Chapter 753 Game Experience
Because he discussed 7 with Hiroshi Sakaguchi, Jester actually stayed with him for three consecutive days.
This is all unplanned time.
However, under Hiroshi Sakaguchi's repeated requests, Jester could only postpone his plan to return to the United States, and patiently discussed the game they were going to do from the inside out with the main creators of the entire 7.
Jester really admires these people's plans. Although he knows that 7 is a game that has become extremely noble from the idea, these people are really making it with the mentality of making this game into a real work of art. So Jester also told them some of his plans as much as possible, such as some excellent settings that appear in subsequent versions.
In fact, there are not too many things in a game. Instead, there will be no focus and clutter, making players not know how to play, or even what you are going to say.
Of course, sandbox games are the exception.
Because the way of playing the sandbox game is that there is no way to play it. Just like what Yu Suzuki said when developing the "Shenmu", you can define the sandbox game, that is, what we need to do is not to design a game, what we need to do is to create a world, and how to play in this world is the player's own business.
Jester agrees with this development concept very much.
Three days later, Jester once again proposed that he would return to the United States. After all, he had been out for more than a month, and things in the United States had piled up in mountains, waiting for him to go back and deal with them. Besides, you can say about 7 things, and all these three days have been said, so it is not interesting to stay there, so he decided to leave.
Although Hiroshi Sakaguchi and the creators of the entire 7 project still wanted to continue talking to Jester.
In just three days, they communicated with Jester on 7. They benefited a lot. They knew that their boss was powerful and a unique genius in game development. Even their immediate boss was able to achieve today after training with their big boss for a while.
This is something Hiroshi Sakaguchi often said. It was because of the time when Jester developed "The Emblem of Fire" that he learned what an excellent game looks like and how to make it.
Even when he was developing 7 alone, he also borrowed a lot of settings from "Flame Emblem".
For example, Jester added a systematic career setting in "Flame Emblem".
He even carried forward it in his final fantasy.
Jester didn't want to sleep much on the plane to the United States. Although he had less sleep in the first three days, when he talked to Hiroshi Sakaguchi about 7, he actually gained a lot. He used these days to recall very systematically. He also kept asking himself about his entire understanding of the game.
What exactly can players get from the game?
This is a crucial proposition for Jester, and he can help Jester solve many, many development questions.
Although the games he has seen have surpassed this era for many years, but seeing is one thing, and perfectly recreating them is another thing. In fact, if you lack sufficient influence on this type of game, even if you know this game and have played this game, can you make this game?
The simplest example is that so many people have played o.
There is a second person, a second team, a second company or something else, how can no one ever develop a game of the same type that can be compared with O?
When thinking about this question, you cannot look at it from the perspective of a third party. You can only truly go deeper to get an answer that suits your own wishes. That is to say, you truly regard yourself as a player, experience the game, and why the designers of this game have to design it like this.
This kind of substitution may begin like this.
Jester is a player.
Return to the essence of the game, forget about the rules and regulations about designing the game.
When players enter the game world and attract madness, what does the game give to the players, and what does the players pay?
Jester began to recall his childhood, not the childhood of this world, but another one. The childhood he really grew up and experienced was a long time, but for Jester, some things became clearer.
Jester was a child living in the city during his childhood. At that time, the most common cars on the road were buses, and snacks were counted as 100 cents. At that time, the soda industry was the world of Jianlibao. It was a very luxurious thing to be able to go out for restaurants next time.
Children gather in the yard of the community to play every day after school. Everyone was very happy at that time. They were curious about all new things, and at the same time they made themselves covered in bruises. Every time their parents beat and scolded them after seeing them, we didn't care because we had already got happiness, which was enough.
However, when he saw the box with red in white, everything changed.
nintendo.
At that time, the logo on this box was still full of vitality and vitality, but by the time Jester switched to the Sony camp, Nintendo's logo had turned into a dull and aged gray.
Jester remembered that it was when he was 5 years old. His uncle gave him a set of red and white machines on his birthday. That is, the Nintendo logo at that time was the red nintendo, which looked very energetic and hopeful. At that time, Jester didn't know what it was, and looked at it with a machine that was very heavy for him at that time.
Uncle would naturally demonstrate how to use this "cumbersome thing". He inserted a lot of wires into the most valuable old-fashioned color TV in his home at that time, took out an orange-yellow thing with a picture on it and inserted it on it. He pushed the boot button on it, and then a "ding" sound, the TV flashed, and then a picture that seemed very rough now but was very stunning at that time appeared. The 8-t-t-t-t instantly conquered himself.
Yes, it's conquest.
That game is Super Mario.
Jester also believed that this was also the childhood of many current veteran players, and it was also his childhood. Jester was still in childhood, and he was very stupid and very uncomfortable to operate, but he just played over and over again without getting tired of it. He failed again and again, enjoyed the victory after countless failures. Every time he came home from school, he turned on and plugged in the TV. His tender hands were called out due to countless repeated operations on the handle.
My uncle also brings new games for me to play regularly. Including many classic games, Red Fortress, Green Corps, and Conra still remembers their pictures to this day.
