Chapter 651 Abstract Concepts
Jester paused for a moment and did not continue.
He first looked around, but then he didn't see anyone answering his question on his own initiative.
This is actually an inevitable thing, because this was originally a name he named himself, and of course no one else could know what the evil alliance principle he was talking about.
"Actually, I had wanted to apply for a patent protection principle for the evil alliance, but unfortunately, our country's patent law does not allow me to do this..." When he said this, Jester also smiled.
"I think the Evil League describes the relationship between players and designers to a large extent. Why do you say that? It's actually very simple. The so-called Evil League refers to the agreement reached between players and designers: I want to pretend something, and you also want to pretend something so that we can get an amazing gaming experience together."
Jester paused for a moment when he saw many people's faces full of confused and puzzled expressions. He didn't care. He just smiled and continued.
"It doesn't matter if you don't understand, I'll talk about it in detail."
"How do you understand?"
"It's actually very simple. As designers, we pretend that players are very high in their level. We want players to have a good gaming experience and feel good about themselves when playing games. The earliest flight simulators were easy to get started. They were nothing more than just taking a ride in the sky and fighting two enemy planes by the way..."
"But every remake in the next version will increase the level of reality and complexity. So the player's feelings quickly changed from 'I'm great' to 'I'm not great enough, I'm dizzy, my plane caught fire, I fell off', and the game itself lost its fun... This is why we haven't made this type of game for many years. We must realize that the core of game design is to take care of players, players are stars in the game. Their experience is supreme. Always make players feel that their high level is an important part of game design."
When Jester talked about this, the faces of many people showed a sudden look on their faces.
Jester nodded with satisfaction, but before he finished speaking, he just changed his tone and continued to say.
"Of course, I've only said half of it, and there's the other half. I only said what the designer would do, and not what players who are equal to the designer's status in this evil alliance will do it."
"Another part of the Evil Alliance lies in the role played by the player. Players need to temporarily put their suspicion on their mindset and fully accept the role played by themselves, whether it is the king of the great civilization, the manager of the railway company, or the pirates who are all over the world."
“Actually, when I went to the movie with my friend, I often asked him, ‘What do you think of this movie?’, and he usually answered like this: ‘I got out of the show twice midway’, ‘I couldn’t watch it at the beginning.’. ‘I haven’t gotten out of the show yet.’ These are the answers to three different situations.”
"I know very well how important it is to put aside doubts in enjoying the game experience. Therefore, designers need to help players put aside doubts. I think we old-school designers have a little advantage in this issue because we have experienced the era of eight-bit and sixteen-bit. We need to try every means to convince players that what is happening on the screen is indeed the birth of the empire or the construction of the railway network. This experience is very helpful for us to understand the difficulty of making players stand aside doubts."
Jester was speaking seriously, and the audience listened very seriously.
"Of course, the principle of the Evil Alliance is far from that simple. In the Evil Alliance, we have reached other agreements with the players, one of which is moral clarity."
"For example, I can give an example. I have a picture here. This is a screenshot from "Civilization 2". I put it on the slide projector... Okay, you see, the players in the picture are negotiating with Genghis Khan. The feedback provided by the trial players is like this: all the leaders in the game are bad and aggressive. I am clearly sure to win and besiege their last city, but they are still clamoring for such shameless words - I am invincible, the country is forever solid, and there are no courageous rats to die quickly."
"If I'm really sure to win, their attitude should change accordingly, but my question is, what do you want them to say?"
"For example, it's like this - the Holy Lord Fuwei has given mercy, and there are only one city left in the criminal minister, and there are women and children in the city, so I only want to show mercy under the sword of the sky..." When he said this, not only Jester, but many people present laughed with him. These words were indeed quite humorous.
However, after laughing a few times, Jester immediately changed his voice.
This is still the question, but the aspect of the statement has completely changed.
"But, I'm asking you now, is it really okay to say this?"
The scene became silent with the question of Jester. After smiling and looking around, Jester nodded and continued: "In my opinion, this is a moral paradox. I want to defeat the characters in the game, I want to conquer their city - that is the city of the murderous demon Genghis Khan! But the moral paradox is right in front of us: defeating Genghis Khan with a bad temperament makes you feel more accomplished because your behavior is covered with moral cloak."
"That's what I'm going to say, the principle of the evil alliance."
After Jester finished this long paragraph, his throat was a little dry. He picked up a bottle of water and took a sip, moistening his lips and throat. He also gave the people who were listening to his speech a little time to understand what he had just said, because what he said next was much more complicated and difficult to understand than what he had said before.
After waiting for a minute, Jester started talking again.
"Okay, in the game development process, especially when designing "Civilization" with Sid Meyer, I have summarized many theories."
"I call this next one the principle of mutual assurance destruction, mad for short."
Chapter completed!