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Chapter 586 Light players are the future

Itagaki Nodou nodded.

And Jester continued to talk.

"Then the seventh point, value, good games give back to players' investment in various ways. The investment I mentioned is of course not money, but time and effort. The rewards can be tangible, but more intangible, but they make players feel that they have gained something in the game. They think it is worth playing games, and of course it is even more difficult to do. Even according to the current games, there may not be many that can do this. However, this must be the direction that games need to work hard in the future. It is still summarized in one sentence, that is: this game has given me a lot."

In fact, video games were initially used as children’s toys.

Their only value is to make children happy. However, with the advancement of technology and the development of the times, electronic games that exist only as children's toys are no longer suitable.

In this case, change must be required and new must be required.

In fact, in the period of video game history that Jester is familiar with, this period was indeed a period of transformation of this thinking.

Sony was able to rise rapidly with the rapid rise of PS and PS2 and gained a lot of support from the believers because their thinking changes were the fastest, or in other words, they were the least burdensome than Sega and Nintendo.

Because they don't need to be responsible for previous players.

They don't have previous players.

And how does Sony do it? It’s very simple, it captures a large number of light players into its own camp, and it’s no longer the same as before. The game is just a matter of children and heavy players.

Nintendo has a large number of kid camps, while Sega has a large number of heavy player camps.

However, Sony has expanded the number of light players to be more than the combined number of them.

It can be said that without Sony's original efforts, the development of electronic games would not be the same as that of Jester more than 20 years later. The fact that the game is called the Ninth Art would never have happened. Sony's role in it was to make great contributions.

Especially during the period when P2 dominated the world, Sony did far more than an ordinary game developer did.

He did not crazily squeeze the value and potential of the market because of his nearly monopoly market share. They were doing everything possible to escort the healthy development of this industry. This is commendable. I don’t know how strong it is to do things that harm the development of the industry when Nintendo relied on FC to monopolize the electronic game market. So, this is why Jester made up his mind to make Nintendo completely ruined.

Such companies are not worthy of making games.

certainly.

This process of thinking changes and the expansion of the new player group are not just a night of a day. The first thing to change is to completely reverse the concept that electronic games are not just children's toys.

Perhaps in the future, this concept will become very popular.

Even the main audience of electronic games, whether it is PC games or console games, except for Nintendo, which is the one that drags down the development of the game, no one will put their main audience on children. However, now is not the future. In the eyes of many people now, the main audience of electronic games, especially the main audience of console games, are still those children.

And want people to completely change this idea.

To lay a rule for future electronic games, lay a new rule. Let more people look at the electronic games with different perspectives is what Jester wants to do.

Let more people play games not just to get happiness.

That is why he defines the sixth point as this.

Of course, this is very difficult. Even in the future, when countless game companies are working hard for this, this kind of idea has not been deeply rooted in people's hearts.

However, Jester was willing to make continuous efforts for this, and he believed that one day, this would become a reality.

Electronic games can become real art like movies, literature, music, painting, and other artistic forms, rather than the ninth art that is generally called.

There are many things in this world that have become the ninth art, but it is not just electronic games.

"The last is the seventh point."

Originally, Itagaki Bashi thought that Jester had finished speaking, but to his surprise, Jester paused for a while, changed his breath and continued to speak. Jester also saw the unexpected look on Itagaki Bashi's face, and at the same time joked: "The last one is left, which is also the most important thing whether a game can become a classic."

Hearing Jester say this, Itagaki Satoshi also started to pick up the pen and record it again.

“I call this a rebound.”

After saying this, Jester pondered for a while, as if he felt that the previous wording was not very appropriate, so he re-planned it and waited for seven or eight seconds before continuing.

"This is a positive emotion. This emotion is like this. After playing the game, the player strongly feels that he can perform better next time. This feeling is usually generated with the hope that he will play it again immediately. It has a lot to do with the addictiveness of the game. A game that can stimulate players to develop this kind of emotion should be an amazing game. Players not only feel that their previous failures are just accumulating experience, but also feel that they can put the experience into action immediately and win."

Hearing Jester talk about this, Itagaki Baonnori's expression became extremely serious.

Because of the last point Jester said.

It is crucial for the difficult game he wants to make, because in difficult games, if players are willing to persevere in the midst of being abused again and again, the rebound that his boss mentioned is crucial.

After saying that, Jester's expression also seemed relatively relaxed.

"Okay, that's all the experience and some ideas I've accumulated over the past six years."

Itagaki Naoshi naturally knew how important these seven points summarized by Jester's resentment category just now are for a game designer. It can be said that these seven experiences that penetrate into all aspects of game development can help him avoid the wrong path of at least three to five years in his entire development career. Therefore, he was naturally grateful to Jester.

When Jester saw Itagaki Sonori almost burst into tears, he couldn't help but feel a little funny.

"What's wrong with Itagaki? Actually, you don't need to thank me. I'm optimistic about your talent. I'm just a person who has walked a few years earlier than you in game development. Even if I don't tell you this, you will summarize these things into your own experience in the future and use your own language to explain them. I've just helped you avoid some of the ways."

As he said that, Jester smiled.

"I even feel a little bit self-blame because these experiences are just some of my personal experiences. Logically speaking, they are not very suitable for everyone, because everyone has different experiences, different thoughts, and different behaviors. Naturally, the insights and experiences they get when doing the same thing are different. I will tell you my experience now, not because I want you to accept them all, but just because I want you to refer to and confirm them."

"Otherwise, I will just pull out the seedlings and encourage them to grow. It seems that you have improved a lot, but in fact, your potential will be destroyed."

Jester said this very sincerely, and Itagaki Baoni nodded repeatedly.

At this time, Jester looked down at the time on his watch, and then said to Itagaki Baonshi: "That's all about this today. I'm a little hungry, so you should be the same, right? Let's eat something to cushion your stomach first, and then do something else... Also, don't plan the development of "Shadow Blade". Today is the year of the year, a day of relaxation."

Hearing Jester's slightly kind words, Itagaki nodded embarrassedly.

He was indeed a little too concerned about the design work of this game during this period. After all, this was a time when he received the approval of Jester. He had absolutely no chance of developing a game with absolute power. As a newcomer, it was impossible for him to be excited and pay attention. However, it seems that this excessive excitement and pay attention did not play any particularly good role in game development.

On the contrary, it will reduce the efficiency and quality of game design.

For example, at the beginning, Jester used Capcom's game as an example to talk to himself, all he had not considered.

He has played all the games his boss talked about. If he can fully consider and refer to them, these things do not need Jester to remind himself specifically.

This also made Itagaki Baoni a little ashamed.

When Jester walked outside the Carnival Exhibition Center, he found that even though it was time to eat, the place where the trial location of "Exotic Soul-Supering Song" was still crowded.

Many people just bought a burger or a chicken roll in the showroom and lined up again at a temporary McDonald's sale. Some people seemed to have no time to eat because it was their turn to try it out.

They shouldn't miss it, it may have taken at least an hour to finally get the opportunity.

Those who come with friends may ask them to help them go out and buy some, but those who come with them may be able to endure hunger and continue queuing.
Chapter completed!
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