Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 669 Rejected StarCraft Project

After understanding these things, Jester was no longer so pursuing the first move of online games.

As for whether Richard Garrett has started developing the online version of "Genesis", he doesn't care much about it. After all, online games can't cause any big storms for a long time.

Even in the 21st century.

Online games are just small-scale fights. It will take until 2008 to achieve the dominance of TV games in the TV industry. At that time, according to the time set by Jester for himself, he has almost retired.

Time passes quickly, especially when you immerse yourself in work.

Even some things that he had to deal with in the company were handed over to Claudia. After giving birth, Claudia recovered well. Moreover, she had not worked for two years and had been living at home. She felt a little bored. Just so, Jester didn't have much time now, so she just came to help with it.

Diablo's development was very smooth, and it could even be said to be smooth beyond everyone's expectations.

Even Mike Mohuaimi and Robert Pardo did not expect that they would be so handy in this type of game. Just like when they were making RTS games, they thought they were very suitable for this type of game development when they were developing two RT* S games in the Ar series. They even applied for it. Can they apply for a new RTS project separately and lead it?

However, their application was not approved.

It’s not that Mars Entertainment does not recognize their abilities. On the contrary, they both performed very well in the company before, and many people within the company are very optimistic about them.

However, the company rejects them and they have nothing to say.

That is, there are four IPs in the company now. This has made the company's RTS game development plan full of anxiety, and it is impossible to add a new RTS development plan. However, after Jester learned about this, he suddenly became interested in the game development plan they proposed. He then asked the planning and review department to take a look at the development plan of the two of them.

I didn't expect it to be quite interesting.

The rts game cannot tell from the planning of the final quality of the game, because it is a game that depends on the designer's experience and talent. It does not rely on the plot, the picture, or other irrelevant things. It relies on the battle in the game, this pure game itself.

However, what Jester saw from this not-so-rich plan was the shadow of "StarCraft".

Jester couldn't remember who originally proposed to do "Starcraft" in history. He just remembered that after Blizzard succeeded in the series "Warcraft", someone inside suddenly proposed an idea of ​​whether we can do a Warcraft of Star Wars. Then everyone started the discussion, and after the discussion was finished, they started the development without saying a word.

The time should be around 95 years.

However, because the first work of StarCraft was really not very good. I remember that it should have been exhibited on e3 at that time with the first generation of Darkness. As a result, the first generation of Darkness was very popular. Players who wanted to play even had to queue up for a long time to try it for a short time. However, StarCraft was very failed and almost no one was interested in this game.

In their eyes, this game is just a Warcraft 2 that has been replaced.

Really no intention.

This incident hit Blizzard a huge blow, after the end of e3, Blizzard also had an extremely fierce discussion on "StarCraft", which was unpopular on e3.

The final result was unexpected, but it also had a Blizzard spirit, that is, it completely abandoned the game, and then they redeveloped a real-time strategy game that was completely different from the Warcraft series, which is the beginning of the real "Starcraft" project.

Jester can see from this rough prototype of the project that Mike Mohuaimi and Robert Pardo's idea of ​​this interstellarization of Warcraft. In fact, "Warcraft" has indeed replaced "Age of Empires" and has become the most popular rts game for players. It can be seen from the number of daily battle situations on Mars Entertainment Network.

The rts game can be said to be the most popular game on the Internet at present.

Various RTS games can be said to be endless. The most famous ones are Mars Entertainment's "Age of Empires" and "Warcraft" series, followed by Weizhen Entertainment's "Command and Conquer" series called Ximu Studio.

The styles of these three RTS games are completely different.

One is the battle of cold weapons in the Middle Ages, the other is the story of hot weapons in the magical context, and the other is the story of hot weapons in the modern context.

The audience can be said to have their own advantages.

However, because Mars Entertainment spared no effort to promote the series "Warcraft", "Warcraft" is much more famous than the other two. Weizhen also added the online battle mode of "Command and Conquer" to the Mars Entertainment's Battle Network platform. Of course, this is not free. Only by purchasing the activation code of the online battle network on the Mars Entertainment's Battle Network can you participate in the Mars Entertainment platform's website.

However, according to the current internal statistics of Mars Entertainment, among these three games, the number of battles in Warcraft every day is almost equal to the total number of "Age of Empires" and "Commands and Conquests".

It seems that this time it was Mike Mohuaimi and Robert Pardo who saw that "Warcraft" was so popular that he came up with the idea of ​​making a game like "Warcraft". After all, in the minds of Europeans and Americans, the interstellar is basically a kind of emotion. Their desire for the sea of ​​stars is just like the desire for martial arts and fairy tales in China, which is deeply rooted and even deeply rooted in the soul.
Chapter completed!
Prev Index    Favorite Next