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Chapter five hundred and thirty-eight drinking coffee with Shigeru Miyamoto

The first day of the opening of the e3 exhibition is Media Day.

Jester stopped for a long time before Nintendo's booth, and watched others try out Nintendo's new handheld console and the games on the handheld console, but he did not come forward to participate.

Because his identity is not suitable.

As the head of Mars Entertainment, playing his own direct competitors’ games at the e3 exhibition, Jester can guarantee that if he does this, then tomorrow, the game reports or newspaper headlines will definitely be Jester. Lee is obsessed with the new game of Benmao and Nintendo’s new handheld console plan.

However, from the perspective of a designer, this platform-passing game made by Shigeru Miyamoto is somewhat similar to Super Balotelli, which is indeed very interesting.

Although I first seized the creativity of the Super Horse series from the beginning, "Super Balotelli" did achieve incredible success as in history, and it also temporarily gave Shigeru Miyamoto at that time to temporarily dispel his idea of ​​making a similar game.

However, Jester knew that passing the action platform is actually the type of game that tests the designer's design ability the most.

It seems that the game type is simple, but it is very, very difficult to really make players fall in love with it. To be honest, if Jester wasn't too familiar with the Mario series, it would be difficult for him to reproduce this game as soon as possible.

It's not just level design.

Almost all the qualities and abilities of a game designer in game development are needed. Therefore, for many people in the future, it is not an exaggeration to say that Mario taught all game designers in the world how to make games, or this is a textbook for game designers.

However, on Nintendo's palm console, Miyamoto chose to create a game that is very similar to Super Mario.

The same platform passes the level, the same exquisite level design.

Just watching it for a while, Jester felt a little amazed. Moreover, looking at those who were playing Nintendo's new game and could hardly stop, this time, Nintendo is really going to fight a beautiful turnaround.

"It's worthy of Shigeru Miyamoto."

Jester sincerely sighed in his heart, indeed, Shigeru Miyamoto was the greatest designer in Jester's history, and he could even add a name. Moreover, in the later generations, he would almost see the small realm of the mountains at the top of the platform action level, and there were not even people who could compare with him.

If such a person is fully committed to making the palm machine, he will indeed be a strong enemy to the Mars Entertainment palm machine.

However, are talented designers like Shigeru Miyamoto really willing to be able to use their talents in the palm of your hands in the future? After all, according to Nintendo's nature, they will definitely focus all their R&D efforts on the palm of your hands. Without the restrictions on home machines, they will naturally not focus on the development of home machines.

After all, the technical investment and energy required for home computer game development are far beyond that of palm phones.

"Can Shigeru Miyamoto be dug from Nintendo to his own side?"

When he thought of this problem, Jester felt a little excited. Although he knew that Hiroshi Yamauchi had a kindness to Shigeru Miyamoto and Shigeru Miyamoto was also kind, Jester believed that Shigeru Miyamoto was a game designer with a very strong self-pursuing, such a designer. He was talented and absolutely impossible to allow himself to develop games on the palm of his hand for the rest of his life.

After all, Miyamoto Shigeru was also Jester's idol.

Even in Jester's original world, I don't know how many people and many industry insiders regard Miyamoto Shigeru as an idol, and even many big names in the industry are willing to act as Miyamoto Shigeru's NC fans.

For example, the later father of biochemistry, Shinji Mikami, the teacher of Hideki Kamiya, personally admitted that he was Miyamoto Shigeru Mikami Shigeru, and Shinji Mikami's disciple, Hideki Kamiya, the father of Devil May Cry, also followed his teacher's retreat. He was also a fan of Shigeru Miyamoto, and Ren Teng, the loyal Ren Teng.

There is also Hideo Kojima. Although Kojima has always regarded himself as Soqing, his favorite designers and favorite games are still Shigeru Miyamoto and Shigeru Miyamoto's "Super Mario".

Even if he likes to criticize others, he doesn't take anyone seriously. It seems that God's boss, His second son, still has the experience of not going to work to play "Zelda: Ocarina of Time". It can be seen that Shigeru Miyamoto's influence is so great that he almost reaches an incredible situation.

How could such a designer who thought he was very talented was not what Jester wanted to get?

