Chapter Five Hundred and Twenty Eight: Yamauchi Ichino's Speech
Jester nodded with a smile.
He reached out and pointed in that direction: "Since this gentleman is the first to raise his hand, let this gentleman talk first."
The first person to raise his hand was Yamauchi Ichinomi.
He himself did not expect that Jester would call him, and it was the first time he attended such a large-scale press conference. After being sent by Jester, he sat there in a little at a loss, motionless, as if he didn't know that Jester was calling him.
It was his senior brother Fukushima who reached out and touched him before he could react.
Then Yamauchi Ichinori stood up in a hurry, and couldn't help but make everyone else laugh, either laughing at me or seeing something that made people laugh.
It can be seen that Yamauchi Ichinobu was still a little shy. Although he stood up, he still looked at Jester in a daze and did not speak for a while. Jester smiled distractedly. When he saw someone suddenly raise his hand, he didn't care about the other person's appearance.
Now when he looked carefully, he found that his appearance was still familiar.
But he couldn't think of the name for a while, but he didn't think about it in depth, because according to a psychological point of view, a person often feels familiar with him or something. It seems that he has seen it before, and this is face blindness.
So, Jester repeated his previous question aside.
"My question before, this Japanese friend is, what do you think a game should be like? Is it a pure product? Or something else?"
This time Jester said it a little more implicitly.
Without explicitly speaking the words of the work of art, Jester felt that it was better to guide others like this.
"Oh...thank you."
Yamauchi Ichinobu heard Jester's voice so gentle. He obviously relaxed his expression. He bowed to Jester and expressed his gratitude. Then he calmed down his mood and began his own answer.
"My name is Yamauchi Ichinori..."
After Jester heard the other party say his name first, his mind suddenly shook, and he remembered who this person was here.
No wonder I thought it looked familiar to him before.
After all, this is also a very famous master in the gaming industry in later generations. It can even be said that he is also the best and most influential Japanese designer among the sixteen global studios of Sony in later generations. Later, Yamauchi Ichinobu not only worked in his studio, but also became the executive vice president of Sony Computer Entertainment.
Yamauchi Ichinori is respected by enthusiastic players as the father of GT, the creator of the epoch-making racing game "GT Racing", and the greatest racing game designer.
Jester's eyes suddenly became hot.
However, Yamauchi Ichinori was still talking about his opinion. He did not notice the subtle changes in Jester's expression: "...The game is different from traditional products in my opinion. He is somewhat like the movies that Jester and Mr. Li mentioned before. In fact, in my opinion, the game is very similar to the movies to a certain extent."
"For example, there are two categories of movies, one is commercial film, and the other is art film. Commercial films are for box office considerations, and art films also need to consider some expressions in art... In fact, games are the same as movie companies. They raise a large group of developers and spend a lot of money to develop a game or shoot a movie. They are definitely unwilling to let this game or the movie fail..."
Yamauchi Ichino was talking and Jester was listening quietly.
I have to say that although at this age, Yamauchi Ichinomi, who looks a little immature, has just graduated from college, but his views on games have actually been praised by Jester. In fact, this is what Jester thinks in his heart.
When making a game, you can't just consider artistic quality, especially for RPG games. You want to tell players a story through the plot and player exploration. This story cannot be simple, brainless, and too rough.
However, when telling this story, you must do it in a way that makes the player feel interesting.
Players cannot just rely on a certain sensory stimulation to complete the game. This is the fundamental idea of a game designer to design games.
This question is actually not easy to explain. In general, it is to allow players to continue playing this game, but also say that this game is fun after playing it.
Yamauchi Ichinori's speech is not a long-term discussion.
It was just a brief view, so he finished his words in a few minutes.
Then, Jester continued to look at everyone: "Do you have nothing to say?" After Jester finished speaking, it might be that Yamauchi Ichinori's previous speech opened up a little bit of their thoughts, and suddenly, their speech became enthusiastic.
Such a scene.
If you don’t know the inside story, you may think that this is an internal discussion meeting of a certain game company, rather than a product launch conference of a game company.
No one thinks why Jester suddenly asked this question when showing his game. It seems that everyone takes it for granted. If Jester's press conference was the same as other people's press conferences, then he would not be Jester.
Moreover, since Jester asked this question from the beginning, it must be the game he was going to talk about, which is closely related to this question.
Ji Este listened quietly to everyone's speeches, and he said a few words from time to time. In fact, it was everyone. After all, time was still limited, and there were many people who wanted to participate in expressing their opinions. Whether it was a reporter or a player, if you could be named, it was all up to you, so it was all up to you.
After all, there are only a few.
But in general, the replies of these people still made Jester feel satisfied, and did not make him feel unsatisfied with his remarks. He also asked this question at the internal meeting of Mars Entertainment. Generally speaking, most game developers of this era want to make a lot of money.
However, these people are still moral and have not yet reached the level of the developers in later generations. They have become a group of businessmen who can code codes, and are extremely unethical. They only know how to make money specifically for the weaknesses of human nature, and they also want to establish a archway.
In fact, even if you specifically target the weaknesses of human nature, it doesn’t matter. As long as you can do it exquisitely and well, players will feel that the producer’s intentions in this game will actually be a game with a very good reputation. For example, later domestic players like to call Korean games kimchi games, but few people like it. Diablo called kimchi games the same truth.
While Jester was listening silently, he couldn't help but think of something again.
Once he had the honor of meeting with his friend a project manager of a game development project in an Internet company starting with T in Shenzhen, China, and heard the other party tell him how they developed games.
The project manager of the game company starting with t said it was a look of disdain.
According to this domestic game development project manager, oh, this position is generally called the development director in domestic game companies, so we will use the development director as a substitute for the time being. The development director wants to express this meaning. The reason why we can't make games like Mario in China is purely this kind of pressure. If we have the support of our boss and no pressure, then we will make Mario drizzle.
At that time, Jester held back and didn't squirt, after all, the other party was a senior in the industry.
But at that time, Jester really wanted to question this senior official in the gaming industry, senior, did he really know what kind of game Mario was?
Because this senior said so at the beginning.
"It takes time and cost to develop a good game! We can't make game engines and design software, but we can buy them even if we have to pay. Few of these things developed by ourselves are used for use, and they are not banned!"
"The question is, I have been developing for 5 years. How does my team's KPI reflect? How do the company thinks of me? Is the investment shareholders heartbroken? You players stand and speak without back pain. Blizzard's Titan game was cut and you swear online. The project manager probably will be over in his life. People's colleagues around the world will only say "Hey! This idiot messed up such a big investment game!" Who cares about the real reason? Do you care?"
"But based on my current foundation, I develop an ordinary market that can accept and make money. Maybe I can get a 60-month year-end bonus? The market is willing to pay, which is a temporary success for us! Wow is a good game, and the graphics and functions are much simpler. Isn't a Super Mary a good game? A simpler Tetris is not a good game?"
"My brother and I want to support our family, and the leader has to explain to the investors that I have millions of mortgage loans to pay for this job! We can only spend half a year on xxx million games to make it easier for you to play, and you will be interested in playing a little pocket money so that our work can continue, and a little bit of optimization will also allow the company to see our confidence and give us more investment and support to make better games! We have a sense of mission to make games well, but if conditions do not allow, we can only compromise!"
Jester was extremely shocked after hearing this remark. He couldn't imagine why anyone could say such arrogant words. It was a typical example of wanting to be a bitch and wanting to set up a archway. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!