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Chapter 57 Trial Meeting

When Jester received the news from Yuxiu Yoshiro back, it was already the 27th. He had just checked into a hotel in Chicago and was preparing for a trial party tomorrow.

The phone call came from California. After Tatsuhiro called the headquarters, he did not find Jester. Then, the California headquarters asked about the specific information and then passed it to Jester.

"In less than two and a half days, all 100,000 GP handhelds were sold out! Sega is now fully engaged in manufacturing GP handhelds, and it is very likely that more than 500,000 units will be shipped within one month!"

Upon hearing this news, Jester couldn't help but clench his fists and waved his arm hard. This was the best news for him. Moreover, the best-selling GP handheld machine can greatly alleviate his financial pressure. At least the OEM costs given to Sega will not have to be misappropriated from the headquarters funds.

You should know that the OEM cost of a total of 45,000 arcade machines in the three games is not a small amount of money.

Putting the news aside for the time being, Jester poured a glass of water, sat on the sofa, looking at a revision plan for "Super Balotelli" written by a game planner who had just entered the company before leaving California. This plan was written in detail, and many of the things inside were ignored by Jester in advance.

In this revision plan, the newly-committed plan first pointed out that this game is a big deficit - it is not American enough and too cartoonish.

The plan also explains the reason, Americans prefer a hard-core style.

In this opinion, the young designer named Seifer Daberwater said that since the image is designed as a Western Sheriff, why not move the whole story to the West? Instead of an unknown illusion world?

What Jester copied was the original plot of Superma. To be honest, this plot was unattractive, but Jester subconsciously felt that Superma did not rely on stories to win, but his pioneering gameplay, and if he really played it, who still cares what the whole story told?

However, this modification clearly states that Jester's idea is wrong and irresponsible. Even the designer who just entered the company used what Jester said most often, "We want to make the best game" to implicitly accuse such a design, which is irresponsible to players.

Then, the young designer wrote an outline of his own design.

In fact, the story of this designer is not much more clever than the plot of Super Horse copied by Jester before, and the same hero saves the beauty.

But he changed the plot of a cliché of saving the princess from the evil dragon into a story about a father-like sheriff who went to save his daughter and was captured by a robber as a bride.

But this change makes the plot of the whole story logical and vivid.

It also makes players feel more involved.

You know, this kind of storyline with a bit of Western toughness and a bit of warm fatherly love is much more popular in the United States than the plots of warriors, dragons and princesses who are old and have been watched badly.

Jester was extremely satisfied with this.

Then, the young designer made many of the settings that Jester had made, which he believed was more westernized.

For example, the background of the entire game has become a western style, and when using the soundtrack, western style music should be used to match it.

The water pipes that are spread all over the place were replaced with mines everywhere in the west, which is also in line with people's previous impression that the west was a gold rush. The castles that often appear in the Guanmao were replaced with taverns with rich western style, where bandits were lurking in the chaos in the west.

The Mushroom Man, which obviously does not conform to the Western style, was replaced by wilderness darters under the bandits, the turtle was replaced by scorpions everywhere in the deserts in the west, and the man-eating flower was replaced by rattlesnakes.

Then the rewards of various mushrooms seem a bit out of place under such a worldview.

Therefore, the bigger mushrooms were changed to mineral picks, and the effect was the same. They could be used to eliminate bricks, but the bigger effect was eliminated.

The Firepower Flower was changed to a revolver. At the beginning, Sheriff Balotelli did not have a pistol. After getting the revolver, it can be used to shoot. After all, in a Western style game, how can a revolver be missing? You must know that the revolver is almost the symbol of the West.

Superstars, which are too imagery, are not specific enough, and can be changed to spirits. Sheriff Balotelli will enter a state of alcohol after eating spirits. This state is the same as eating superstars.

The mushrooms with life were changed to the secret medicine of the Vodou sect, and even the monster settings of the Vodou sect wizard were added.

