Chapter 52 Super Balotelli
In Jester's office, he sat face to face with Cao Kairui.
The previous piece of drawing paper was placed on the table.
Jester had a smile on his face, and he asked curiously: "How did you come up with such an image?"
It can be seen that Cao Kairui is a little reserved. Although he is a few years older than Jester, he still said nervously: "It's what BOSS you said. If you want this image to make the person you see feel friendly at first sight, so I wonder, what kind of role can make people feel friendly at first sight?"
As he said that, Cao Kairui was no longer so nervous and his speech speed was much faster. "Then, after thinking about it, I finally thought of a role that was very suitable."
When Jester heard this, he couldn't help but clap his hands, with a clear look on his face, and asked with a smile: "Is it the police?"
"Yes." Cao Kairui nodded.
"Where is the bearded man of this image?" Jester picked up the drawing paper again. It was the image designed by Cao Kairui, and it was also the image that Jester planned to replace Mario.
Like Mario, he also has two bearded men.
"Because the iconic feature you mentioned is something that people need to remember at a glance." Cao Kairui was very confident in talking about the aspects he was good at. He talked freely, "Now when we do games, the pictures that can be processed are actually very not detailed. It is difficult to perfectly express the specific characteristics of an image, because no matter how good we perform, players can only see some blurred pixel mosaics, so I thought, we must design a very obvious external feature for him in the role, and the bearded man is the simplest and most noticeable external feature."
"Very good, then why should I design a policeman who doesn't wear a police uniform?" Jester continued to ask with a smile.
"I think so. Although the image of a policeman makes people feel at ease and intimate, it may not necessarily make people feel a sense of fear. So I let this character no longer wear standard police uniforms, but let him wear the costume of the Western Sheriff in the cowboy era, and wear a sheriff hat with a special police badge to show his identity. This not only makes people feel a kind of intimacy, but also makes people feel a sense of distance or fear because of the police uniform. I also dramatize his face, such as giving him a big nose of an Italian, which makes people feel a sense of laughter at first sight, rather than being afraid." Cao Kairui said with a smile.
"Very good." Jester took the setting picture of the character drawn by Cao Kairui, which gave him a feeling of looking at Mario. He had never told the other party about the image of Super Mario before, but this image was still similar to Mario in design, but this is certain. Jester used the thinking of Miyamoto's image to create Mario, so it is not surprising that some similarities are.
Genius always has some similarities with genius.
This image with a funny big nose, two thick beards, wearing a denim suit and a sheriff's hat, was officially recognized by Jester and became the character setting of his "Super Mario".
"Did you name this character?" Jester asked curiously.
This time Cao Kairui shook his head.
After thinking for a while, Jester chuckled and said, "Just call it Mario, it's simple and easy to understand, and the name is easy to remember. I see that the image you designed for him looks very much like a descendant of Italians, and the full name is Mario Balotelli."
"Mario Balotelli..." Cao Kairui muttered the name a few times, then nodded, and said with a smile, "The name is good."
After Jester sent Cao Kairui away, he still held the character setting picture that he had just named Mario Balotelli in his hand and looked carefully several times. Suddenly, a creative impulse suddenly surged in his heart. He couldn't wait to design the game immediately.
So he came to the table, took out a stack of manuscript paper, and started the level design of the first level again.
Although Jester is not as awesome as Street Fighter Queen Haruna Akano, and is familiar with Super Horse to the point of blindly playing the first level, he has written the code for this game several times before, so he is very familiar with the entire Super Horse game process.
But then again, when Jester watched the video of Haruna Ano blindly hitting the first level of Super Horse, he almost got scared to pee. He didn't expect that there was such a strong man in this world. Of course, Jester also salivated at the other party's collection. It was a game collection that was not inferior to James, who was a squirting god. Well, according to her own words, her collection was worth about 10 million.
By the way, her PSNID is annoharuna. Street Fighter 4 has 178 wins online, 36 losses, with a winning rate of 86.13%. Even legends like Umehara Daigo who are unprecedented in fighting games, who may even have no futures, have praised her skills. At the same time, she is also the owner of the world's number one score in the PS3 reset version of "Cave Explorer".
Jester had previously painted the entire process of Super Horse's first level on manuscript paper, so this time the painting was easy to draw, but it just changed the image of the character to the image of the Western Sheriff newly designed by his own painter Cao Kairui.
