Chapter 68 Interview
In the next few days, Jester pulled out a program from the remaining staff of the Scavenger, an artist, and himself, a total of three people were working hard to produce the game that he still named "Fierce War City".
After Jester offered a considerable price, the headhunter also recommended the candidates he needed to him.
Jester picked up the fax from the headhunter company and selected the candidates he was satisfied with.
Most of these are deputy editors, editors, department managers and other figures of some large magazines. These figures have a lot of experience in magazine management and are all good candidates.
However, what Jester wants to create is a game magazine. The requirements of such magazines are very different from other magazines. Not to mention other professional abilities about how to run a magazine, first of all, the editor-in-chief of a game magazine must be an avid game player.
It is impossible for a person who does not love electronic games to run a game magazine well.
In fact, Jester's ideal candidate is to make EGM (Electronic-Gaming-Monthly), which is the editor-in-chief of "Electronic-Gaming-Monthly" the world's most famous game magazine in the future. However, he is still a teenager now, and he doesn't even know where to find him, so he can only give up.
Jester read a large stack of resumes about candidates from the headhunter company. He had no interest in those who were thirty-five years old. Most of these old antiques were unlikely to accept emerging things like electronic games. Even if they agreed to their request, they were just attracted by the rewards they gave.
Such a person cannot bear the heavy responsibility he has given him.
What he saw was mainly those who were over twenty to thirty years old, young, passionate, outstanding in ability, and most importantly, they also had a very passionate love for video games.
Jester shook his head and threw one resume after another into the trash can next to the table without any nostalgia. He was not satisfied with these people. He was either over his upper limit or he could not see any interest in games from their resumes.
"Um?"
Jester, who was looking at a resume, suddenly shrank his pupils, and then a smile appeared on the corner of his mouth.
After reading it for so long, he finally saw a copy that was quite satisfying to him.
The candidate on this resume is a 25-year-old man who previously worked in Software Magazine and was responsible for the editorial of computer games. He also wrote several codes of RPG games based on DND rules in Software, and wrote many strategies for Atari, Virgin, and Xueleshan games. The most important thing is that he is also a loyal player of Mars Entertainment. Not long ago, he rushed to Chicago to participate in the trial game of Mars Entertainment.
Moreover, in the information provided by the headhunter company, the young editor missed work after failing to take leave, and for this reason he also lost his job in the Software Magazine.
The young editor's name is Adrian Loken, and he is very satisfied with the other party's resume, Jester.
Then he called an administrator in his company and asked him to find some "Software" magazines for himself. He wanted to see how good the young editor named Adrian Loken was and whether he could take on the heavy responsibility he would give him.
While waiting, Jester continued to look through the remaining stack of resumes, but the latter did not meet his conditions very well. After reading them all, Jester stretched. Unexpectedly, he just found a suitable candidate for dozens of resumes provided by the headhunter company this time, and he couldn't even compare them.
Fortunately, this qualified candidate is pretty good.
After waiting for a while, the administrators of his company had not delivered the "Software" magazine they needed, which made Jester unable to help but have an idea, should he find a secretary?
About an hour later, the administrator finally delivered the magazines he needed, a thick stack of more than thirty copies.
After Jester took it, he looked directly at the directory, found Adrian Loken's name from the author list, then turned to the page number marked above, and carefully read the article he wrote.
After reading more than a dozen books in one breath, Jester rubbed his itchy eyes and put down the magazine in his hand. It was a review of Richard Garrett's "Genesis" written by Adrian Locken. Adrian's evaluation of Richard Garrett's game in this review was very high. The article clearly explained the advantages of this game and proposed some of its own improvement plans. It can be said that in this era, it is rare to write a game editor who can write such a review.
As for the game "Genesis", there is no need to explain in detail. As we all know, RPG games are generally divided into two types: Japanese RPG and European and American RPG. The three representative games of Japanese RPG are also known as the Dragon Quest (DQ), the three major Japanese RPGs, and the Final Fantasy (FF) and the Cuckold (Zelda) are more famous. Many people are familiar with this, but they may know very little about the three major European and American RPGs.
