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Chapter 638 Destined to be a great game

Hideo Kojima is very different from ordinary Japanese producers, very different.

Although his control over his game, like other Japanese producers, is very 'arbitrary', this is not a derogatory term. In fact, this is a compliment in the game opening.

Although it cannot be said to be absolute, most of the games that really influence the industry are completed by such arbitrary producer.

The game made by Hideo Kojima is very American.

In Jester's memory, the famous Kojima team later set up its headquarters in Los Angeles instead of Japan. From this we can also see some of the styles of Kojima Hideo's games. In fact, Kojima Hideo's games are indeed like him, very unJapanese.

In fact, the "Spian Dragon" series can easily make people see the imprint of American movies.

The lonely hero-like infiltration battle, the sad past of each character, and even the dramatic performances of the movie are full of Hideo Kojima's personal unique aesthetic. The game tells a sad story in a unique way. Such a story may not be very excellent in the movie script, but it is amazing in the form of a game.

This is the charm bonus of the video game itself. When a person is involved in playing the game, his unparalleled sense of participation exceeds the interest in viewing.

"Shining Dragon Spy Shadow" conquered most picky players in such a way that swept everything. Even those who have complaints about the game have to admit that this is a sublimation of the fun and artistic form of the electronic game. At least where should this road go, "Shining Dragon Spy Shadow" provides a reference material.

The authentic Hideo Kojima style "The Hidden Dragon Spy Shadow" was born on PS.

The theme of the game is anti-war. In the melodious songs at the end, the beautiful scenery of nature is presented one by one, telling players that the world is still threatened by the nuclear crisis. This is a very traditional game experience in terms of connotation. Whether it is a kind of tenderness or a strong sense of mission, it makes people feel a sense of identity that "heroes are not lonely" arise in their hearts.

In fact, Jester knew that even though the orthodox first work of "The Legend of the Dragon" which aroused the industry's surprise, was just an attempt by Hideo Kojima, which was far from the limit of his talent.

This is the case in the original PS.

Maybe now, the same is true for those who are preparing to log in to his dreambox3. Hideo Kojima has endless thoughts. In his conversation with him, Jester can clearly feel it. Moreover, Jester is often shocked by Hideo Kojima's exquisite ideas. You know, Jester's mind has more than 20 years of gaming memory.

In terms of understanding the development and evolution of games, no one in this world can match it.

Jester believes that Hideo Kojima is also accumulating experience for the games he wants to make. For him, the first game must be mainly accumulating experience in developing such games.

When it comes to the second or even the third work, Jester believes that he will explode like it did in history.

For example, the original history of "Qianlong Spy Shadow 2".

To be honest, after "Signed Dragon Spy Shadow" conquered a large number of players, Sony launched PS2, and "Signed Dragon Spy Shadow 2" also reached the second generation. Although the style of painting changed strongly this time, the original promotional video was like the remake of "ff7", deeply shocking everyone who saw it.

It was an e3 exhibition in the early 21st century.

Those who have not experienced that press conference in person may never be able to imagine the madness that "Shining Dragon Spy 2" brought to the players at that time.

That is really a belief.

What kind of picture demonstration was that? In the real-time screen, Snake jumped on the bridge on a rainy night, and then fought with people in the narrow tanker kitchen. Bullets broke the fruit and wine bottles and destroyed every thing on the shelves. Seeing such a scene in that era, everyone wanted to immediately push the time forward for a year or two and play this game as soon as possible.

Of course, when the game was released, everyone found that they were cheated: snake is not the protagonist. The protagonist of "Spy Sword 2" is Thunder and Lightning - a young man who has never heard of it before.

Where is snake? Please give him back to me! - Many people, many loyal fans, have questions or even objections to this series.

Today, there are problems with "Spian Dragon Spy 2".

First of all, its dialogue is too long and the amount of information is extremely large, but it has to press the buttons to read again and again.

