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Chapter 506 Island Tycoon?

"What do you think of this idea? I call it "Island Tycoon"!"

Hearing that Jester was still talking about games on such a serious and solemn occasion at the wedding, and it was a new game that he thought about during the wedding. Even Mark Seni, who was listening to Jester chatter, frowned embarrassedly, and then he pulled Rajest's clothes.

He lowered his voice and said.

"Jess, do you think it's appropriate to say this at your wedding?"

Jester waved his hand unconsciously: "It doesn't matter. I have agreed with Claudia that after the wedding, we will return to the United States. The honeymoon matter is temporarily put on hold. I will finish the work on my hand first. Moreover, the e3 exhibition is about to begin. I am responsible for you alone, and I am worried that something will happen."

Hearing Jester say this, Mark Seney had no choice but to shake his head helplessly.

Then I carefully thought about the game concept that Jester mentioned just now. To be honest, since Will Wright's simulation series became popular on PC, there are indeed many companies producing this type of simulation management game, but there is no similar product that can be compared with Will Wright's simulation series.

But listening to Jester's preliminary idea of ​​this game he calls "Island Tycoon" is indeed quite interesting. If it can be made, it may have good sales. After all, there is a gap in the fan audience and game of this type of simulation business game.

but……

"Jess, according to previous experience, you wouldn't just come up with such a somewhat ordinary idea."

This is indeed Mark Seney's doubt. After all, the game ideas and types that Jester had come up with before are shocking, but they can also make people shine. However, the idea of ​​"Island Tycoon" in front of me is indeed a good idea.

If this was thought of by others in Mars Entertainment, then Mark Seni would not doubt it, because it is indeed a feasible and good development project that is worth investing in, but if it is Jester, it would be a bit unclassified compared to his previous game ideas and ideas.

"Well……"

After Jester heard Mark Seney's doubts, he became embarrassed himself.

He did not spend time thinking about this "Island Tycoon" game. He compared the countless games in his mind. He just thought he had bought this private island and watched the sudden thoughts of sunrise and setting on the beach, and he didn't think too much at that time.

I just suddenly remembered this game of "Island Tycoon", so I told Mark Seni.

Now that I think about it, this type of game is not a big surprise.

However, soon, Jester's eyes turned around. He thought of another game about "Island Tycoon". To be precise, this is the sequel to "Island Tycoon" developed by poptop software/frog city, the developer of "Island Tycoon".

However, this sequel has little to do with the previous work.

Because the sequel is completely new in both the world structure and background, even the core gameplay of the game is very different from the previous first game.

Jester recalled the game in his mind, organized the language, and then smiled on his face. He smiled at Mark Seney. Then he waved his hand and said, "Actually, I haven't thought about it very carefully. At that time, I had thought about the theme of this island in two directions. I just said one..."

"oh……"

After hearing Jester say this, Mark Seney said Oh, and a curious look appeared on his face, and then he showed such an expression on his face.

"I just said that the game that Jester came up with is definitely not ordinary."

"Things are not."

When Jester heard Mark Seney's explicit praise and flattery, he waved his hands repeatedly. He said this sincerely. Even the second part of "Keep Tycoon" was not very innovative.

"I just changed my mind and there was no great change."

Before Jester said that, he made a statement, and Mark Seney smiled indifferently: "You talk first, let me hear, what is your second thought."

"That's right, just change the direction."

Jester was silent for a few seconds, thought about his words, and spoke.

"The style has changed a lot. For example, the player's purpose is no longer to make a peaceful island full of tropical style a paradise for vacationers, because the player's own identity has changed - he has become a pirate king! It sounds good? The player will control a tropical island during the Cold War period and have his own pirate army and prisoners. The purpose of people coming to the island is no longer to take a vacation. With the emergence of alcoholics and unemployed vagrants, how to formulate effective laws and maintain order on the island will be a very difficult thing..."

When he heard Jester talk about his second thought, Mark Seney became serious. The idea of ​​this pirate king and the business of the pirate island was indeed a bit unique.

Jester hasn't finished speaking yet.

He continued.

"And, in this new setting, the economic system on Pirate Island is also obviously different from the previous idea. In the previous idea, players' income mainly relies on exporting goods and attracting tourists. This time, although players can also obtain money through agriculture and processing industries, it is natural that pirates are undoubtedly the real protagonist of the island's economic source. They will drive ships to the far sea, rob passing ships during the voyage, and finally return triumphantly with a ship of trophy."

Jester became more and more excited as he spoke: "How about it, I have also added the elements of naval battles, and I can also add a lot of things, such as shipwreck treasures."

“It’s really good.”

Mark Seney nodded repeatedly when he heard this, as if he was not satisfied with what Jester said, so he asked repeatedly: "Do you have any other ideas? More about this game!"

"this……"

When Jester heard Mark Seni ask this, he frowned. He had thought about the main types of this game before. He had never thought about the gameplay, but then again, this game was ready-made, and he carefully met the game.

Then continue speaking.

"There are many ideas, such as this. If you design the game according to the ideas I mentioned above, then it is crucial to get the pirates to go to sea in the best condition."

"In addition to meeting the daily needs of pirates, such as rest, banquets, gambling, etc., the pirate's driving skills, navigation, bombing, rifle and scimitar skills are all graded, and leadership ability and morale are also very important attributes."

"Players can use the construction of pirate schools and the issuance of relevant laws to improve the skills level, some of which require the construction of corresponding buildings. For example, building a meteorological observatory can improve navigation skills; wear a pirate hat with a skull-like image to boost morale; build a parrot feed farm - when a parrot stays on the shoulders of pirates, their leadership will be strengthened..."

The more he talked, the more he became, and Mark Seni was also listening to Jester talking with relish.

"I have to say that your idea about the Pirate King is indeed much more interesting than the previous one who just runs a pirate."

Mark Seney also liked Jester's idea.

However, Jester was obviously interested in Mark Seni's question. After thanking Mark Seni for his approval, he continued to say some new ideas about this game.

"There are many more, for example, the background blueprint of the game I set is the Caribbean Sea, which will be divided into 20 areas. At the beginning of the game, players can only move in the area closest to their island country."

"When you send your ships to deeper areas for exploration, you can enter these areas, and you can also find other pirate island locations and trade routes. Of course, the orientations of these areas are random. Make sure you are fully prepared before entering a new area, because that means greater danger."

"If you send a small pirate ship and a group of untrained pirates to the Atlantic Ocean, you will see the spectacular sight of the ruthless sea water overturning the fleet."

"When a player orders an attack in a specific area, the time when the pirate ship arrives there will be displayed, depending on the captain's navigation skills. The result of the battle between the two sides depends on the captain's driving skills, the various attack skills of the entire pirate, the type of pirate ship, and the quality of the weapons."

Jester basically said everything is very detailed.

This made Mark Seni, who had originally wanted to listen to a rough one, also a little stunned. He was also a little amazed that Jester was able to think about the gameplay in such detail just because of a sudden idea.

It can be said that this can basically be used as the initial architecture of a game to be handed over to the planning to improve.

Moreover, Jester obviously has a lot of opinions on this game, and Mark Seney didn't feel bored, so he continued to let Jester talk.

"...When the pirate ship returns, players will get a report on the consumption of this voyage, and of course, what we care most about - what spoils the pirates brought back. The biggest gain is the captives who captured them."

"captive?"
Chapter completed!
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