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Chapter 475 The first cornerstone of Azeroth

Before Bret could make the official project announcement come out of his mouth.

The others who were eating the pizza immediately pushed the pizza aside and cheered.

"The game I'm working on for OEM now is so fucking fucking. I'm not interested at all. I've long wanted to stop doing it. Boss, I'm just waiting for you!"

Someone shouted at Britt directly.

Because the company has been acquired by Weizhen, they have to often follow Weizhen's arrangements and provide some OEM with Weizhen's unfinished work.

These OEMs are not a complete game development work.

Instead, some of the most tedious and boring things in the game development process are the original R&D team that want to hurry up, but this aspect requires low technology, but the time consumption is very high, so they will often outsource this part.

As a small company under Weizhen, Ximutou naturally takes on these jobs often.

Of course, sometimes they will take on some complete OEM games, but there are not many such things. After all, Weizhen does not trust small studios like them in person. Only when there is really too much work to do will they be allowed to do it.

There is another situation.

As mentioned before, when a game was developed by the OEM developer found by Weizhen and could no longer be compensated, it might be possible that small companies like Ximutou would save the situation. It would be better to say that the famous "Dune 2" in history was also the first truly RTS game in history, which was handed over to Ximutou in this way.

I heard this person's complaining words.

Other employees present also started to cheer for support. In fact, Britt himself didn't like this kind of life. What he wanted was to make the game he really wanted to make.

But he also knew that if he hadn't promised to be acquired by Weizhen, it would be unknown whether Ximutu still exists or not.

"We still need to complete the job we have first."

However, Britt's words suddenly poured on these people's heads like a basin of cold water. Seeing everyone's listlessness after hearing what they said, he continued to smile and said, "This is what we promised Weizhen, so we must complete it first. We have not made games by ourselves during this period, so after I complete these tasks in my hand, it's like Weizhen's expression that we want to develop a new game, and what we are going to make is an RTS game. I think Weizhen may give us a lot of development support."

When everyone thought about it after hearing what Brett said, it was true that this was true, so they started to discuss the RTS game they discussed this morning.

"By the way, boss, we don't have a name for this game yet?"

Someone suddenly asked this question.

"Yes! Yes! Our game doesn't even have a name!"

"Yes, I've talked for a long time and forgot to name the game. Even if the temporary name is not suitable, there is a code name, so it's OK!"

Then many people agreed.

Hearing the echoes of everyone, Britt thought it was true that this was true, but he did not have any good names for a while, but he also heard someone say that if he couldn't think of any suitable name, he would first determine a code name. He thought it was good.

So he pondered for a moment, then smiled and said the code name of the game they developed: "Let's call it Yuri for the time being."

at the same time.

In addition to developing the minesweeping RPG game "Runite Guardian", Jester is also discussing the development of the new RTS game that will be held this year.

He had just started developing this game for a few days, and was directly found by the people of the "Age of Empires" development team because Sid Mel's "Civilization 2" production plan was delayed by himself, because he also felt that according to the current technical conditions, it was not realistic to create a different "Civilization 2".

In addition, the RTS game type is also good, so Sid Meyer suggested that the next game of the development team should continue to develop the RTS game with Jester.

During the two months of rest and travel with Claudia, Jester also took time to consider this issue, especially about what kind of theme to choose for the next RTS game. In his eyes, future themes, magic themes, and realistic themes are nothing more than these three directions.

And there are all references he can learn from in these three directions.

"We just want to hear your opinion." The development team of "Age of Empires" thought the designer asked Jester sincerely.

Faced with the dozen development cores of "Age of Empires" in front of him, Jester thought for a moment and decided to use the research and development themes he had determined before. In his opinion, choosing such a theme would be more acceptable to players.

"First of all, designing this type of game, rts game, real-time strategy, and the most important thing is to build a worldview."

Jester talked about the people.

"When we designed "Age of Empire", we actually took some tricks, that is, we directly missed this aspect of the construction of the worldview. Why? Because we chose to adapt the plot of national forces in the history of our world, so we don't need to complete the worldview structure. Players naturally have a very good understanding of these. For example, if we design a plot task about Genghis Khan, we don't need to introduce who Genghis Khan is, players will know it themselves."

When people who heard Jester say this, they nodded.

"But the new RTS game we are going to make next is not the case. This requires us to construct the world view, which means that we no longer have the real world history books to provide us with the bottom line."

Jester paused for a moment when he said this.

Taking advantage of this opportunity, the person in doubt began to ask.

"So boss, can you tell me what kind of worldview game we are going to make?"

Jester just smiled.

"First of all, this is a magical world."

"Similar to the Lord of the Rings?"

"Or those worlds of dnd?"

When Jester heard that this was the architecture of the worldview of a magical world, someone immediately began to ask impatiently.

“None are not.”

But unfortunately, Jester denied all their guesses. He continued with a smile: "This is a world where I plan to independently structure, and I have a lot of ideas about this world view and world architecture. I want to use several games to comprehensively describe what kind of world this is."

"But in the first game, it only showed the theme of this world from a very small side piece."

"I call this world Azeroth, and the background of the first model we are going to make is this. In the world of Azeroth, there are many races living in, such as human race, night elves, trolls, etc. As for what stories have happened to these races in this world, there is no need to consider yet. The theme of this game is that this world has been invaded."

"What I am thinking about for the time being is that a black gate, which is a portal connected to another world, a group of orcs from another world came to the Azeroth world through the black gate, and then launched an attack on the races that originally lived in this world."

"As for why these alien invaders who I call orcs invade the world of Azeroth, I'll talk about this later."

"And this RTS game, my plan is like this. A war between humans and orcs, of course, there will be night elves involved."

After Jester finished speaking, everyone fell into deep thought.

But soon, someone put forward different opinions.

"Boss, do you mean that in this game, we only have two forces?" The speaker was extremely puzzled, because the "Age of Empire" they launched before, there were a total of ten different countries and forces, and in the subsequent development of expansion packs, at least four to five different forces will join the game.

At that time, I heard Jester's previous description of the world background.

It seems that there are only two, and at most there will be no more than three forces to fight against each other? Isn’t this too monotonous?

"Yes, you're right."

Jester nodded unexpectedly: "In my plan, this RTS game that took place on the planet Azeroth, I named it "Warcraft". Indeed, in the first work, there are only three races, the Invader Beast, the native race of the Azeroth world, humans and night elves."

I still wondered when I saw everyone's faces. Why were there so many forces able to produce when I was working on "Age of Empires" before? Why did I only produce so many forces when I made this game?

Jester answered very directly.

"It's actually very simple. Although we added different forces in "Age of Empires", we actually have our own characteristics. There are only a few countries, and the vast majority of the others are basically just changing their skin. Moreover, with so many countries and forces, it is impossible to balance the game as much as possible and balance each force and race."
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