The game character itself looks pale and powerless. Although the appearance of the character Thunder and Lightning is the same as the side the governor stood on at the beginning of "Terminator 2", it has become one of the biggest suspense in entertainment history. Moreover, the game itself is highly compulsory, and many tasks are too boring, making people feel that although the plot is compact, it presents an incoherent work.

However, if you explore it from a deeper level, many people will find that in "Shining Dragon Spy 2", Hideo Kojima added elements of the game's cinematic narrative, but did not weaken any of its characteristics as an electronic game. In other words, in this highly anticipated biggest brand of work of the year, Hideo Kojima still persistently worked hard to practice his experiments and explorations, trying to get rid of the influence of those classic movies on himself.

Therefore, "Spy Spy 2" is probably the most difficult and unique work in the entire series to replicate and full of uniqueness. It expresses the height that electronic games can reach in interactive experience.

That must be an unheard of height, or a height that no one dares to try.

When modern players play a game, the NPC lets you do whatever you want, and never hesitate. When you do the task, no matter how good or bad the result is, there will always be rewards. It is either a plot promotion, a prop in the game, or a few other clues or even titles. Everyone has begun to slowly accept this concept - "playing games = running around and doing tasks". Especially in those modern military-themed games, you basically call wherever you go.

But "The Hidden Dragon Spy 2" doesn't do this. It tells you the whole story of "how information deceives you."

When we started the promotion, we were excited to think that snake's adventure would continue. As a result, everything, including the trial version, was just to deceive players, making you unaware that the protagonist is actually a young man named Thunder and Lightning.

Thunder and lightning were trained and even sent to perform tasks, running around stupidly, but eventually found that the person who was talking to him was not the real commander, but an artificial intelligence. The game process was just a simulation of the shadow Moses incident to collect data. All the conversations and tasks were nothing more than a scam.

Even the terrorist attack hosted by boss Solidas was just a scam from the patriots.

Everyone knows and feels limited, and the information transmitted through others is modified and retained, so this information will form a certain signal, and that person's emotions and thoughts are affected. This is the so-called information control. It is also the spiritual core of "mgs2: Son of Freedom" and the expression of freedom.

The game provides space for discussion for modern media, the information world, or individual will and collective blind followers.

This is no longer a problem at the game level, but Hideo Kojima wants to propose it in the game, just like he proposed the anti-nuclear theme in the previous work.

Many players will naturally be angry when playing such a game, but calm down and think about it. The concept of controlling other people's thinking through information transmission is far beyond the original Hideo Kojima just wanted to talk about the theme of anti-war movies.

This is a transcendence for Hideo Kojima himself and a transcendence for the existence of video games.

Of course, more importantly, the quality of the game itself is far beyond people's imagination, and it has outstanding performance in both large scenes and details. Although the boss battle in the background of the Gemini Building was deleted due to the 911 terrorist activity, the shock of the game's later stage is still impressive.

At the end of the game, the player is like a confused protagonist, not knowing where to go. This intertwined reality and virtuality are the same as the world, perhaps the feeling that electronic games should bring to people.

It can be said that "Shining Dragon Spy Shadow 2: Son of Freedom" tells people what the artistic carrier of electronic games can do through a way that can only be expressed by electronic games - it is interesting and fun, profound and beautiful, wonderful and serious, and fast food is timeless.

This complexity is the new art form that players love and that people can remember deeply.

It was also after this game that Hideo Kojima truly laid his unique style, making no one able to imitate it. Hideo Kojima's games can only be made by Hideo Kojima. This has almost become a consensus in the game industry in the future - Hideo Kojima is unique, and the "Spy Shadow of the Dragon" series is also unique.

It’s not that no one else has done the “Spian Dragon Spy Shadow” series.

Unfortunately, except Hideo Kojima, there is no other person who can make the "Spiritual Shadow of the Dragon" that satisfies the players, because the personal style of this work is too unique.

So, this is why after Hideo Kojima completed the orthodox fifth and last work of "Spiritual Spy", it was revealed that he was leaving Korami, which made so many players feel sad and regretful, because they knew that they would never be able to play the real Hideo Kojima's "Spiritual Spy" from now on.
Chapter completed!
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