But it finally happened. His grades were declining. He was the first in the class and couldn't even get into the top ten. The child king downstairs had already changed to another child. The parents would put it away and told themselves to study hard and not to continue to turn himself into a "bad child". Jester cried and made trouble, but in the end he surrendered to the majesty of his parents and kept studying hard. He tried to go downstairs and get along with the children, but they had long stopped obeying my orders, so he could only leave sadly.
Until two thousand years later, Jester couldn't remember clearly what year it was.
Anyway, it was not 2001 or 2002. Always, it was a very unexpected situation at that time. Jester saw PS2. To be honest, Jester replied after being confiscated, but he did not cut off his gaming career, friends' homes, and game console halls. He basically invested the money he saved from frugality.
So, players who have experienced it from that era are very fast, not because of anything else. At that time, it was not like later, when everyone had a console. It was very expensive to play console games at that time. In the mid-to-late 1990s, the price of PS was three yuan per hour, and Sega's sixteen-digit computers cost one yuan or two yuan, while the high-end D-hour price was much more expensive than the price of PS.
It is precisely because of these harsh conditions that players of this era have developed good skills.
Because of poor skills, they were eliminated and could not afford to play.
Jester would like to thank his father very much. Like himself, his father is also a game fan, and he is a bit like an old naughty boy. Although Jester was not allowed to play by himself at that time, Jester's father was very interesting.
Of course, later Jester despised his father.
He was even a little concerned about himself. He felt that if he had not been banned from playing by his family, he might not have been able to reach ss, PS, and other machines that were much taller than those of tall ones.
Later, his family bought a computer, and Jester's father was addicted to computer games, especially Diablo.
Later, Jester's father heard that there is a new game console called ps2. The picture is called awesome, just like the real one. Jester's father was very jealous. He happened to have a classmate studying in the United States, so he asked the other party to bring back a machine. The very expensive Sony game console ps2 at that time.
Jester's birth in a small town.
This was also the first time he saw ps2 with his own eyes. He was playing in some game console stores before. I heard that I was envious, but the price was expensive, and those bosses didn’t want to purchase goods.
ps2 has another impact on Jester's game view. It was at this time that Jester had the idea that Nintendo was not as good as Sony. Of course, for Jester, who has a deep understanding of the game, it seems to be a bit of a joke. After all, the development of the game cannot only look at the good-looking picture, but the picture of ps2 was too **** at that time.
But after all, Jester only had the best Nintendo console at that time, which was the gap between S and PS2...
There are so many classics that you played at that time. Jester really can't figure out how many times you have played. In short, there are so many. There must be Crazy Wolf, Ah, Alloy Slug, Fantasy Water Margin, Three Kingdoms Unparalleled, many games can't remember the names, and some of these names were even known to be called this name later.
Of course, Jester has to learn a lot this time. He always does his homework obediently, and then he will play with his father. Some games can even be used to cooperate with two people.
And, most importantly, Jester remembered that his family moved.
I went to a very quiet neighborhood.
Basically, no one knows anyone, and no one comes out to play with him, so social interaction is basically in a blank aspect. Only game consoles can bring happiness to themselves, but this happiness is only limited to that small box, slowly sealing itself in that small space, becoming withdrawn and losing a soul.
At that time, it was happy.
It is real happiness, and even Jester recalled his entire gaming career. This experience may be the happiest time he has played and the most able to experience the fun of the game.
Happiness is what Jester got from the game.
Later, in school, Jester had a few friends who liked to play games and played home console games that are rare in China, so they were very chatting. Through them, Jester learned that Sony had a much more fun game console than Nintendo's game wave y, which was called psp.
Then, this screen with only 43-inches became the gaming console that Jester had played for the longest time.
At that time, the PSP was expensive, so it was obviously impossible to ask the family for money. At that time, Jester saved up a long time to buy this thing, which was extremely precious to him.
It was also from that time that he began to no longer simply play games and draw happiness from games, but began to think about the meaning of the game and dig out the deepest things in the game. It was these that made Jester start to think about what the game brought.
Sometimes Jester and his few friends with common languages sit at someone's home, not for online communication, but simply communicating themselves. It can be regarded as opening their hearts and speaking out loud. Jester's world is no longer a 1-meter square place, but an iron triangle formed by three people, and even begins to radiate outward. He becomes outward and is good at talking at the same time.
That's it, Jester arrived in high school.
As his study became more and more tight, Jester had to squeeze out his time to play games as much as possible. He didn't have time to use the machine and was really addicted. Jester took out the psp to play for a while and satisfies his cravings.
Thinking of this, Jester did not continue to recall it.
He suddenly discovered that the plane was about to arrive in Los Angeles and was preparing to land.
He stretched.
In fact, he has come up with the answer he needs.
This answer is not very complicated. In addition to the most essential happiness brought by the game, in fact, for him, it is more about making him mature.
This maturity allows him to bravely pick up the sword, gun, and other things like the protagonists in the game when he encounters some difficulties, some darkness, and some other bad things, and bravely continue to move forward with great strides. He had just come to this world and saw the Atari impact in history.
In addition to his mind, knowing that the gaming industry will inevitably revitalize, he will unswervingly enter this industry.
It's also the experience brought by his gaming career.
Chapter completed!