Jester was thinking about these unrealistic ideas in his mind. When he was about to go to other booths to see the situation, he saw a familiar figure appearing in the distance from the corner of his eyes. It was Miyamoto Shigeru.

But Jester was not surprised.

On the first day of e3 development, as the most important designer of the game, it is naturally not a strange thing to come to the scene to take a look.

By the way, you can also check out the information of other game companies.

Even he is not immune to the common people, let alone others. Although Shigeru Miyamoto has a very high status in the industry and can be called a master, Jester's status is not much higher than that of him.

Since I saw it, Jester was too lazy to look for other time.

So he walked directly to the direction where Miyamoto Shigeru was. Although Miyamoto Shigeru was looking at the Nintendo booth, his expression was obviously not very concentrated. He seemed to be a little tired because he had not had a good rest. When Jester walked towards him, he saw it at the first time.

The first time I saw Jester, Miyamoto's face changed.

But soon, a smile appeared on his face. Seeing Jester stretched out his hand three steps away from him, Shigeru Miyamoto hurriedly stretched out his hand.

"I haven't seen you for a long time."

As soon as Jester's hand was held with Shigeru Miyamoto's, he smiled and said.

This is true. The last time Jester met Miyamoto Shigeru was many years ago. When Jester went to Japan, they met. The two talked a few harmless words to each other. At that time, it was the most intense moment of Nintendo's console battle with Mars Entertainment, and it was impossible for the two to talk too much.

Moreover, at that time, Jiest had just won Miyamoto's "The Legend of Zelda" with "The Emblem of Fire", and Nintendo was at a disadvantage.

"You have done a very good job in several recent games, and I have learned a lot from it." Miyamoto Shigeru is an older otakus who is not very good at talking. When he saw Jester taking the initiative to say hello to him, he didn't know how to reply well, so he simply said his own experience during this period.

"where."

Jester said a few words of modestness. He took the initiative to contact Shigeru Miyamoto, not trying to listen to the other party's compliments. After waved his hand casually, he said in a kind tone: "Let's have a cup of coffee. I just saw the game on your palm machine. It's very outstanding and imaginative, and it's amazing."

This made Miyamoto blush.

Because the creativity of this game actually comes from Mars Entertainment's "Super Balotelli". Although the game "Super Balotelli" is not the producer of Jest, the first work of this game, from beginning to end, the design of the entire level and the design of the character are all personally written or proposed by Jest. Therefore, under normal circumstances, the industry still regards "Super Balotelli" as Jest's work.

The title of Super Balotelli's father is also unique to Jest.

Miyamoto Shigeru's game does draw on Jester's Balotelli series to a large extent, and Miyamoto Shigeru also admitted that he did get a lot of inspiration and learned a lot from it. He even felt that Jester's designs in some places were so similar to what he thought.

In this case, he was caught directly by the original creator of this type of game and said that he did a good job.

A shy person like Miyamoto Shigeru will naturally blush.

Faced with Jester's invitation, Shigeru Miyamoto did not refuse. He just thought for a moment, then nodded and agreed. After all, it was a bit boring for him to see the things at his booth here.

In the e3 venue, there is a cafe dedicated to rest for visitors.

There are not many people in the cafe now, but there are already five or six. Jester and Miyamoto Shigeru casually found a place to lean against the corner and sat down, then ordered two cups of coffee. Jester was also taking this opportunity to think about his words.

But after thinking about it, he still didn't think about how to speak.

But Miyamoto Shigeru didn't think about anything else. He was very happy to be able to have a cup of coffee and chat with Jester. Moreover, he also had many ideas to discuss with Jester, wanting to know how Jester did when dealing with some game design or development issues, and whether it was different from what he had imagined.

Miyamoto asked very carefully, and Jester also answered seriously. Some questions were indeed difficult to answer. Fortunately, Jester was well-informed and had never seen any type of games in later generations, so when answering, he could occasionally give answers that made Miyamoto admire.

After chatting like this for a long time, the coffee was almost over. Jester felt that he could not continue chatting so randomly. It should be time to express his new ideas. (To be continued, please search for Astronomy, novels are better, updated and faster!
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