Chapter 356 Unreasonable worries
"Sony also announced that they will not give up."
Jester smiled and said to Mark Seney that this time Nintendo and Sony broke apart beyond everyone's expectations. Anyone who is in the video game circle who has a little understanding of this is discussing this matter with their familiar companions.
Even in the middle of the night, Marca Seni, who was also working overtime, came to Jester's office with two cups of coffee and put one in front of Jester. When he was tired of work, he also wanted to talk to Jester about Sony and Nintendo's breakup. Similarly, when Jester saw Mark Seni come in, he stretched his waist. He has been working on the framework of the RTS game that he had conceived for a long time recently, and there are many things to consider.
After thinking about it over and over again, he gave up his idea of borrowing the worldview of StarCraft or the worldview of Warcraft, which was only temporary, because he felt that when he first went to make an RTS game, no matter how rich his team had before or how powerful his ability, he could not do the best when facing a type that he had never been exposed to and was completely unfamiliar.
For Jester, who had previously loved RTS games, he really couldn't bear to destroy the two most magnificent monuments in the history of these two RTS games in his mind, so he chose the most easy-to-make subject.
history.
The game to be learned from is naturally "Age of Empires".
Even for this game, Jester specially transferred Sid Mel, who was making the final correction and debugging of "Civilization". This Sid Mel has carefully crafted the game for nearly two years. Jester has a very strong interest, and this "Civilization" is much richer than the first work of "Civilization" in his memory, whether in terms of system, gameplay, or game production time.
It can be said that this game is almost the work of Sid Meyer.
Sid Mel was grateful for Jester's permission to spend two years to make this game that can only be released on PC, and because of the game type and gameplay, the sales volume will definitely not be too high. Even in the past two years of development, Jester should have approved no matter how much development funds he applied for or how much technical support he applied for. He had not even interfered in how he made this game.
For Sid Meyer, it was extremely difficult to make this game. Even halfway through the production, he even had the idea that he could not complete this game. If Mars Entertainment had not invested a lot of research and development funds for his game, if Jester had not valued and trusted him, he might have quit.
In the end, two years of hard work made this game come out. Sid Mel has played his game countless times. Although due to some technical reasons, many of his ideas about this game cannot be fully reflected in the game, but just the completed part has already satisfied me.
It can even be said that he has made a game that shocks him.
When Sid Mel received a call from Jester saying that there was a game that needed his own help, although "Civilization" was still at the last and most important debug, Sid Mel did not even hesitate. He rushed from Los Angeles to Costa Mesa. Since he independently set up a studio from Mars Entertainment a few years ago, Sid Mel had come once every quarterly high-level meetings, he stayed in his studio in Los Angeles at any time, focusing on the development of the game.
In fact, Jester is very impressed by the ordinary people under Sid Meer. As an American company, even if it is an emerging game development company that uses overtime as the norm, it has a two-year development process without holidays, and has overtime experience almost 300 days a year. It has to work overtime until after 10 o'clock on Christmas. With such a work intensity, Sid Meer's team has been able to start from its establishment, and to now, "Civilization" has been basically completed, and it still maintains a rate of nearly 90% of the personnel.
This is very rare, and to put it bluntly, Sid Meyer's personal charm is so powerful that it is impressive.
The draft of the setting that Jester was just reading was the one that Sid Mel just handed him in the afternoon. It took Sid Mel three days to complete. During these three days, he had almost never seen the work of this intensity. When Jester asked, Sid Mel said that he had become accustomed to it. He had done this more than once in the two years of developing Civilization.
These are all listed according to Jester's requirements, some of the characteristics of various civilizations in history, architectural style, gamified arms, etc. Because of his experience in designing "Civilization", for Sid Meyer, the mental effort of making such a manuscript was not very big. In fact, these are almost all his accumulation in "Civilization".
Jester is not worried that his players will think that his Age of Empires is a copy of Sid Mell's "Civilization". After all, "Civilization" is just a strategic chess game, while "Age of Empires" is a real-time strategy that has not appeared at this time - one is turn-based and the other is real-time. Even the most core game mode is different, so how can people be considered a copy?
Jester looked at Mark Seni who came to his room, smiled and said the words, then picked up the steaming coffee, took a sip, feeling the fragrance was everywhere, and it seemed that it was not the ordinary coffee he prepared to relieve the employees during the break.
Mark Seni smiled and said, "It was brought back when Lisa went to South America. The authentic Blue Mountain Coffee." Lisa is Mark Seni's girlfriend. They are engaged and are preparing to get married next year.
"I think Sony's incident this time may not be a good thing."
Jester said in contemplation.
"Isn't it a good thing?" Mark Seney was a little confused when he heard Jester say this, because in his opinion, this is a good thing for them in any aspect. Although they don't take Nintendo's strength seriously, it is a new era of changing phones. After all, no one can predict the future situation. It is a good thing for them to reduce an opponent.
"Yeah." Jace nodded, thinking about how to explain to Mark Seney.
After thinking for a while, Jester took another sip of coffee before continuing: "First, first, Nintendo may not withdraw from this second-generation competition. Second, I think this time the Nintendo and Sony fell apart, which helped Sony get a big fuss, giving Sony a full-scale entry into the game industry, the most appropriate excuse for them to make them internally."
"What's the reason?" Mark Seney frowned and thought for a while, but couldn't think of how to refute Jester's two statements. Of course, he might not bother to answer these two views that can only be considered as a mystery, so he just said this very simply.
Jester was not angry either. He knew that Mark Seni was just a joke. He pointed to his head, then smiled relaxedly and said, "It's just a premonition."
"I don't think you have to take it to heart."
It seems that Mark Seni didn't care about Jester's concern at all. He laughed and said, "No matter whether Nintendo can continue to participate in this second-generation battle, I don't think it's difficult for us. At least from our current market research, even Sega's md console, which has performed very well in the next-generation console, is far behind us in terms of research, let alone Nintendo, and..."
As he said that, Mark Seni paused for a moment, he took a sip of coffee, moistened his lips, and continued: "And even if the research does not explain everything, I don't think it is necessary to take a company that is far behind the second place in the research."
Mark Seney said this very easily, and Jester didn't agree.
“Besides…”
It seems that before Mark Seney finished speaking, he saw that Jester did not match his previous words. He thought that what he said had not touched the other party yet, so he continued: "Besides, even if Sony really wanted to enter this industry, it was not too terrifying. Now it was not the game industry when it was four or five years ago, just experienced the impact of Atari. The game industry at that time was different from now, so what about Sony? You can see the result of pc-e. Japan Electric is more wealthy than Sony. Moreover, they also have game developers with extremely strong development capabilities such as Namco and Hudson. In the end, they just didn't even make a wave up?"
Jester still pursed his lips tightly and didn't say anything.
Chapter completed!