Chapter 561 FREE
"The demo is not long, and after the playback, the conference room fell into a long silence. No one could believe what they saw just now. After a long time, someone finally broke the silence: Is this really a picture that can be developed on SS?"
"Suzuki Yu stood up, his confident expression was just as many years ago when he insisted on developing "Sleepwalking in the United States", and promised that if he lost money, he would pay for his salary. He pressed his hands on the table and answered two words simply in an unquestionable tone: Yes!"
"A moment later, the conference room burst into warm applause. The development plan for this game was immediately approved. At that time, no one present would doubt how great success this game with only one demo would be achieved after it was developed. Because in their eyes, it would become a masterpiece that can compare with giants such as ff and dq, and even far beyond them, and truly transcend the times."
"So the development plan of Shenmue, which became synonymous with legend and pathos, was passed in this way."
Jester couldn't help but admire the courage of Shirooshi Nakayama and Yu Suzuki's ambition at that time. This was definitely not a development decision that an ordinary game developer could make. The development funds of 70 million US dollars were given to a game, and it was in the middle and late 1990s.
This is really incredible.
In fact, Jester thought carefully. The reason why Sega made this decision was not only moved and shocked by Yu Suzuki for the game they portrayed, but also to save the unfavorable situation in his console market.
Because when "Shenmu" first appeared in Sega's high-level meeting, Sega's host, Saturn, was almost the end.
Square has completely broken with Nintendo and has turned to support Sony. Enix, who has always regarded Square as his imaginary enemy, also unexpectedly announced at a celebration dinner held by Sony that many people have predicted that DQVI, which was originally expected to be released on SSS, will be released on the Ps platform.
Almost every industry insider knows that SCE Vice President De Zhonghuijiu murmured excitedly: "With the guarantee of "DQ", our career is as peaceful as the blue sky above our heads." This series of blows made Sega fall into despair, but he did not give up on struggle.
What many people have to believe later was that for the host Saturn and even for Sega, "Shenmu" did emerge as a savior at that time.
Although Sega's software affairs department head Hideki Okamura once said to the media: "Sega hates rpg", this does not mean that Sega does not understand what the first type of rpg game in Japan means for a Japanese console.
However, when Sega was making "Shenmu", he further tried to evolve this ancient game type. If it succeeded, it might cause a new round of new game type frenzy. The benefits brought by this will be immeasurable.
So Jester can fully understand Sega's confidence and expectations for "Shenmu", because he is also a game producer. In the heart of the producer, this game is not just an evolution of RPG, but a iconic existence that will lead the new era forward.
Of course, because the SS function really cannot fulfill Yu Suzuki's ambitions, Shenmue's development plan was postponed to Sega DC.
While making a draft of the game he was about to make, Jester recalled every bit about "Shenmu" and thought of "Shenmu". He naturally thought of Yu Suzuki who is still in Sega. Of course, Yu Suzuki of this era is completely different from the Yu Suzuki in his memory.
But the only thing that remains unchanged is that whether it is this world or the Sega in his memory, Master Yusuki has always been one of the game producers he admires most. He can even be compared with Shigeru Miyamoto, the god of the game.
Just like when it comes to Nintendo, it is impossible not to talk about Shigeru Miyamoto, it is impossible not to talk about Sega.
As the only person who can be on par with the game god Miyamoto Shigeru in the Japanese game industry as a game producer, "Shenmu" is of course not just a product of the inspiration in his mind. In fact, the conception of "Shenmu" has been from scratch for a long time. Then it has improved the conception and designed corresponding systematic game development templates, which have been precipitated for a considerable period of time.
Recalling the entire development process of "Shenmu" and the development direction of the later electronic games, Jester had to admire the long-term vision and great ambition at that time, which was really convincing.
In Yu Suzuki's mind, his understanding of RPG-type games may be ahead of most game producers of the same period, and he may be more than one decade ahead.
The ideal rpg in his mind should have a completely interactive background. If there is a world in the game, then this world should have most of the factors in the real world. The most important thing is that everything in this world will undergo corresponding changes as the changes in this world.
This is a very large and crazy idea. The most direct result is the exaggeration of the over 1,000 NPC dubbings seen in "Shenmur 2" and the exaggeration of the drawers in the rooms on each floor.
To put it simply, then the things in this game are all units contained in the same bit. These units have independent motion trajectories, and the trajectories will be affected by the change of bits and will be reversed or distorted. What dominates the change of bits is the player's progress in the game.
This concept was conducted by Sega ace development group Am2, which was called the Berkley Project at the time.
The original experimental subject of the project was based on Rpg developed with crystallization as the protagonist on "VR Warrior". After that, the concept of this project was further extended and was finally realized relatively perfectly in the production of "Shenmu". The concept also obtained a formal name - "full reaction visual entertainment", which is also the full name of the type name of the game "Shenmu".
And what is the full English name of full-response visual entertainment?
full-reactive-eyes-entertainment, the abbreviation in English, is free, and it is written in the same way as free English.
This is why it is said that such a game is a free world game, a free world. In fact, its original meaning is full-reaction visual entertainment. Of course, it is easier to understand and more vivid to say that it is free.
The most famous representative work of this type of game is naturally very famous in later generations.
That's gta.
Of course, the gta game series appeared earlier than "Shenmu", but the gta before gta3 is not the same game as the gta series we played later. In gta2, this was just a God-vision overlooking game.
It can be said that it was precisely because of "Shenmu" that inspired R Star and produced the gta3 that shocked the world at that time.
This concept appears completely in a posture that transcends the limitations of all game types. It can even be said that the realistic result in game types has made its significance break through various standards defined by the industry.
Free represents not only the type of game "Shenmu", but a standard that influenced the entire game industry in the following years, and is also a revolutionary totem in the history of game evolution. It was derived from RPG, but far exceeds the scope that RPG can cover.
From the perspective of the experiencer, as the progress of the game itself is, the entire game world will have an impact on the player's actions, and this influence will also affect the player itself. This influence also has a large range and endurance.
From the perspective of Jester now, it is necessary to build a huge virtual world based on the changes in real life. In the words of Yusuzuki himself, "Shenmu" will realize a fully conscious urban landscape where residents live and work in a realistic way. The seasons will rotate, meteorological factors will affect the progress of the game. Players must find ways to make a living in order to survive, etc.
All this was almost impossible to believe at that time. If you don’t understand what kind of madness this kind of remark represented in that era, you can get a general understanding by playing gta.
Yes.
Jester now wants to make such a game.
A free game.
What he is facing now is not just the gap in this type of game development technology, but completely surpasses the vision of the entire era for at least ten years. The most important thing is the function of the game console.
In this generation of dreambox2, such a game is completely impossible to implement. Even if it can be implemented on the next generation of game consoles, it is still an unknown number. However, Jester still wants to try it. In fact, this is a very, very, very big cake.
A cake drawn for all players.
Even Jester believed that he only needed to describe the game world he wanted to complete in words to the players on the carnival, and then the players of this era would tremble all over, because such games were something they had never seen or even heard of.
The more I think about Jester, the more excited I feel.
He felt that he had to communicate with the hardware development department. Although Jester knew that it was a taboo to suddenly increase the configuration when one-third of a game console was developed, if he could achieve the 'free' game he wanted to do in the next era.
Chapter completed!