Chapter 708 Tomb Raider
There is nothing to say about the game "Haven", which is the representative work of conservative PS that later PS enthusiasts talked about.
It can be said that if "Thor's Hammer" opened the era of PS, then "Havan" opened the era of console PS. Its creative auxiliary targeting design allows players to experience the fun of PS games on home consoles for the first time.
Moreover, the structure and setting of the entire story are also magnificent.
Later, it became the most powerful weapon used by Microsoft to fight PS, so many players added such a review to Bo Bo. Bo only needs to play the game "Haven".
But despite this, Carmack still lacks interest in this game.
He is only interested in technical things. In his opinion, what is the game of "Haven"? It's just a game similar to "Haven" with the engine of "Haven" and it really lacks challenges and temptation for him. It's better to put this time on the development of new engines.
As time goes by, "Thor's Hammer" has also been developed to the fourth part, and Carmack increasingly feels that the complexity of engine development is already difficult.
During the first and second works of "Thor's Hammer", he could complete the engine development of the entire game alone, but in the third works, he found that if he developed the engine of this game alone, he would have to postpone the official development of the game for five years, which is also unacceptable to the entire company.
As a last resort, Carmack formed a ten-person engine development team.
When it comes to the engine development of "Thor Hammer 4", even though Carmack established an engine development team of more than 20 people at the beginning of the project, the entire engine development has been more than half a year. This is basically the longest time it has taken since he was engaged in 3D engine development. And now, Carmack is also carrying out brand new engine development.
It seems that only engine development can attract his attention.
However, the development team of "Thor's Hammer 4" is nothing, and they usually go to other development teams to help. After all, according to Carmack's development habits, it is unlikely that he will develop a new game after the successful development of this brand new engine. For Carmack, it is enough to develop a game with a smart engine.
Therefore, in addition to using his own "Thor Hammer", many development teams in the company like to use it. Although Carmak's engine is difficult to use, it is really excellent in performance. It cannot be developed by them by themselves, and it is not something of the same level at all.
So, Carmack has no objection to Jester asking the development team of Thor's Hammer, which has no missions, to make Halo.
Jester himself doesn't have much time. After all, the "Time" project has ushered in the most important year. It is not to be missed. Fortunately, he has completed the planning of some classic games before, and "Hao" is just in it. All the plot structures from the first work of "Hao" to the fourth work of "Hao".
He asked the "Thor Hammer" development team to come to his office to get the design plan for "Haven".
There are still many contents of the project, with dozens of pages. After all, it is a complete four regular plot series. When the people from "Thor Hammer" came to Jester to take away the project, their eyes were also extremely shocked.
Judging from the notes of this project, it is obviously not just completed.
In other words, Jester had completed the design plan of this game several years ago, from the plot to the system, and many other things.
This kind of sci-fi Ps game is indeed very in line with the taste of the "Thor Hammer" development team. After all, the games they developed before were similar to this style, but they just used sci-fi weapons to fight various monsters.
Jester thought about it again, but still felt that it was not enough.
There are still too few heavyweight games.
He remembered that after Robert Pardo had nothing to do after developing "Invincible Heroes", he was thinking about his next game. However, a few days ago, Jester asked him that he had no good ideas, but he asked Jester if "StarCraft" that Jester promised before could be developed.
At that time, Jester thought about it seriously and shook his head to reject it.
Although "StarCraft" is an RTS game, it is also a game that has high requirements for the engine. Since the requirements for the engine are high, then naturally, the requirements for the hardware will be high.
Although Robert Pardo is very good at designing strategic games, his programming level is not that high. There is no Carmack in his team, or someone like Carmack who can become the core of the engine alone. Besides, there are always flaws in the hardware today, especially on the PU. If you want to deal with computing and simulation at the "StarCraft level", you may not be able to catch up with it.
At that time, Jester had no good ideas to share with Robert Paldo, but now he thought of a game that could be made on DreamWave 3.
Calculate the time, it is almost a year and a half before the release date of Dream Wave 3, and this game is almost a year and a half. The only question is whether Robert Paldo can control the development of a 3D game.
But when Jester thought about it, he felt that he was thinking too much.
Now, for 99% of designers who develop 3D games on consoles, it can be said that they start from scratch. No one knows how to develop 3D games on consoles. After all, Robert Pardo is one of the world's best and top designers in the world in Jester's memory. Therefore, in terms of acceptance and talent, there is definitely nothing to say.
You don't need to worry about it yourself.
If even Robert Pardo could not control such games, then most game developers in the world would not be able to control 3D games.
Chapter completed!