Moreover, the young designer also pointed out that the boss designed by Jester is too single and the scene, so more detailed settings can be made in this aspect, such as using different boss battles to reflect the different progress of Sheriff Balotelli in saving his daughter.

For example, the initial level was a black-hearted mine owner hidden in the mine cave. After he got the information here, he went to the Indian tribes who lived here. These Indian tribes had been bribed by the great bandits and became their lackeys and accomplices. Therefore, monsters like Indian warriors can also be added. After obtaining information from the Indian tribe, sheriff Balotelli came to the Vodou sect...

Moreover, you can even add a hidden level about the Martians in Zone 51 for spoofing.

While watching silently, Jester showed a look of surprise on his face. This modification almost raised the original copycat version of Super Horse he designed to a full level.

He could even imagine the frenzy that this game could trigger after its release.

In this revised copy, the designer also added the 2P candidate that Jester forgot about when he made the setting last time, a young policeman named Paul Maldini, who is the partner of Sheriff Balotelli.

For example, the above revision suggestions have been put forward hundreds of words and tens of thousands of words in this copy. All opinions are based on the setting draft of "Super Balotelli" before Jester as a framework for more westernized revisions.

Jester read it very carefully and seriously. He read it twice in a row before closing the copywriting, and then he saw the name of the designer written at the beginning of the copywriting.

Seifer Daberwater.

This is a person that Jester has never heard of, but there are millions of game practitioners in the world in the future, and he cannot have heard of all of them.

However, it can be seen from the other party’s modifications to their own settings that this is a very talented designer.

Moreover, Jester was also a little enlightened. He also came into a blind spot in his previous design. He always believed that the classics of Super Horse were incomparable and he should not make too many modifications. However, after reading this revision opinion, Jester found that it was not the same thing at all.

Superma may not have many changes in the framework of the game's progress, but there are many better solutions to improve it.

For example, this young designer named Seifer Daberwater designed a game that had nothing to do with the original Super Horse based on his Western-style Sheriff Balotelli as the core.

Of course, except for the gameplay.

At this time, Jester couldn't help but be a little curious about the young designer named Seifer Daberwater. He had decided to have a good contact after going back. If his abilities were excellent enough, the third core R&D team of Mars Entertainment should also be officially established.

After all, there are a lot of people in the "Scavenger" now, so many people don't participate in the core research and development of the game, but just do some DEBUG later. First, it causes waste of personnel, and second, if this continues, their level will not be improved quickly.

Time is still very urgent for Jester. After all, what he is going to fight against is the monster that united by most of the Japanese gaming industry.

Moreover, Jester felt that it might be a good idea to hand over this unrecognizable super horse to this young man named Seff Daberwater.

Then, Jester looked at the modification plan and pondered for a while. He crossed out the words "Super Balotelli" at the beginning, and then wrote a new name, the new name of the game.

"Supervisor Balotelli".

In fact, this is another mistake that Jester made when designing it first, because Super Horse had a great impact on him, even his name was no exception. Even though he had modified his character at that time, he still involuntarily added the prefix of Super.

Superma uses the super prefix because Nintendo has released a game called Mario Bros., so he added the word Super in front.

This name represents "Super Mario Bros.", which is the sequel to "Super Mario Bros.". Later, because it is convenient for Chinese people to call it, the brothers behind it were removed. In addition, Mario's younger brother Louis has a very low presence, so it is just called "Super Mario".

In fact, Superma is a sequel, not a first-time work, but the Superma has changed a lot of gameplay, so few people will regard "Mario Brothers" and Superma as the same game.

But the problem is that the image of Sheriff Balotelli has only appeared for the first time, so he used the name "Super Balotelli", which is quite inappropriate.

And the more Jester thought about it, the more he felt that the designer named Seif Darberwater had modified it very well. After such modification, the whole game not only became a linear RPG, but not constantly creating castles like the original Super Horse version, without any novelty. Such modifications are very great to improve the sense of substitution.

