Chapter five hundred and fifty second propaganda offensive
"I mean, if it's really hard to recruit your previous colleagues, then you can choose to give up doing this. I can guarantee that I will prepare the best personnel for you as much as possible and help you form a team. Although it may not be better than your previous subordinates, they are definitely elites."
Jester thought for a moment and said something to Miyamoto Shigeru.
But Miyamoto Shigeru didn't seem to want to give up so simply. He hesitated for a moment, and then continued to say in an extremely serious and earnest tone: "I still want to try again."
Since Shigeru Miyamoto didn't want to give up, Jester didn't force him.
However, Jester still reminded him: "But Miyamoto, you should pay attention to one thing, that is, your team must be established before October this year, and you must produce game content that can be experienced by players before the carnival. You must remember that if you cannot do this, your rating in the company will be downgraded."
"I know that since the company has obtained the copyright of "The Legend of Zelda" from Nintendo, I will never let the game series I created be covered with in any case." Miyamoto Shigeru said it seriously and confidently, as if he didn't feel embarrassed about this matter, or rather, he took it for granted.
Since he heard Miyamoto Shigeru's answer so affirmatively, Jester stopped asking.
In Mars Entertainment, there is the most free atmosphere of wanting to develop a development, because Jester believes that developing an excellent game must be in this atmosphere, because an overly serious and depressing development environment will involuntarily infect developers.
The development of the game is the same as drawing, and it is easy to feel the ideas and intentions from the developers in the game.
Therefore, in Jester's view, this development system that allows the producer to be responsible in the development process is the most suitable for Mars Entertainment today. Of course, in addition to the producer's responsibility system, there is also a complete review system, which includes the review of all aspects of the game from the establishment of game projects to the release.
Only under the assessment of this perfect evaluation system and this producer responsibility system can run smoothly and efficiently, without making the development team lazy, so that the team disbands and the project ends in vain.
Time flies very quickly.
With one and a half months left before the opening of the new year's carnival, the development of "Exotic Soul-Shunting Song" has entered the final stage. This technical requirement is not high, but once the text is completed, the progress of games with large texts is usually very fast.
Because this type of game rarely encounters technical difficulties
This kind of game does not win by the advanced and novel gameplay, but relies on outstanding and thought-provoking plots.
"That is to say, you can come up with a version that can be used for players to experience during the carnival?" When Jester's question received a positive answer from the developers of the entire "Exotic Soul Song", he decided to start promoting this American RPG in advance.
The entire development team has placed great enthusiasm on the game "Exotic Soul-Supervising Song".
Moreover, as a development team that is a dnd board game enthusiast, they can deeply impressed by the unique design ideas of this Jester from the beginning when they were designed. This seemingly ordinary but never simple design method is deeply impressed.
Admittedly, there is nothing particularly worth mentioning about this game on the system.
All of them use mature technologies, but if you want to say that this game is not novel, then the people in the development team will never admit it. Although at a rough look, this is a very ordinary American RPG, and there seems to be no special praise in both the picture and other aspects, and you can't see that this game has anything worth playing than other American RPGs.
But after you really play, if you are really a loyal DND board game, then you will definitely fall in love with this game, you will be truly addicted to it, and the whole story is full of suspense. Once it starts, you will grasp your thoughts tightly, force you to continue playing, and experience the carefully designed epic plot in this game, and at the same time, it will also allow you to have a feast of thinking that you have never thought of in the game. This is a very accurate description in words.
I can only feel after I go there myself.
At least one thing can be confirmed from the game experience of the people on the development team, that is, this must be the greatest of all dnd games.
Although this has something they developed and is more favored by them, only from the idea of the game plot, Richard Garret's game is countless levels worse than them. However, because of this game, they understand the thinking mode of Jester in this secret battle with Richard Garret.
In fact, from the beginning, Jester never thought of making a dnd game suitable for all ages and young people, and was able to receive all the dnd games that all players like.
This is originally a false proposition.
Because the characteristics of dnd games determine that this is a type of game that cannot be simplified, its underlying rules determine that it must be complex. Moreover, all the fun of dnd is on those complex rules. If the rules of dndd games are simplified, then most of the fun of this type of game will no longer exist.
This period was not the period when "Fallout" was released later, DND games and American RPG were completely divided into two game types.
In the eyes of most players today, American rpg is a dnd game.
Although there are games that are not designed according to the rules of DND, the biggest reason is the authorization funds of the dnd rule. However, in terms of design ideas, it still follows the most core and fundamental DND gameplay of DND to explore crypts, fight monsters, and obtain treasures.
Even the copyright of dnd, in addition to their background, can be used for free when it comes to specific numerical rules.
Despite this, in the eyes of mainstream American rpg audiences, these games are also pseudo-DND games. Adding a pseudo-word is enough to show how noble the status of dnd in the hearts of American rpg players is now.
Reforming games requires an urgent need.
The end of American RPG is still far from here, at least players are still full of interest in this type of game.
There is no way to reject a game type in the market, and it will take the initiative to reform it, or even replace it. It may not be possible and will fail.
Fallout is naturally an extremely excellent game, but it will be upgraded to greatness only when an extremely excellent game appears at the most right time and in the most right place, Jester believes that if he develops Fallout now.
Let’s not talk about the inevitable technical problems that may be encountered when "Fallout" is developed at this time.
Even if it is developed now, this game will only be considered a good game and will never reach the supreme position in the American RPG field that he remembers.
You should know that in later American RPG games, "Fallout" has the title of the first of the three new RPGs, which means that the rise of American RPGs started with "Fallout", and it is no wonder that the industry has an extremely classic evaluation of "Fallout".
"Whenever RPG reaches a dead end, Fallout will stand up and point out a new path for people."
Jester doesn't want to start developing such a great game that is of great significance in the entire history of electronic games without sufficient preparation. It is not the time to do so, and there are also great technical shortcomings. After all, "Fallout" was released more than ten years later in its original history.
At that time, the dnd game was completely dead. Even great masterpieces like "Bader's Gate" and "Exotic Soul-Supering Song" could not save this genre again. When it was time to die if it was not reformed, it was the time to die. This was why the "Fallout" model was completely subverted the birth of the traditional American RPG.
"We can carry out external publicity now."
Jester said this at a group meeting of the development team, and then received everyone's approval. Under Jester's strict order, "Exotic Soul-Supering Song" was hyped in the e3 exhibition, Jesterhai said that this would be a rpg game that you have never seen before, and has been extremely low-key.
Each member of the development group and every member participating in phased testing and experience have signed extremely strict confidentiality rules, and it is absolutely prohibited to disclose any information about "Exotic Soul-Suppressing Song".
Because the selling point of this game is the plot, and the greatest charm of the plot can only be experienced in the unknown. If the plot is leaked, even if the biggest selling point in the plot is leaked, then when the player experiences it, he has long been psychologically prepared for this, he will not get the best gaming experience.
This is something that Jester cannot tolerate and has been trying hard to avoid.
Chapter completed!