Chapter 673 Ideas
As for why Jester thought of this.
Very simple.
Now sitting in front of him, Robert Pardo has participated in the entire process from StarCraft's first expansion pack, the Battle of the Breast, the Battle of Destruction in Dark 2, to the expansion pack of Warcraft 3, and O's expansion pack.
Moreover, they all participated as the chief producer.
It can be said that in the original history, Blizzard was naturally the result of collective efforts, but these talented designers also have a great role.
After all, the birth of every great game is closely linked to some geniuses.
Jester quickly finished what he was doing.
Then he looked up at Mike Mohuaimi and Robert Pardo who had been sitting quietly for a long time. Among these two, although Mike Mohuaimi was the founder of history and had made great efforts in game development in Blizzard's early stages, he was indeed an excellent game designer, but his main job at Blizzard was always in administrative work.
Although it is not possible to determine that the more he becomes less competent and more complicated he needs to develop creatively and talented.
But one thing is certain, that is, he is definitely not as good as those designers who took the lead in the middle and late stages of Blizzard, and Robert Pardo is the soul of the designers who took the lead in the middle and late stages of Blizzard.
"I've seen your game development plan."
Jester was straight to the point. As soon as he spoke, he talked to the two about their application for game development plans, which made the two of them nervous when they heard Jester's words.
They knew that Jester would be able to determine the end of the development plan if he next said.
Is it passing or not?
Both of them were extremely eager.
"Tell the truth, StarCraft..."
Speaking of this, Jester paused a little, then he smiled, looked at the two people with a little puzzled look on their faces, and said, "Oh, StarCraft, it's a name I gave you this game. I see you have a lot of Warcraft design ideas in this project, and you also admit that this is the idea that was inspired by Warcraft, so I gave this game a name."
Hearing Jester's explanation, Mike Mohuaimi and Robert Pardo nodded, indicating that they understood.
So, Jester continued to say the previous words, and the two listened very seriously.
"...The idea of StarCraft is indeed very interesting, and your idea has also given me a lot of inspiration..." When Jester said this, Mike Mohuaimi and Robert Pardo showed excited expressions on their faces. Although they had no hope before, when Jester said this, things might turn around.
Maybe their development plan can really be recognized by Jester!
This is a great event for both of them. You must know that being able to lead a development team to develop a game and achieve success is far more experience than developing a game for other people in the development team of other people as participants. It is also easier to improve one's status. Don't you see the Itagaki Fornobu who did not come earlier than them.
It was through "Shadow Blade" that he obtained the qualification to develop a game truly independently. Moreover, the game he was responsible for was not a small game, but an arcade fighting game that the group had high hopes for.
They also know that although arcades were not the company's main profit project before, this project has always been very stable. Although it is not as good as Sega in large arcades, and not as good as Capcom and Namco in small and medium-sized markets, Mars Entertainment wins because it can take both markets, so his profitability in the arcade market is second only to Sega.
Especially in terms of fighting games, the Street Fighter series of Mars Entertainment can almost be called the overlord.
Whether it is Capcom's follow-up work or Namco's follow-up work, although it has gained some supporters, it is still very rare compared to Street Fighter's fans.
However, Sega's "VR Warrior" emerged instantly, breaking the dominant position of Mars Entertainment in fighting games. In almost a short time, it was equally matched with Street Fighter in the arcade fighting game market. Moreover, as time went by, Sega's advantage became bigger and bigger. A while ago, Sega's "VR Warrior" almost dominated the market in Europe and the United States.
For Mars Entertainment, the fighting game market is a very stable source of income, which must not be discarded.
Therefore, within the company, there has always been an idea of developing a 3D fighting game to fight against "VR Warrior". I have indeed developed several projects before, but the developed games have received mediocre responses and have not been recognized by players.
In fact, "VR Warrior" has now been recognized by players, just as "Street Fighter" was recognized by players back then. Although Capcom's similar fighting game was no worse than "Street Fighter", players still did not accept this game because of preconceived reasons.
What's more, the level of several games developed by Mars Entertainment is far less than that of Yu Suzuki's personal supervising and dedicated "VR Warrior" that has been successfully produced, so naturally there will be no big response after it is put into the market.
In this way, Mars Entertainment did not continue to act rashly.
Knowing that Jester personally planned the project of the development plan for "Iron Fist" by Jester, the person in charge of this game, was the first time that he had completed the independent leadership of the team to develop "Shadow Blade". This made many people who joined Mars Entertainment almost the same time as "Shadow Blade" and were extremely jealous. They believed that their experience in the company was similar to that of Itagaki Path. Why couldn't he do what he could do?
Mike Mohuaimi and Robert Pardo are both proud people, so naturally they have this idea.
They also think that their level is no worse than Itagaki Sonobu. If Jester gives them a chance, the results they can achieve will naturally not be inferior to that Japanese.
It was in the longing eyes of the two.
Chapter completed!