Even this has made the biggest change. Like "Dawn", this game is telling a complete story under a complete worldview.

In this way, there must be more selectiveness in peripheral development. Whether it is comics, animations, novels, or even TV series or movies, this can be operated. With the incredible super popularity this game will inevitably bring, you will basically not lose money.

The most important thing is that the influence of the image of Sheriff Balotelli can be further enhanced.

The more he thought about it, the more excited he looked at the time, it was already past twelve o'clock in the evening. Although he still had a lot of thoughts about Sheriff Balotelli, he thought that tomorrow would be the first trial party that was crucial to Mars Entertainment, and he would never miss it. Jester was reluctant to put the revised copy in his hand.

Although he was not sleepy yet, Jester still stretched his waist and lay on the bed, closed his eyes. For tomorrow's trial, he had to accumulate energy.

The second day.

Jester, dressed in casual outfit, came to the Chicago Convention and Exhibition Center he rented very early.

The layout inside started three days ago and was completed yesterday afternoon.

The arcades of three new games were arranged in sequence, and Jester also asked the Origin Design Team to take out the trial version of "Snowman Brothers" at the last moment, with a total of twenty-five levels, including most of the gameplay of "Snowman Brothers".

However, because it was too late to come up with the trial version, there was no time to customize large batches of arcades, so Jester once again used the old method of selling "American Cubes" and built two by hand. This time it was all brought to this trial.

These two "Snowman Brothers" were also regarded as his trump card.

It's only seven in the morning, and the scheduled opening time is exactly eight o'clock. Although it's still more than an hour away, many players from all over the United States have gathered outside, including men and women, with all ages ranging from children to adults of thirties and forties, and of course there are a lot of media.

These players held slogans supporting Mars entertainment, kept shouting slogans of support, and were waiting for the opening of the trial party in the noise.

Mark Seney did not follow Jester to Chicago. The development progress of "Avengers" was very tight, and the origin was almost completed since the company was established. This made the teams formed by Mark Seney, such as the best selected by Mark Seney from all designers at the beginning, naturally a little unwilling to accept it.

Although these people also know that the development difficulty of the game they are making is much larger than the four models designed by the Origin Group.

If the research and development is successful, it will cause a lot of sensation.

But they were still a little unwilling to give up, so inspired by this emotion, the development of "Avengers" was very fast, and the production of the first level was almost over.

Carly is renting warehouses in a large city in several states on the West Coast to set up logistics centers, and there is no time to come to this trial. Margaret Whitman is also looking for a flagship store location. Only Adam Edgar, who just finished acquiring Sid Meier's company called MicroProse, had time, so he followed Jester to Chicago on behalf of Fengxing Distribution Company.

Jester also got good news from Adam Edgar, and Sid Meyer agreed with Adam Edgar’s proposal to join Mars Entertainment, and Mars Entertainment would then buy your company for a hundred thousand dollars.

MicroProse, a newly established company, has only released a few works, but it is not a success. Perhaps it is not worth $100,000 at all. However, Sid Mel is priceless in Jester's eyes.

This one hundred thousand dollars is worth it in Jester's eyes.

Moreover, in Jester's memory, Sid Meier's MicroProse company became famous in the gaming industry because it relied on simulated flight games. Before making two masterpieces that shocked the industry, "Sid Meier's Pirates" and "Sid Meier's Civilization", MicroProse has been making flight games, and has also accumulated a lot of fame with several good flight games.

Just as "Dawn" will officially start its research and development after the development of "Snowman Brothers", Jester also had the idea of ​​asking Sid Meier to participate in the Origin Design Group.

As the opening time approached, Jester chatted while checking each machine with Adam Edgar and some other staff in case of any failure after the trial session officially began.

Adam Edgar was even more impressed by Jester's vision at this time. He saw Sid Meyer with his own eyes and had several in-depth discussions with him. Only then did he realize that Jester asked him to attract the designer under his command, who was over 30 years old, was a genius.
Chapter completed!
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