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Chapter 466 Action Games

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"The key is..."

After hearing Jester's words, Itagaki Bashi's eyes lit up and he immediately couldn't wait to ask.

"hehe."

Jester chuckled first, then said in a very relaxed tone.

"The so-called sense of blow, to put it simply, is a feeling of making efforts and getting feedback." As soon as Jester finished speaking, he saw Itagaki Sonori fall into deep thought, as if he was thinking about what this sentence means.

Jester smiled again and did not speak, but picked up the coffee on the table and took a sip of itagaki Bashi's thoughts quietly.

In fact, this sentence is a story from later generations. Liang Qiwei, the father of "Rain Blood", expressed his experience when talking about what the impact of action games is. Although the game "Rain Blood" is not well-known, it is definitely a rare high-quality domestic action game.

However, it is difficult to make money in the domestic environment. You can’t sell hundreds of thousands of copies after working hard, and then a junk mobile game can make tens of millions of dollars a month.

To be honest, domestic games are not destroyed by these game developers, but by players who keep shouting that there is no hope for domestic games, but whenever domestic games appear, they do not even support them.

Whenever he thinks of this, Jester feels extremely sad and regretful.

It’s not that if you don’t work hard in domestic games, it’s that you work hard and don’t get a response. Then no matter how persisting you persist, you won’t be able to persist in vain.

To be honest, if Blizzard was making "Warcraft i" and "Warcraft ii", and those European and American players treated domestic games like so-called players in China, Blizzard might not be able to stick to its dreams and eventually grow into a towering tree.

Actually, think about it, how many studios in the same era as Blizzard survived in the end?

What is the final outcome of the father of RTS in "Dune 2" and the studio that Blizzard's Warcraft imitated?

Jester looked at Itagaki Baoni who was still thinking, and he was constantly thinking. Although he did not like the three domestic swords, it is undeniable that in later generations, the best domestic stand-alone game may be the three domestic swords.

It is these players’ loyalty to the game. No matter how bad this game is, it still enjoys it.

Only then did these game companies live happily.

Just like what happened on January 15, 2013, the sincere "Rain Blood Prequel: Mirage" was officially released. On the day of its release, the "Legend of Sword and Fairy 5" of a famous single-player game company was also grandly launched.

But in the comparison between a fine work and a game that is more smelly than a shit, it failed in a crushing defeat. The shit-like game sold 500,000 copies in just three days, and what about another domestic fine game?

It's better not to mention it.

People who say that domestic stand-alone games have no way out are the same as those who say that domestic movies have no way out. When you are willing to pay for shit, why do you hope to play truly high-quality domestic games?

Jester even felt that the day when Yao Zhuangxian and his shit game were completely dead was the day when domestic games saw hope.

In fact, there are many such examples, such as domestic online games.

Many players say that there are no high-quality domestic online games. In fact, Penguin Copyright Dark 3 has only made a game called "God of Fighting War", which is a game. At the beginning, it was very good and full of sincerity. However, it was because the developers retained their integrity when developing this game, which made this game lack money-making ability.

Then the entire development team was fired collectively by Penguin and replaced with a group of operations and planning that only knows how to cheat money.

Finally, this game is completely hilarious.

Jester thought a lot, but some things he couldn't change. His power alone was too weak. Even if he was about to go to his motherland, the market was full of his pirated games.

Even in 2007 and 2008.

That was a period of booming independent games. At that time, Americans developed "Plant vs. Zombies", Finns developed "Angry Birds", Czechs developed "Mechanical Mystery", and Danes developed "Border of Hell".

Indie games seem to have risen around the world overnight.

At that time, news of Yujun Autin withdrawing from the domestic stand-alone market was everywhere in the world.

Liang Qiwei, the father of "Rain Blood", could only leave the country sadly and study in the United States. On a Weibo post before he left, he wrote such a passage to express his mood at that time.

"What to save? Just because most players are proudly downloading the latest cracked version of the game on BT, and then shouting on the forum with sadness and sorrow? Just because the game manufacturers have no creativity and lack of patience, they will continue to hype the famous old works that were back then, and the more they hyped, the more boring sequels they became to the market, challenging the audience's IQ like the Spring Festival Gala?"