"Genesis" is one of the three major RPGs in Europe and the United States. The other two are "Witchcraft" that have been released and "Magic Gate" have not yet been released. These three games have laid the foundation for European and American RPGs and have an impact on later RPG games, which is as huge as Japanese RPGs.
Seeing that now, he had no need to continue watching. The editor named Adrian Loken was very satisfied, so he picked up the phone and directly called the headhunter company he had contacted before.
He said to the receiver: "I need you to arrange for Adrian Loken to go to Los Angeles for an interview. Whether it is successful or not, I will be reimbursed for the round-trip travel expenses." Afterward, Jester hung up the phone and just had to wait for the other party's news.
Then Jester leaned against the chair, closed his eyes and recalled the latest news.
Mark Seney's courage once again made Jester amazed. Since he and his two main programs wrote the new engine according to the algorithm provided by Jester, they have verified that Jester's method is indeed feasible and much better than their previous methods. So Mark Seney thought that when Jester was just founded in Mars Entertainment, he said in the speech he gave to everyone in the conference room that Mark Seney did not hesitate to abandon the two completed levels and announced that "Avengers" will be remade based on the engine produced by Jester's scroll algorithm.
Many people in THE-KING are very puzzled by this. They don’t understand why Mark Seni did this, because the version they completed before was already very good. Everything in the company has played is shocked by their milestone game, but Mark Seni just said simply, which made these young designers eliminate all their dissatisfaction and re-energized into the reset of the game.
"We want to make the best game." Mark Seney said this with a firm determination.
To be honest, if it were Jester, he would never do it like Mark Seney, because in his eyes, the Avengers that were completed before were already very good and there was no need to reset it at all. Although he knew that it could be done better with a new engine, added more content, and made the game smoother, the problem is that this is too time-consuming.
Moreover, even if you can do better, you won’t sell more than the previous version, because the market capacity of arcade machines is limited.
Compared to himself, Mark Seni is more like a real game designer who pursues perfection, and does not allow his games to have any flaws within his abilities, and he is becoming more and more like a businessman.
When I heard that Blizzard was remade or directly scrapped because the game production did not meet expectations, I thought it was a matter of a game company. However, after I really set up a game company, I deeply realized how difficult it is to do this.
So, he supports Mark Seney's decision.
Remake "Avengers" back and remake.
A day later, Jester received a reply from the headhunter company, and Adrian Loken had set off for Los Angeles, and arrived around noon. If necessary, the interview can be scheduled in the afternoon.
Jester naturally had no objection to this.
After hanging up the phone, Jester changed into more formal clothes and drove to Los Angeles. The person who drove was naturally the Ferrari 365GT4/BB given by his sister-in-law. He has fallen in love with this sports car since he carried Qin Shuyao back from San Francisco from San Francisco.
He likes this feeling of speed.
He had rented an office location in Los Angeles before. It was originally the office area of a trading company, so after renting it, he could just clean it and renovate it and then open it directly.
Of course, the name used is a company called Global Entertainment, which was just established by Jester. It operated by himself, and did not go through a third party, and the funds also passed through several international bearer accounts. It will basically not be associated with him.
At 2:30 pm, Jester met Adrian Loken at the newly cleaned and renovated Future Magazine.
This is a very young person. If he hadn't read his specific age stated on his resume, Jester would definitely think he was only twenty years old.
Adrian Loken also looked surprised when he saw his interviewer. He never dreamed that the one who wanted to hire him was his idol, the creator of Mars Entertainment, the designer of "American Cube", "Gem Maze", and "Snowman Brothers" and other favorite games. The most talented game designer in his mind, Jest Lee.
"Hello."
Seeing Adrian Loken arrive, Jester stood up and walked forward, with a smile on his face and stretched out his palm to him.
"You...hello."
Adrian Loken, who was still in shock, came back to his senses when he heard Jester's voice. He was excited and a little at a loss, and reached out to hold Jester's hand together.
Chapter completed!