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Chapter 348 The rift of the Soren alliance

Does Jester want to develop a game that is nicknamed the worst in history with Nintendo's "Action Game 52-in-1"?

Of course I don't want to.

Therefore, Jester could only control the reputation of the games released on Dreambox as much as possible. Nintendo did not decline because of "Action Game 52-in-1" back then, because their competitors at that time were vulnerable, and this also exposed one thing, that is, Nintendo did not take players to heart from beginning to end. In other words, Nintendo's purpose of making games was just to make money, and the purpose of making good games was just to make more money.

This does not completely conform to Jester's philosophy. Although Jester also wants to make money through games, he wants to make money while making games that do not disappoint players, rather than Nintendo's kind of good games just to make money.

Of course, sometimes because of the understanding of what an excellent game is, designers will conflict with some players' understandings, and they need to make choices. Games are similar to food. Good and bad are a very subjective dynamic thing. Everyone has different tastes, styles, or acceptance levels and understanding.

Lin Hong said this in "Shanjia Qing Gong", which Jester believes is very valuable for reference.

"If you have no fixed taste, you will cherish it."

This sentence is about the good and bad of the game. There is no certain standard. For every player, as long as they like to play, it is the best game. There are many such examples. For example, many people say that gta5 is a super masterpiece, but many people hate the promotion of violent elements and believe that the game has a bad view of the game. This game is deeply hated. For example, some people think that the fairy sword is a masterpiece, but many people think that this is just a general game in the same era, but it is a bit prominent in domestic games, but it is just that the domestic games are too weak. If you don’t believe it, look at its sales on Sega Ss. It’s a terrible sight! It means that the player’s eyes are sharp.

Some people think it’s good, some people think it’s bad. This is all natural. No designer can design a game that everyone likes. Even people who like to play mmorpg will all be woworkg.

However, the taste of most people can still be controlled through design, because the taste of most people is not that weird. Their understanding of good or bad must be popular and mainstream. Designers must always pay attention to this matter when designing games.

If I had designed this way, would it be accepted by most players who like this type of game?

This is also what Jester often told his designers when he was developing games. Instead, it was about how to design games. Now Jester rarely said that, although he still has countless classic games to learn from in his mind, these things are other people's things after all. For the designers under his command who have gradually become mature, some of them may not be unexpected, but they are currently limited by various appearances. They didn't think about it.

On December 25, Sega's 16 home games showed a very strong sales momentum in the North American game console market. In the office, almost every hour, employees of Fengxing Distribution and Mars Entertainment in the sales department would pass their news back.

After dreambox started to make full efforts in Sega's new console, especially during the Christmas season, the weak performance is obvious to all. Although it is not very serious, it has been almost tied by MD last month, and now, half a day has passed, and the other party has been directly suppressed in total sales.

Even Jester thought that if dreambox had not been accumulated for more than four years, with a profound foundation and numerous games, they could attract a large number of players, maybe they would have been crushed into pieces by Sega's md like Nes.

Looking at the report I just submitted and seeing the two gaming consoles placed first and second, Jester also sighed. The era of eight-digit computers is really over.

Compared with Dreambox, which ranks third, the sales figure of Nes, which ranks fourth, cannot be ignored. Before this Christmas season, Nintendo obviously expected this. They were not very concerned about this Christmas season, and even cut a lot of necessary publicity before the Christmas season every year.

"Maybe they have also focused most of their R&D power on the new console."

Jester is doing this now, and he can certainly understand Nintendo's idea. Moreover, Sony, which is officially working with them, will not allow Nintendo to continue to concentrate its R&D power on FC or NS. Doing this will not only waste development power, but the most important thing is that Sony will not get any benefits in doing so.

Of course, Sony won't be willing to do anything that is not good.

What's more, there are people like Ken Kutaraki, who are also the second-rate figure who is determined to make something different from Sony.

No one wants to live in the shadow forever. Oga Nobuo is a very proud person, but his ex Akio Morita is almost a god-like character to Sony. His status is unshakable. It can be said that it is not advisable to lead Sony to develop from a small family workshop-style enterprise to this point, a world-class super enterprise.

As for the idea of ​​surpassing Akio Morita, Norio Oga has never had it, and it is too unrealistic, but reality is always more unpredictable than novels. In the history that Jester is familiar with, no one may have thought that Sony Computer Entertainment, which started just because of a little ambition of a small person in Oga Norio Oga, was the biggest help for Sony to reach its peak in the market value around two thousand years.

It was also after Sony's full decline that even the home appliance department that Sony is proud of was in a slump, and it was one of the few departments that could stoke Sony's banner.

This was something that Oga Nobuo didn't expect when he made the decision to "do-it".

Of course, these are just memories in Jester's mind. At least in this world, this situation is completely different from what he remembers. Now Sony has started cooperation with Nintendo in advance, and Sony has actually obtained the initiative in this cooperation, which is something that has not been seen in history.

In the original history, Nintendo and Sony had the absolute initiative from beginning to end, and Sony was just a vassal. Of course, Nintendo's dominance in the electronic game industry at that time was much stronger than Mars Entertainment today, and Sony may not have the idea of ​​entering the market in person now, and only wanted to promote their CD-rom.

Therefore, it is not necessary to make certain regressions when collaborating with Nintendo.

But now it is completely different. Now from Sony's actions, it can be clearly seen that their ambitions for the electronic game industry. Even Sony has recently been quietly acquiring some game development companies. At least what Jester learned from his own channels is that at least three independent game companies with good development capabilities have entered Sony's arms.

It is unreasonable that he can get such news in the Japanese gaming world. Hiroshi Yamauchi, whose connections and network are at least ten times higher than those behind him, did not know this news. The reason why Nintendo was able to cooperate with Sony in such a low-profile condition was certainly because Nintendo's own R&D capabilities were insufficient, and it was impossible for Sega to launch its sixteen consoles at the same time.

The more important reason is that Hiroshi Yamauchi found that Sony lacks game development capabilities, that is, they can at most produce game consoles that are powerful enough, but they cannot develop games that can fully utilize the performance of this game console. Hiroshi Yamauchi, who has been engaged in the game industry for many years, knows much more about the game industry than Sony.

Sony is still using their thinking of making electrical appliances to make game consoles. They think that as long as our game console has good performance and strong functions, there will naturally be no shortage of people who develop games for this game console. They will naturally sell well, but they ignore the most critical issue.

Game companies develop games for a game console, not just because the performance of this game console is good enough to allow us to perform better. In fact, there are very few designers or design companies who are wholeheartedly dedicated to the game.

This is just their sufficient and unnecessary condition, that is, they will use this for reference only when the necessary conditions are the same.

What Sony lacks is that it has always been strong enough and belongs to its own game development team. Nintendo has such power. Therefore, in the process of developing game consoles, Nintendo's tolerance is just a concession. When it is officially released, the situation between Sony and Nintendo will be completely reversed.
Chapter completed!
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