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Chapter 711 The designer who is not doing a proper job is not just one

In fact, if you look at the biography of John Carmack in Jester's mind, it is difficult to accurately position Carmack a profession.

How to say it, although the honorary titles of the seat PS game father, the father of 3D engine, and the greatest programmer in the world, you can't just call him a game producer, that would be too much of a dislike and too much of a dislike of his mind.

In fact, to borrow the words of "do: Revelation" to describe, Carmack is loyal to something called "technology", and he is full of interest in everything that has "engine".

When he was a semi-freelancer who was fiddling with games in his car room, Carmack had already used his "jaguar" to complete his first trip in his life with a modified jaguar, when he was less than twenty years old.

The success of "Do" led Carmack to buy the first Ferrari. Afterwards, he drove the Ferrari into the workshop of the car modification team, because the reason was simple, the car was not fast enough. He was very dissatisfied with the engine.

Carmack is an extremely simple and straightforward person who follows his wishes and strives to achieve them. Anything he thinks is not suitable for will be removed. Kitten he has been raising for many years but has been wild on his territory. He has worked with him for many years but has differences in technology and design. This is the case with John Romero, a partner who has been engaged in the game for many years. The same is true for many years. But this also ensures that he has launched the best game engine.

In fact, Jester is also a little worried now.

Although his cooperation with Carmack is very pleasant now, no one can understand the true thoughts of this genius.

Maybe he is working with you very happily now, but maybe one day he will knock on your door and tell you that he is leaving. The reason is not that he has any dissatisfaction with work, but that he has lost his passion and interest in work as usual.

It may sound incredible, but for some geniuses, this is their true thought. The geniuses here are not those who can do several Olympiad questions by taking a test of 100 points, but people who can turn the entire industry upside down with one person's strength. John Carmack is undoubtedly such a person.

Why did Carmack lose his interest in game development in the original history, to be precise, is his interest in some engines.

It is just because with the progress of the times, the engine to be developed is becoming more and more complicated, and such a job has exceeded the situation where a person can completely change with his efforts. He has lost interest in this kind of work that requires collective efforts and is increasingly converging. He is a genius, how can a genius do such a job?

So, he began to do his job in a bad way.

Now with the development of 3D engines, this phenomenon has become more and more direct.

"I'm afraid, Carmack will continue to start his destined job in a few years."

Jester thought so.

So what did Carmack, who didn’t make games, do in the original history?

It may be a bit unreasonable, he went to work as a Rockets.

Carmack liked rockets and bombs when he was a teenager. He started with his own handicraft workshop and later established the "Armadillo Aerospace" and officially devoted himself to the aerospace industry.

Although armadillo space is a private research nature. Carmack has become a monk halfway, his attitude is by no means a small fuss. Carmack has made many breakthroughs in rocket embedded programming; on the company's web page, videos of his successful launch of small rockets are released from time to time; they even invested in the "Carmack Award" fund to reward rocket makers who can produce rockets that launch into 100,000 feet of outer space and recycle GPS data.

However, over the years, Carmack's cumulative investment in his aviation dream has exceeded 8 million US dollars, which are all earned by Carmack from game development. In addition to winning the NASA Moon Landing Challenge Award twice and winning a total of 850,000 US dollars in prize money, Armadillo Airlines not only failed to realize Carmack's dream of becoming an astronaut, but also did not receive a single cent of sponsorship, making his aerospace career difficult.

The Rockets' R&D was not successful, and Carmack did not "get back to the wrong way". He discovered a new "toy" head-mounted monitor. This was an extension of his desire to "realize virtual reality" when playing and developing games. For this reason, he even used the resources of Idio Sotare to develop. Later, when he discovered the OuS VR prototype on the geek website, he not only personally modified the firmware program, but even brought it to e3 for recommendations, but later he left Idio Sotare and was dedicated to serving as OuS' chief technology officer.

Carmak's behavior has led to strong dissatisfaction from his parent company Zenima, and both parties will go to court. Although the result of the lawsuit is unknown, it is gratifying that oulis VR has been improving. Carmak announced on GD that the universal version of gear VR will be released at the end of the year. Players can finally expect the "God of Engines" to bring us another "virtual reality" surprise.

When he thought of this, Jester's eyes lit up a little.

In Jester's eyes, investing in developing rockets is simply a practice of burning too much money, and it has no meaning at all. It is not that this matter is meaningless, but that it is meaningless for individuals to do such things. Doing such projects requires the country to take the lead and invest tens of billions of dollars in cooperation with R&D teams of thousands of people for ten or twenty years. It is not something that individuals can solve.

But this is not the case with the development of VR or virtual devices.

Although it was a bit too early to say this in the mid-1990s, this was a clear future development direction of games. In the future hardware, people are rushing to enter this industry.

Since Carmack is just interested in this, when he loses interest in game engine development, why don’t he ask him to cooperate with VR equipment development?

Such development work will not have taken Carmack ten years to develop the Rockets, and it has been forgotten by some new players.

You can also accumulate some extremely valuable experience for the development of virtual reality equipment that you will inevitably carry out in the future.
Chapter completed!
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