For Jester, the process of Super Horse's first level is actually very interesting, with many scenes, bright colors, and very rhythmic.
It is also relatively simple, with fewer interactions, types of monsters, and hidden elements than the subsequent levels.
However, Jester does not intend to copy Superma completely. He wants to add something that he thinks might be more fun based on his own understanding and experience of similar games, such as more hidden elements.
One of the fun of Super Horse is to find hidden elements. When he was a child, he had no search engines and could not find any game guides. Jester still remembers that when he first played Super Horse, he accidentally pressed the jump button. The character he controlled jumped up and a brick appeared in an originally blank place. A mushroom that could be eaten and grown bigger appeared on this brick. That feeling and surprise were indescribable for Jester. The feeling was as incredible as the pores in the whole body could breathe, just like... I'm sorry, I really couldn't think of an adjective to describe my mood at that time.
In short, in a more common way, it is shocking to the point of being beyond words.
This is also the reason why Jester keeps playing Super Horse again and again, just to find out all the hidden bricks in this game - you can imagine how huge the project volume was in an era without strategies.
Of course, this grand goal inevitably failed.
Therefore, Jester made his own unique additions based on several classic adaptations of Super Horse from later generations.
In short, there are more hidden elements and more hidden traps.
For example, there is no setting for poisonous mushrooms in the first version of Mario, and Jester added it. He wants players to know that not all mushrooms are good things.
For example, the red, blue, and big gold coins that were only available in the later Super Horse versions were no longer just ordinary gold coins, and the function of gold coins was no longer to collect one hundred people to get a life, but to add more functions to other special gold coins.
For example, big gold coins should be used as tolls in certain places, and red coins can obtain props with special functions, such as flame flowers, etc.
However, after thinking about it, Jester still did not add the settings of the extremely classic transformation equipment later, because he felt that the gameplay he added now is much richer than the original Super Horse settings, and it is too fun. There is no need to add the transformation settings. It is better to leave it in the next version to leave more surprises for players.
In fact, Jester also knows a rule of the game. Too many gameplay is not a good thing for a game.
Jester is a bit of a bad taste and can't help but use some vicious settings of "Cat Leo". Some things that look like honey are not honey, but traps that kill you.
These traps will also make players die very depressed.
Of course, Jester is also controlling the difficulty of the game. In his eyes, the difficulty of the Super Horse original is really low and lacks enough challenges. However, he cannot make this game as difficult as "Cat Leo". He only referred to some clever traps designed in "Cat Leo" and added it to Super Horse.
In short, it is a little more difficult than the original super horse, but if you want to get a high score, it cannot be the difficulty of the original.
However, Jester was still involuntarily thinking with malicious intentions at this time that he was involuntarily malice. If he triggered a sales frenzy after releasing the supermaster he modified, and after everyone was fascinated by the charm of Supermaster, he would release a supermaster with a very difficult version based on "Cat Leo". I wonder what would it feel like when those players died in the almost ubiquitous death trap of "Cat Leo" again and again?
Will they pass the level unremittingly again and again? Or will they break the handle to pieces after tragic deaths again and again?
Jester didn't know, but he was happy to think about it. Even if he couldn't think of it, he could actually do it.
When Jester thought of letting players of this era play "Cat Leo", he was a little excited and inexplicably excited. What a wonderful scene it would be.
The first level was designed very quickly with the support of Jester's passion. There were more than 20 manuscripts of different scenes, and thousands of words were explained. Jester almost completed it in one go.
Jester, who had finished the first level, threw the brush over and shook his wrist, which was already cramped. He didn't feel it when he was drawing just now, but now he feels a little uncomfortable after finishing drawing.
While shaking his wrist, Jester browsed the setting sketch of the first level he had drawn from beginning to end. He suddenly realized that he had not written a name to him.
When he thought of this, Jester laughed a little funny. He picked up the brush that was still beside him and was about to write the name of Super Mario.
But when he thought about the first level that had been changed by himself, he couldn't help but show a hesitant look on his face. Jester frowned and began to think.
It took only a minute or two, and Jester finally made his own decision.
He took a brush and wrote the name of the game on the picture at the beginning of the first level.
A very spoof name that no one understands now, may never be understood by others, and only he himself will understand.
Super Balotelli.
Chapter completed!