Chapter 392 Amazing Balotelli Racing
And from the tone of Xiaogu Hiroyuki, he could hear his envy of Mars Entertainment's old-for-new method, but this is not something he can learn from.
In fact, Kusuo Koguchi felt that his biggest advantage over Mars Entertainment might be that he is in a chaser position and does not have to care about the opinions of others, including those media. In other words, no matter what good marketing methods Mars Entertainment uses to achieve enviable results, he can copy them all.
But Mars Entertainment is not good, because it is the leader in the industry, and even if he wants to do it, it must not be so obvious.
"We don't have a huge player group like Mars Entertainment." At the meeting, some people also expressed the same view as Kusuo Koguchi's idea, and even said with regret, "This is really a unique advantage."
But Kusuo Koguchi immediately turned his attention to the first game called "Super Balotelli Racing" among the first game released at the same time with Dreambox 2. He had seen comments about this game in the two game magazines "Game" and "Player".
At that time, he thought it was because Mars Entertainment received the PR fee, which was not a strange story in the industry. Many game companies would publish advertisements in game magazines, and the price was relatively high, just to make game magazines merciless when talking about their games.
A game with extremely high praise does not mean that it will not appear, but that the person who appears is wrong.
If it was Jester himself, or a game made by a master producer like Mark Seni, Sid Mell, who could get such evaluations, then Kusuo Koguchi would not be surprised at all, because Kusuo Koguchi himself is a very outstanding game designer and once served as Yu Suzuki's deputy.
He deeply knew what shocking works he could produce as a producer as a level of Suzuki Yuki.
For example, when Yu Suzuki completed "hang-on", it also caused surprise in the industry. Even Jester did not hesitate to send people to participate in the development of this game at the cost of developing a million-level home computer game for Sega.
At that time, he experienced all this in the development team of "hang-on" led by Yu Suzuki.
It can even be said that Mars Entertainment is now able to fight against Sega in the North American market on large arcades, which is inseparable from this extremely critical development experience. Now, almost all the core personnel of Mars Entertainment’s five large somatosensory arcade development teams stood out from those who were sent to Sega at that time.
Of course, Sega's arcade game development team was able to get out of the arcade development thinking so quickly and successfully enter the pace of home game development. It was also inseparable from the experience of Jester's generous helping Yu Suzuki to lead people to game development at the headquarters of Mars Entertainment. That development energy really made Sega learn a lot.
Xiaoguchi Kusato was in another development team and did not participate in the development experience of Mars Entertainment, which made her deeply regretful.
At that time, Nakayuji, a man named Nakao Koguchi, was very familiar with him. His previous works could only be said to be somewhat spiritual, but more because of the strength of Mars Entertainment in development technology, it was on eight-bit computers. Through incredible programming and art level, it achieved effects that could only be completed on sixteen-bit computers in some places.
As for the design of the game, it is also a RPG game. Koguchi Kusato felt that the "Fantasy Star" by Nakayuki, in any aspect, in terms of plot and playability, is very different from Hiroshi Sakaguchi, who is also a Japanese development team of Mars Entertainment. Even if it is compared with several head-on confrontations, although there are wins and losses, the extremely bad relationship between Yuji Oui is also a significant gap.
On the contrary, the one named Hideo Kojima, who has been completely silent since he made a "Spy Shadow of Hiroo" and has even entered the speech of Hatsuo Kojima. He even felt that Hatsuo Kojima is the most talented and talented among so many Japanese producers of Mars Entertainment.
For a while, Koguchi Kusuo thought that it was because Hideo Kojima offended Jester or other senior Mars Entertainment for some reason, so he had been refrigerated. So he suggested this to Yu Suzuki several times, hoping that Yu Suzuki could contact Hideo Kojima, because judging from the style reflected in the game "Spiritual Shadow", Hideo Kojima's game style is indeed very consistent with Sega's hard-core style.
Yu Suzuki also has the same view as him, but the result of the contact is not so satisfactory.
The responses they received were very firm. Even the time when Suzuki Yuki went to be a lobbyist, Hideo Kojima refused very decisively. Even Kusuki, who was a escort, could see that Hideo Kojima's reply was definitely not perfunctory, but the expression of his true inner thoughts.
Koguchi Hiroo was very puzzled. He could clearly see that while chatting, Hideo Kojima was still very interested in the game design. Even at his home, he was still worried about the game script. However, it has been nearly four years since his first work, and he has not started construction for the second time.
This is not the strangest, the strangest thing is why in this case, Jester is so trustworthy about Hideo Kojima?
However, the view of Nakayuji is completely different about Nakayuji. He does not deny that Nakayuji is very talented, but his experience and experience are not as good as those of these people. This can be seen from his game. The peerless genius has a Jester. Lee is enough, and there is no other one.
That's why he sneered at the game magazine after seeing the fanatical flattery of "Super Balotelli Racing" and saying that this game's unique party game, he didn't think that Nakayuji could complete such a work, even if the original creative provider of this game was Jester.
The most important point is that Kusuo Koguchi did not really admit that this work is based on Balotelli. The popularity of the game character Balotelli has reached an incredible level in the United States. Even Mars Entertainment has plans to use this image as its own representative image to build an amusement park.
You know, before this, this was an honor that only Mickey Mouse could have.
Therefore, in the eyes of Kusuo Koguchi, another reason why American magazines praise this game so much may be because of this. Because this image is the most famous character in the entire American gaming industry, he is born with a characteristic that is different from other game characters. Therefore, when evaluating this game, the editors of these reviews may involuntarily increase the evaluation of this game to a higher level.
Although he said this, Kusuo Koguchi also knew that President Shirouo Nakayama has just issued a new task to several development teams in the headquarters, which is to refer to the image of Balotelli of Mars Entertainment and design a game for Sega that can be used as an image spokesperson.
However, Kusao Koguchi was not optimistic about this plan, because the image of Balotelli was so successful because he brought him to the right place in the right place, with the right time, place and people, and was indispensable, and this was an incomparable image in the history of the game, at least so far.
Even in the mind of Naoyuki Koguchi, such a game image will not exist before or afterwards. No matter how much the game results are, or how huge the impact is, it is impossible for an influential character like Balotelli to be born.
At that time, just two days ago, when he got the drreambox2 console that had just been released and this game that was praised to some extent, he immediately couldn't help but start the experience of this game with several executives from Sega, a marketing department in North America, in his office.
Since the game claimed to be a party game from the beginning, Kusuo Koguchi went on exactly what they promoted. Because the game console only had two controllers, another marketing executive could only watch.
Originally, Kusuo Koguchi was playing the game with a joke and was about to complain and make fun of him, but after just ten minutes of the game, his expression became serious. He looked at the game at the same time with the eyes of an excellent game developer and a market manager who was very sensitive to the market. He found that this game was really excellent. He almost included all the advantages of a party game. This was not accurate enough. The advantages of a party game were actually only the same, that is, to let all game participants feel happy at the same time.
You should know that racing games are a very fierce game, and it is very difficult to let participants experience happiness at the same time.
Moreover, in this game, dreambox2 and the split-screen technology perfectly matched by this game made Xiaokou Kusuo's eyes lit up. This technology is not the original creation of Mars Entertainment. On arcades, Sega has several games used in this technology.
Chapter completed!