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Chapter five hundred and forty-ninth final choice

Yet, the era of a new host war has arrived.

Just like the battle between Mars Entertainment and Nintendo in the eight-bit era.

The scale is even much larger than that exhibition, because the market size at that time is completely incomparable to now.

Arakawa Mi believed that this day would definitely not be far away, but these had nothing to do with him, because withdrawing from some industries was a path he was determined to take.

Since he is going to withdraw from the gaming industry, why should he provoke the World Electronic Games Association? These deformed and pathological monsters formed by some people's selfish desires? But...

Arakawa Miya once again read the quote in his hand.

That humiliation did not subside at all.

Indeed, Arakawa can indeed make the decision to cancel the transaction, because he knows that it is not far from when these three companies can maintain a tacit understanding like this, because on e3, Mars Entertainment has already demonstrated their 3D technology, which shocked Sega and Sony.

Because these two new consoles are saving power for 3D games.

The open and secret struggle between the three families has begun, and even Arakawa Mi can predict that the day when these three families are officially split will be the next time the host will be released.

He now rejected the offer.

Then when these three companies split, the copyrights of these games under Nintendo will naturally rise. The money you can get will definitely be more than that now.

In fact, if these three parties unite to divide Nintendo.

As long as their offer is right, Arakawa would not be so angry. However, not only Mars Entertainment, but also Sega and Sony joined forces to divide Nintendo and let them go. The price they offered was also extremely insulting, only 80% of his bottom line price.

It was not 80% of his previous offer, but only 80% of his bottom line price.

The bottom line price is impossible to achieve under normal circumstances.

Because there are many game companies interested in Nintendo's copyright, Arakawa was really not short of sellers at that time.

Now the two choices are placed in front of Miya Arakawa.

One is for sale now, but may not get an ideal price. The second is to wait quietly for three years. After the tacit understanding and harmony of these three game companies collapsed, he naturally did not worry about selling his game copyright at a good price at that time.

However, a very practical question was placed in front of Miya Arakawa.

That is, he needs money very much now.

It takes a lot of money. It is not easy to transform the giant ship Nintendo, it requires a lot of money to guarantee it.

Otherwise, if you transform rashly, you may face an abyss and you will die without a place to bury it.

Arakawa clenched his fists vigorously.

He doesn't want to compromise. But...

I didn't know how fierce the struggle had passed in my mind, but in the end, Arakawa sighed. To him, Nintendo now belongs to him. The things that were before could represent Nintendo and Nintendo's former glory did not belong to him.

This company, a company that has just been a century of this year, has a deep family imprint.

My father-in-law's personal mark on this company is really too deep. Indeed, Nintendo was able to grow from a small workshop-style company that could only make gambling cards and have an affair with Yakuza to such a company that is well-known throughout Japan, and even in the whole world.

However, in the world's most advanced business education, Arakawa.

Such a family-owned enterprise and such a personal imprint enterprise are very unhealthy, and this is not the model of a standardized and modern enterprise that he ideally has.

To eliminate all the influential things in the company by the previous leaders was his top priority in reorganizing Nintendo, and these games developed under the leadership of his father-in-law were things that had to be removed as soon as possible.

In the end, Arakawa Miya made his own choice.

He wrote down his name on the other party's quotation.

"It's done?"

When Jester learned that Arakawa Mi was signing the news on the document happily, he was also a little surprised.

Because as the original drafter of this offer, he knew how insulting the offer was. Originally, he thought that Arakawa would definitely bargain for it, but unexpectedly, the other party was too lazy to even bargain, so he threw out the copyrights of these games like garbage.

"Some people underestimate Arakawa Mi."

Jester saw something different from this incident, that is, Aarakawa Mi's decisiveness. Although before, Jester thought that Arakawa Mi could not be as strong and decisive as Yamauchi Hiroshi, and would rather break the jade than be completely broken, but it was a surprise to him that he had cut the mess so quickly.

It seems that Arakawa is extremely confident about Nintendo's future.

Jester has no interest. What is Arakawa's future path chosen for Nintendo doesn't matter to you at all. No matter how profitable this path is, in fact, as he now has endless money to spend, he has the advantage of knowing history.

It's too easy to make money.

To be honest, the most difficult thing to make money is to make the first pot of gold. With the first pot of gold, money is just a number of money making money.

For Jester now, money is a number.

Although he was dealing with the copyright issue of the acquisition of "The Legend of Zelda" during this period, Jester did not relax in game development. The development of this period was unexpectedly smooth, as if it were God's help. The process of both project teams was very fast.

Even some of the difficulties I thought were solved when I was planning before.

"It seems that the construction can be completed ahead of schedule."

This is the thing that makes Jester happy most recently, except for obtaining the copyright of "The Legend of Zelda". You should know that the completion of the young consolidation early means that there is more time to carefully craft it. Today's games do not need to do so many qa like later games.

However, it does not mean that the qa of the current game is not important.

Otherwise, Mark Seni's theory in history would not be hailed as the developer's Bible.

Jester has always been a person who likes to be greedy. With the completion dates of these two games, he couldn't help but remember what his next game will do.

Of course, I promised before, one RTS will continue every year.

After all, this is what is needed to build a worldview.

In fact, as a Chinese, making a Chinese-style game has always been a deep hidden idea in Jester's mind.

However, Jester was also a little worried that European and American players may not be able to accept the culture of their country, or the plot. For example, the most common saying of Xiansun is that the poor purchase of Xianshen is caused by the fact that the plot of Xianshen cannot understand the plot of Xianshen abroad!

Originally, Jester thought it might be like this.

After all, China's culture is profound and profound, and it is impossible to understand it without long-term influence.

However, the more Jester thought about this, the more wrong it was.

Why is it wrong?

That is, games are a product expressed through games. In essence, games do not rely on many memes to attract players. If the game wants to sell well, it depends on real gameplay.

Make players feel fun!

You know, people later conducted investigations.

If a game is excellent enough, even if there are pirated versions that can be obtained easily, players will be willing to pay for a truly good game.

At the beginning, this theory was sneered by many people.

Actually, if you think about it, how is it possible? Since there are pirated copies that can be easily obtained, how can people be willing to pay for a good game?

How many games have a high reputation and are then destroyed by pirated versions?

However, with the release of "The Witcher 3", this theory is perfectly confirmed with four million sales in ten days. It is reliable. Even if it is not absolutely reliable, it is relatively reliable.

Why?

Because cdpr has always been the pioneer of Drmfree.

What is Drm? It is the digital content copyright encryption protection technology. How to understand it in detail?

That is, for example.

You bought a game on steam, and then you downloaded it and it was on your hard drive, but if you copy the game in this hard drive and transfer it to other computers, the game cannot run.

This is drm, which is both a digital content copyright encryption protection technology.

You should know that before you can easily download genuine digital content from the Internet, the only way for players to purchase games is CD.

The CD itself can be protected by encryption, so it is not difficult to do so and will not affect the players' experience. However, the DRM is different. At the beginning, this technology has a platform and several major PC game platforms led by Steam, which ignore the interests of players.

Use this encryption protection technology unscrupulously.

It brought a lot of unchanging to players when experiencing the game, and even this ridiculous phenomenon was formed at that time.

Just like the readers who clicked on it later, the pirated readers actually have a better reading experience than the genuine readers. In the genuine stand-alone game, the pirated players actually have a much better gaming experience than the genuine players.
Chapter completed!
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