After returning to China in 11 years, he officially launched his "Rain Blood 2: Yecheng" in China, and finally sold only 30,000 sets.

Three years later, Liang Qiwei gave up his efforts in stand-alone games and devoted himself to the arms of mobile games. After his mobile games were released, the turnover in the first month exceeded 50 million yuan.

As a game enthusiast, Jester was extremely sad when he saw this news.

Because today, it is not a famous game of "Rain Blood" that is not a famous game, but a future hope that it can be produced "Devil May Cry", "The Hunter Angel Witch", and "The Ninja Dragon Sword" that can be compared with the designers of Hideki Kamiya and Itagaki Aoshino, which completely gave up on stand-alone games.

In fact, Jester himself has never been like this.

He still remembers that when he and others were slandering the domestic Three Swords on a forum, they used "Qin Shang" and "Sword Seal of Magic" as examples. And they said that this is a truly outstanding domestic stand-alone game.

As a result, someone said it directly in one sentence and was unable to argue.

"Since this is the best domestic stand-alone game, where are they now? No matter how you criticize the three domestic swords, at least the three domestic swords are still alive, and what you like is dead."

Yes, it's dead.

When Jester recovered from his memories, Itagaki Tonori ended his thoughts.

"Teacher, I think I figured it out."

He nodded seriously and said in a very sincere tone.

"Well." Jester still pointed a little bit in a very plain way, "Then let's continue to talk about the specific things, such as how to design the action game to make players play, and what kind of 'piapia' pleasure?"

Itagaki Baoni pondered for a moment and he began to answer.

"For example, when attacked, the human body will be stiff. When subjected to a heavy blow of power, the object will be displaced greatly, and the conservation of momentum plays a crucial role. A person accelerates with all his strength and then kicks. Then at the moment when the two collide, this must be the case - the human body that is kicking flew out, and the person who kicks the person with force must fall down or move backwards, which is in line with the common sense of nature and the principle of conservation of momentum. This is the sense of blow that has piapiapia pleasure."

Listening to Itagaki Baonin keep talking, Jester couldn't help but nod, and could tell that Itagaki Baonin's research on action games was very profound.

"The knowledge in what you just said is not simple, including the principles of physics, biological movement science, and even aesthetic appreciation. It is not an easy thing to reproduce them in the game. Do you think you can do it?"

As he said that, Jester stared into Itagaki Baoni's eyes.

"You know, most European and American action games now have no concept of a sense of blow, but they are just a natural process of making moves, hitting, losing blood, and falling to the ground. In other words, they lack the stage interpretation and dramatic effect you mentioned. Although we have produced such excellent "Avengers", it seems that these European and American manufacturers do not understand these things so thoroughly and do not really calm down to learn. Instead, Japanese companies are much better than they do. If you are asked to lead some newcomers and Americans, can you make such a game with the impact effect you mentioned?"

After hearing this question, Itagaki Satoshi did not answer directly, but fell into deep thought.

Jester did not urge him, and quietly waited for Itagaki Baonin's answer.

"Teacher, East Asia is the birthplace of various popular fighting martial arts in modern times. The aesthetics of action have unique advantages. Your motherland has various martial arts routines and eighteen weapons. My motherland has swordsmanship, karate, judo and kick boxing. Thailand has Muay Thai and South Korea has Hualang Dao. There are many kinds of tricks. I think East Asians should have unique advantages in the design of action games."

"so……"

Itagaki Sonoshi did not say it, but Jester had guessed what he was going to express.

Jester also sighed. He knew what Itagaki Baonin said. In his impression, in this era, European and American manufacturers have never made any reliable action games. Of course, the action games Jester mentioned are worthy of being a real action game, rather than an action game without any sense of blow like Lao Geng 5.

"You also want to go back to Japan to form a team." (A good activity of falling pie from the sky, a cool phone is waiting for you to get it! Follow Qidian/public account (add friends on WeChat - add official account - enter dd), participate immediately! Everyone has a prize, now follow the dd WeChat public account!) (To be continued, please search Piaotianwen, the novel is better, updated and faster!
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