stable 60 frames, this standard required other games, and if other games could not be done, they would spray garbage.
If you don't even play, you will spray garbage.
Of course, there is indeed a difference between sixty frames and thirty frames. You can experience it from the ps3 version of the US Doomsday and the ps4 version of the US Doomsday.
But is this difference really that big?
For example, Wizard 3 suffered the biggest disaster, because of unstable frame count and serious frame drops during battle, a group of brainless tricks were sprayed out by a group of ill-fated dogs. They even found out that the video of the Polish stupid donkey was compared with the official game when the Wizard 3 was announced, and they said how to reduce the picture.
I even said that the picture has been reduced and the frame rate is less than the stable one, which means that I don’t care about playing games.
As a result, when the Polish stupid donkey came out and asked why the screen was reduced, he said, because the performance of the host is so good, we can only reduce the screen, because without the host, there will be no Wizard 3 and then *** in an instant.
Praise the Polish stupid donkey for telling the truth and not being afraid of offending players.
When I started to spray PCs, I was all pirated.
It’s not their console party that you PC players can’t even play games.
Chapter completed!